TO BETHESDA, ABOUT 1.5 PATCH

Post » Tue Jun 12, 2012 1:42 am

Brand-Shei not leaving prison...

I actually ended up being able to give him the book in prison, it was weird. I think it had something to do with completing the thieves guild
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Ells
 
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Post » Mon Jun 11, 2012 9:12 pm

I am a huge graphics [censored]. I love me some graphics.

That said, I rarely notice the jagged shadows. Its really not that big of a deal. You only really notice it when you stop and actually actively look for it.
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Avril Louise
 
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Post » Mon Jun 11, 2012 4:57 pm

And you do realize that they build their game engines from scratch each game, right? It's not like they take one engine, keep upgrading it and keep saying, "Let's leave the shadows alone, just to see if we can drive one Canadian guy completely insane."

So wrong. They used the NetImmerse engine with Morrowind. That engine was reworked, (Not re-written/re-built "from scratch"!) and then called the Gamebryo engine. Along comes Skyrim, with the "Creation" engine......which, again, is simply a reworked Gamebryo engine.


Gamebryo was originally created by Numerical Design Limited (NDL) as the NetImmerse engine in 1997.


The Gamebryo system is provided to developers as a suite of modular http://en.wikipedia.org/wiki/C%2B%2B libraries. Game developers can combine and extend the libraries to create their game specific functionality, thus avoiding investing time into the development and optimization of generic functionality that is common to most games. Gamebryo's design emphasises a rapid prototyping approach aimed at an http://en.wikipedia.org/wiki/Iterative_and_incremental_development.


Personally I think there are bigger issues to resolve in the next patch. Bugged quests, bugged weapons, Esbern's bugged potion, Brand-Shei not leaving prison...

No argument from me. Doesn't mean the shadows should be ignored, for all these years, looking back.

You only really notice it when you stop and actually actively look for it.

Nope. Some of us, like me, are hyper aware enough it's glaringly obvious (I'm like a cat, if something flickers/moves/catches my attention, my eyes dart straight to it. I don't allow laser pointers in my place for that very reason. :tongue: :poke:) and immersion breaking when it happens.

I just simply shouldn't look this terrible in 2012. On an engine (base) they are so familiar with. Why don't I see it in other games that use shadows? They seem to get it right, why can't Bethesda? Really, why? They have the talent, so, why do the shadows look like something from the 8 bit era?

It's not rocket science.
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electro_fantics
 
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Post » Tue Jun 12, 2012 3:57 am

Is this thread for real? Seriously, if I was a developer reading this I'd be chuffed to bits if this was the only complaint.

I've lost track of how many hours I have played Skyrim and not once have I noticed the shadows. I respect people have a right to their opinion but this makes me wonder if some are just looking for fault.

Like others have said, I started RPG games with books, dice and a heavy dose of imagination. What we have today is incredible in comparison. The game is for entertainment and for me it gets 10/10 on that front.
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Jah Allen
 
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Post » Mon Jun 11, 2012 7:33 pm

Here is a brand new idea, how about Bethesda stop releasing games they know will encounter major issues like they did with the ps3 version?
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Isaiah Burdeau
 
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Post » Mon Jun 11, 2012 4:13 pm

Yes, it is quite ugly... if you spend your entire game staring at one wall without moving.
i still dont see the big deal.
This is something that I really don't get from some gamers, and there opinion is there opinion. i played Skyrim yesterday after a long weeks of work for 10 hours yesterday, and not once do I sit there and say look at this shadow, look at this cave it has some lighting issue in the corner. I just enjoy the game, it is a masterpiece, it has no issues that really bother me, it is always something new that I find everyday.
I dont think i ever even noticed a shadow once
I'd much rather seem them use their resources to add depth to the game rather than simply make it look pretty.
I've never noticed anything wrong with the shadows. It's not the kind of thing that really matters. People are graphics obsessed these days. I started out playing text adventures - you should all count yourselves lucky.
so whats wrong with the shadows? thats not the kinda thing i sit there & look at so i have no idea
people im not talking about myself here, but this is something really wrong for a 7th generation game u know?, i mean have u seen amnesia: the dark descent? the shadows looks great and the game is not that good looking, and no im not a graphics [censored] but they really need to fix this graphics problems, when i look the game there is something that screams LOW TECH! if u look at, is there a BIG improvement from oblivion to skyrim? not just in graphics but in gameplay?... not really right? yeah the game looks great the gameplay too, but when a game update its engine there should be a MAJOR improvement in everything from animations to graphics, and yeah they did improve alot of gameplay and graphics, but thats not enough for a brand new engine, if u think about it the only fighting improvement must be the slow mo cinematics, at least they could improve the fighting mechanics cuz when you hit someone it feels like hitting a pillow.. its just not that great and just two or 3 animations for the swords, blunts etc? cmon i did saw the game jam too and theres alot of cool stuff that could already be in the game but well u know how it is, but HEY! im not talking about gameplay here this is for the shadows issue that its a minor thing they could fix. sorry for the long answer
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Vicki Blondie
 
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