1.8 Beta Update, Solsthiem DLC hints

Post » Tue Oct 16, 2012 11:44 pm

Why not?

Before you answer - consider the following.
Skyrim has been somewhat of a smash hit for Bethesda. We're talking a cool $1B in sales or thereabouts. This has also been a game changer for the industry - no one has ever released a game with this amount of content. As with other games that have sold like wildfire, the temptation to capitalize on the sunk cost of the original game's development by releasing new content on the same platform has proven to be irresistible (think HalfLife and Warcraft as useful examples.) Furthermore, there will be pressure to protect this new franchise, given that Bethesda is staking its future on deep, complex RPG's (ES and FO series) and the fact that TES 6 is almost certainly 3 or more years out in the future, requiring a 'defense' of the user base against competition thru retention.

With that in mind, we could easily see 3-5 SI-sized expansions, and an even dozen DG to HF sized DLC. Without a steady stream of satisfying new content, Bethesda runs the risk of having their user base pilfered/stolen/plundered/hijacked by a savvy and swift competitor who can capitalize on the Skyrim formula with a new game that borrows the successful themes and adds attractions of their own.

In other words - business decisions will tend to drive Bethesda towards creating more and highly compelling new content as opposed to less, and we can reasonably expect another three years of it.

Except both Oblivion and Fallout 3 were "smash hits" with a "an unequaled amounted of content."
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Amber Ably
 
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Post » Tue Oct 16, 2012 2:44 pm

do i see something about dlc on the ps3?, my god i cant even believe my eyes. :celebration:

edit : tho maby i should wate for beth to make an offical announcement, befor i get too happy
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Jonathan Montero
 
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Post » Tue Oct 16, 2012 5:24 pm

Except both Oblivion and Fallout 3 were "smash hits" with a "an unequaled amounted of content."
They were big, yes, but Skyrim is Waaaay beyond them both
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Alexander Lee
 
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Post » Tue Oct 16, 2012 5:15 pm

I want to see the ghost of Uncle Sweetshare haunting a spot on the island.
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Campbell
 
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Post » Tue Oct 16, 2012 8:28 pm

They were big, yes, but Skyrim is Waaaay beyond them both

That's debatable.
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QuinDINGDONGcey
 
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Post » Tue Oct 16, 2012 6:57 pm

I actually recall having a dream about a Solstheim DLC. Here's hoping it happens, I love that island.
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Joe Alvarado
 
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Post » Tue Oct 16, 2012 7:50 pm

I don't care much for Solstheim, but apocrypha? That's good!
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Samantha Jane Adams
 
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Post » Tue Oct 16, 2012 9:31 pm

Except both Oblivion and Fallout 3 were "smash hits" with a "an unequaled amounted of content."

I'm pretty sure sales wise, Skyrim was a much bigger success than them which would make it more likely to be supported with more DLC.
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John Moore
 
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Post » Tue Oct 16, 2012 1:36 pm

That's debatable.
I don't recall Oblivion being one of the most popular games on the market after its release. Remember http://www.gameinformer.com/b/news/archive/2011/11/13/skyrim-beating-out-modern-warfare-3-on-steam.aspx? and http://www.computerandvideogames.com/328052/skyrim-is-the-3rd-most-popular-game-on-xbox-live/?
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Brooke Turner
 
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Post » Tue Oct 16, 2012 11:00 pm

That's debatable?.. lol er best not go all mid evil or the Swedish rat may appear Lmfao!!!!
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Jade
 
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Post » Tue Oct 16, 2012 10:54 pm

That's debatable?.. lol er best not go all mid evil or the Swedish rat may appear Lmfao!!!!

Lol, LOVE your avatar, the best avatar I've seen since I joined this joint. We have got the same taste.
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Cat
 
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Post » Tue Oct 16, 2012 7:30 pm

Looks like good news for PS3 players. Perhaps 'Dragonborn' is going to be available for purchase in the same package as Dawnguard and Hearthfire? Optional, of course, and at a discount ;)
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LijLuva
 
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Post » Tue Oct 16, 2012 5:49 pm

Except both Oblivion and Fallout 3 were "smash hits" with a "an unequaled amounted of content."

Stop - the financials do not support this assertion. Skyrim was a vastly bigger winner than either of those titles. The numbers do not lie.
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Robyn Howlett
 
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Post » Tue Oct 16, 2012 12:18 pm



Stop - the financials do not support this assertion. Skyrim was a vastly bigger winner than either of those titles. The numbers do not lie.

But by the standards of the time, Oblivion and FO3 were massive successes. Skyrim has overshadowed that, yes, but I'm sure the same will happen to Skyrim with the release of TES VI.

