» Tue May 22, 2012 3:49 pm
When a game is released on a console, I think it's VERY MISLEADING to label an inherent problem with your game engine as some fluke or "minority" thing that only a few run into, when in fact, its the game engine, and every single disc that was shipped out. Bethesda was banking on people not playing long enough to run into the problems, and deliberately kept the PS3 version out of the hand of major review sites. That is a deliberate an attempt as it gets, to mislead consumers into buying a slightly faulty and not-quite-finished product.
Not everyone ran into the lag issue after the game was released, but not everyone played their game for more than a few hours, the problem was still there with every single version of Skyrim on the PS3.
Its also unfortunate that these game "journalists", don't do their job and hold big name developers feet to the fire. Big game releases often result in more of an advertisemant for the game rather than a real game review.
so you can't really blame just Bethesda, when every game review site let them get away with it (and the Meta Critic score reflects fake "professional" reviews, standing in stark contrast to user reviews and REAL experiences with the game)
If actual reviews poured out for the PS3 version, siting the PS3's very horrible frame-rate, quest ending bugs, freezing, and eventual stuttering lag, Bethesda would have felt it in their pocket. The only place that matters. (They all apparently lied though, reviewing Xbox only and pasting their mutli-platform tags next to said review, wholly misleading consumers)
And to top it off all the major reviews glazed over the bugs as "minor" when in fact, it was an incredibly broken game on release. And 3 months later, the Xbox 360 section is starting to look a lot like the PS3 subforum. The stuttering lag is starting to really hit 360 owners.
But Todd Howard assures us its still only a minority of PS3 owners....