S.D. & Bethesda fix CLASS BALANCE!

Post » Mon May 14, 2012 3:23 am

There seems to be an over-abuse of certain classes like i.e. the Engineers. I sometimes go on both sides of the teams to determine how well each side is holding up during combat but recently played a game where I was a Resistance member on Resort and a Security on Shipyard. And as I was going through the objective area and there were 5 engineers with turrets each 5-10 feet away from each other (not to mention the one bot that’s on the MG nest)....are...you.... serious.... You guys got to fix this issue not just with that class but all of them, not more then 3-4 on each because it's horrendous how badly the balance between both sides are.
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roxxii lenaghan
 
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Post » Sun May 13, 2012 9:56 pm

The engineer class is just required too much during a defense mission.

The class they need to buff the most is the Operative. It is the only class that isn't needed at all during a defense mission let alone most attack missions.

Give them something to do instead of only promoting lone wolfing.
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Kristian Perez
 
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Post » Sun May 13, 2012 6:57 pm

There seems to be an over-abuse of certain classes like i.e. the Engineers. I sometimes go on both sides of the teams to determine how well each side is holding up during combat but recently played a game where I was a Resistance member on Resort and a Security on Shipyard. And as I was going through the objective area and there were 5 engineers with turrets each 5-10 feet away from each other (not to mention the one bot that’s on the MG nest)....are...you.... serious.... You guys got to fix this issue not just with that class but all of them, not more then 3-4 on each because it's horrendous how badly the balance between both sides are.
I agree, but from my experience when 2 good teams face 1 another & they all take the role of 1 class ( usually engie ) they begin to lose. Then again if ur referring to games where there is a team stacking against another team then I think that balance is neccisaey but only in cases of stacking or when outmatched by skill.
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Chloe :)
 
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Post » Sun May 13, 2012 9:48 pm

Medic-
Why aren't they Dieing?
Why haven't they died yet?

Soldier-
Kaboom!?!
Ammo Mule

Engineer-
Damage Buff :biggrin:
Turrets and Mines oh My!

Operative-
EMP FTW
Sneaky Beaver

I figure it's pretty balanced :goodjob:
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Craig Martin
 
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Post » Sun May 13, 2012 6:37 pm

are you being sarcactic? this is probably the most balanced class based shooter ive played and it truely works in team support and tactics, theres a counter to every problem in the game.
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Bambi
 
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Post » Mon May 14, 2012 3:07 am

That’s not even one of the biggest problems I have experienced, I just got off a game of 8v8 and it was HORRIBLE. They all used the Carb-9, four were engineers and they were giving each other the double buff features except the Heavy that was sporting the EZ-Nade AGL. I can see why all these "PRO GAMERS" use it; it's a cheap method of winning. (And on top of that, spraying and praying...just stop) I feel like I’m playing CoD all over again. I was playing as a medium and as soon as I walk out into the battlefield I IMMEDIETLY get downed. GTFO of here with that. If you don't change this game for the good S.D. and Bethesda then I honestly cannot stay and support a game that doesn't support its customers, let alone loyal ones. Horrible balance on nearly everything now because of users abusing it, I’m starting to see the CoD players now who do not use teamwork what so ever, and the lack of a friendly atmosphere has dwindled tremendously. I have had this game since launch and ever since it has gotten progressively worse as people starting finding flaws that don't get patched. S.D. & Bethesda please make this patch that you have been working on for god knows how long work amazingly.
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Honey Suckle
 
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Post » Mon May 14, 2012 9:35 am

are you being sarcactic? this is probably the most balanced class based shooter ive played and it truely works in team support and tactics, theres a counter to every problem in the game.

You see that counter would work very well except for the fact of being unbalanced. Playing against 7 users with 4-5 people on your team, fun factor goes down. If it was 8v8 against humans then its completely fine but not 8v8 with a few bots on your team.
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Katy Hogben
 
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Post » Mon May 14, 2012 8:08 am

Agreed ^

Also that team was idiots! All they did was set themselves up for an epic fail. If any 1/2 way decent player went up against that, they'd just go OP and EMP the turrets those morons all placed together. I'm so tired of ppl saying stuff is unbalanced(cept' for Carb 9). OP except maybe rank 1, are just fine, in fact good ones are essential. They reveal enemy locations(which I bet most don't even use the map) :(
They can hack or take over turrets, as well as f*** them up w/EMPs from behind enemy lines.