Besides, from memory there weren't any plans for an expansion :shrug:
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Ashley Tamen
 
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Post » Wed Oct 17, 2012 12:55 am

Good thing I didn't really care for solstheim lore in the first place, wouldn't want to see something I like be ruined by the new Beth...
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Jesus Sanchez
 
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Post » Tue Oct 16, 2012 11:36 pm

Hmm...I take issue with Vvardenfel's insectoid species being on Solstheim. Solstheim is covered in ice and snow, which is why I have taken issue with the environments depicted in Skyrim as Skyrim SHOULD have also been completely covered in ice and snow if lore and neighboring climates were any indication. This makes me worry that Solstheim will also have an unexplained change in climate. If Solstheim remains as we have seen it in the past, a Tundra/Taiga environment then I would be very curious to know how the Netch and Kwama survive. Are they able to survive such extreme temperatures naturally or have they been protected with magic? For immersion and lore purposes I think these questions should be answered/addressed at some point.
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Strawberry
 
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Post » Tue Oct 16, 2012 1:19 pm

Hmm...I take issue with Vvardenfel's insectoid species being on Solstheim. Solstheim is covered in ice and snow, which is why I have taken issue with the environments depicted in Skyrim as Skyrim SHOULD have also been completely covered in ice and snow if lore and neighboring climates were any indication. This makes me worry that Solstheim will also have an unexplained change in climate. If Solstheim remains as we have seen it in the past, a Tundra/Taiga environment then I would be very curious to know how the Netch and Kwama survive. Are they able to survive such extreme temperatures naturally or have they been protected with magic? For immersion and lore purposes I think these questions should be answered/addressed at some point.

If you ask me, it's a good thing that Skyrim undertook a climate change (if it did at all). It simply would have been too dull if Skyrim was just one big snowfield. Instead we have a good range of diverse climates, which are still realistic in a province with a position like Skyrim's.
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GLOW...
 
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Post » Wed Oct 17, 2012 12:37 am

If you ask me, it's a good thing that Skyrim undertook a climate change (if it did at all). It simply would have been too dull if Skyrim was just one big snowfield. Instead we have a good range of diverse climates, which are still realistic in a province with a position like Skyrim's.

Skyrim in general feels massive because of it's extreme climate, even though it's on slightly larger than Cyrodil(In in-game scale). Every hold of the map has a distinct feel in it so you know where you are. Riften has the Autumn Forests, Whiterun has the Tundra, Markarth has the rocky ravines, Windhelm has the Geyser Wastes, Falkreath has the Humid, Dense, Woods, Morthal has the Eerie Swamps, Solitude has the Spiny Hills and forests, and Winterhold and Dawnstar have the Gigantic Ice wastes and Glaciers. Contrast to Oblivion where you have the Gold Coast, Jerall Mountains and cut and paste enchanted forest everywhere else.
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Rhi Edwards
 
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Post » Tue Oct 16, 2012 1:24 pm

Hmm...I take issue with Vvardenfel's insectoid species being on Solstheim. Solstheim is covered in ice and snow, which is why I have taken issue with the environments depicted in Skyrim as Skyrim SHOULD have also been completely covered in ice and snow if lore and neighboring climates were any indication. This makes me worry that Solstheim will also have an unexplained change in climate. If Solstheim remains as we have seen it in the past, a Tundra/Taiga environment then I would be very curious to know how the Netch and Kwama survive. Are they able to survive such extreme temperatures naturally or have they been protected with magic? For immersion and lore purposes I think these questions should be answered/addressed at some point.

Well, I don't recall at any point it ever being stated that Skyrim was completely covered in ice and snow. And although it snows on the southern half (or close to half) of Solstheim, it's still reasonably live-able as far as fauna and wildlife go. The Netch are probably a stretch, but the Kwama could probably survive just fine, given they live primarily underground.
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FoReVeR_Me_N
 
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Post » Tue Oct 16, 2012 3:15 pm

If you ask me, it's a good thing that Skyrim undertook a climate change (if it did at all). It simply would have been too dull if Skyrim was just one big snowfield. Instead we have a good range of diverse climates, which are still realistic in a province with a position like Skyrim's.

Skyrim's climate is different than what all precedence would have had us believe. It was always described as a kind of frozen landscape full of danger, explaining the notoriously tough and frost resistant inhabitants, the Nords. Sostheim, which we visited in the TES III: Morrowind expansion "Bloodmoon" is halfway between Skyrim and Vvardenfel was completely covered in snow and had frequent snow falls. In TES IV: Oblivion, the northern area of Cyrodiil was snowy all the way to the border to Skyrim, though admittedly Cyrodill had it's own environmental consistency issues. All of that paints a picture of a completely frozen Skyrim. Thats not the Skyrim we were presented with. I agree that the environments should be varied to prevent dullness but I think it can be much more balanced to prevent such inconsistencies.
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Celestine Stardust
 
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Post » Tue Oct 16, 2012 10:00 pm

That's debatable.

Ummmm... no.

Skyrim damn-near surpassed Oblivion's total sales in the first week. They've LOONG since sailed past Oblivion's numbers...

http://www.geek.com/articles/games/skyrim-sells-over-3-5-million-copies-in-first-48-hours-20111117/
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Jordan Moreno
 
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Post » Wed Oct 17, 2012 2:15 am

Solstheim! Now if we can only get spears I can die a happy, nostalgic death.
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Marcus Jordan
 
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Post » Tue Oct 16, 2012 1:04 pm

If you ask me, it's a good thing that Skyrim undertook a climate change (if it did at all). It simply would have been too dull if Skyrim was just one big snowfield. Instead we have a good range of diverse climates, which are still realistic in a province with a position like Skyrim's.

I've got a feeling they took a lot of their inspiration from Norway and such - which actually does have some variated climates.

Being a massive fan of Wrath of the Lich King in World of Warcraft - I couldn't help but notice the striking similarities they did to the landscape as that with Skyrim. From massive cliff faced snowy mountains, to basic tundra, to even an area with volcanic springs. I believe Blizzard, like Bethesda, based their Nordic expansion off Norway's features as well...
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Chris Johnston
 
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Post » Tue Oct 16, 2012 10:45 pm

Ummmm... no.

Skyrim damn-near surpassed Oblivion's total sales in the first week. They've LOONG since sailed past Oblivion's numbers...

http://www.geek.com/articles/games/skyrim-sells-over-3-5-million-copies-in-first-48-hours-20111117/

Hype and sales do not a good product make.
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Rude Gurl
 
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Post » Tue Oct 16, 2012 8:46 pm

Well, I don't recall at any point it ever being stated that Skyrim was completely covered in ice and snow. And although it snows on the southern half (or close to half) of Solstheim, it's still reasonably live-able as far as fauna and wildlife go. The Netch are probably a stretch, but the Kwama could probably survive just fine, given they live primarily underground.

Netch and Kwama are blight-induced monstrusity native of Vardenfell, not mainland Morrowind
Just load Arena (TES1) to see what mainland Morrowind was like
In Arena, Vardenfell was only the location of the dugeon Dagoth Ur

In Morrowind x-pack Bloodmoon, Solstheim is like a mini-skyrim
-wolves-bears-sprigans-a single troll (udeyfrike) - a single frost giant (Karthag) - riekling (sort of blue falmers) - giant boars - draugr

the north is like skyrim northern coast, the south a bit more like solitude (milder)

the biggest difference is the presence of skaal tribes, which are a bit less civilized than nords
they like in houses that ressemble jorvaskr - but let's not forget at least 200 years passed since the morrowind story


**it's still reasonably live-able as far as fauna and wildlife go**

northern solstheim is really a glacier, so it's more like iceland or even groenland - a bit north-polish in the northern part
just rieklings up there

*even though it's on slightly larger than Cyrodil(In in-game scale).*

I tried measuring it. seems each hold is about 30 minutes across. so the whole thing is 3x the width of vardenfell, which is about right
not sure of the exact comparison with oblivion, I never measured it

I used a second technique, comparing screenshots from high peeks,
and comparing with the video done by someone who used the mod that remove the morrowind fog
he went flying slowly giving a peek from high up

because he went so slowly, I could compare things like fort size

again it showed skyrim to be 3x width 3x height, so that's 9x the surface
vardenfell also seem a lot less impressive with the fog removed, doesn't look like a volcano at all,
limitations of that era - it was not built to be seen without fog

*Skyrim in general feels massive because of it's extreme climate, even though it's on slightly larger than Cyrodil*

so no, it's probably a lot more massive than cyrodil !

I recal someone saying he measured it, and it was not much larger than morrowind's vardenfell

the only way you'll find skyrim small is by riding a horse 8D but that's cheating

*cut and paste enchanted forest everywhere else. *

yep, and not verry enchanted compared to ... riften autumn forest style !!!
the wilderness in Skyrim is magnificient, and it's full of wildlife, including insects, fishes and sometime even birds

*know how the Netch and Kwama survive*

obviously that dlc will need a chunk of vardenfell as well, that's the only place they live in,
except maybe telvani islands, but I don't recall seing them there, it was all boat transportation arround the east coast
If you mean for armors (bonemold) they could do it with frostbite spiders

who knows ... maybe we miraculously get all of morrowind
maybe they're testing the technology for the remake of daggerfall ....
real procedural world ... and this would be the first test

but so far dlc were tiny, so I'm not getting my hopes up,
unless they did it on purpose because of the xbox360 exclusivity
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Klaire
 
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