The classes are balanced you either just don't think tactically, or you've played on teams that don't.

My friend is a absolute badass at being an OP. Too many play this game straight forward, buffing is nice and all, but all the buffs in the world can't save a team that just runs out in front spray and praying, you're just gonna get killed by a well placed caltrop spinning around yelling "WhoTF is shooting me!"

(I don't speak about you, never played with, just in general)
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Frank Firefly
 
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Post » Sun May 13, 2012 7:18 pm

Well then thats not the games fault if a 5v5 of humans and your team mates did not pick the correct classes to make it work!
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Nuno Castro
 
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Post » Mon May 14, 2012 10:12 am

Agreed ^

Also that team was idiots! All they did was set themselves up for an epic fail. If any 1/2 way decent player went up against that, they'd just go OP and EMP the turrets those morons all placed together. I'm so tired of ppl saying stuff is unbalanced(cept' for Carb 9). OP except maybe rank 1, are just fine, in fact good ones are essential. They reveal enemy locations(which I bet most don't even use the map) :(
They can hack or take over turrets, as well as f*** them up w/EMPs from behind enemy lines.

The classes are balanced you either just don't think tactically, or you've played on teams that don't.

My friend is a absolute badass at being an OP. Too many play this game straight forward, buffing is nice and all, but all the buffs in the world can't save a team that just runs out in front spray and praying, you're just gonna get killed by a well placed caltrop spinning around yelling "WhoTF is shooting me!"

(I don't speak about you, never played with, just in general)

I honestly wish you play the games I play, then you would understand. Watch some of the BRINKtv tournaments, majority of them use the CARB-9 and are Engineers. Majority of games I play, I win 95% against users even with low team mates. Lately I have been seeing a few new faces on BRINK and I can tell A LOT of them came from CoD. Playing tactically will not help you against players who are all Engineers setting up 5-6 turrets at once, camping with Carb-9's, Lobsters, undersling grenade launchers and double buffing each other.
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Andrew
 
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Post » Sun May 13, 2012 6:23 pm

You see that counter would work very well except for the fact of being unbalanced. Playing against 7 users with 4-5 people on your team, fun factor goes down. If it was 8v8 against humans then its completely fine but not 8v8 with a few bots on your team.


okay i can agree with you about that but thats not class balancing issue thats a team balancing issue which we have all encountered on some level....which is definetly a problem .

as far as weapon balancing we'll have to see what its like after the patch /dlc, but carbs are only good at closer ranges, a good AR trumps carb most of the time, just nott up close.
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Jon O
 
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Post » Mon May 14, 2012 7:54 am

Op is an excellent class if you take the time to change your gamestyle and get used to it. A lightweight op class is probably the most fun in the game.
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Elena Alina
 
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Post » Mon May 14, 2012 8:02 am

Hey man if you think the carb9 works well then Id suggest using it. Ive given it a fair try but I prefer the Kross, even with the reduced dmg I feel that its more accurate.

What it seems like is you are just getting stuck on bad teams. Until you find a good group of friends to play with, thats going to happen. I feel like the classes are perfectly balanced, before they mess with that Id like them to fix the matchmaking system.
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FoReVeR_Me_N
 
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Post » Mon May 14, 2012 2:33 am

Op is an excellent class if you take the time to change your gamestyle and get used to it. A lightweight op class is probably the most fun in the game.

Any tips how to play as an operative? Thanks!
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Cash n Class
 
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Post » Mon May 14, 2012 10:25 am

Medic-
Why aren't they Dieing?
Why haven't they died yet?

Soldier-
Kaboom!?!
Ammo Mule

Engineer-
Damage Buff :biggrin:
Turrets and Mines oh My!

Operative-
EMP FTW
Sneaky Beaver

I figure it's pretty balanced :goodjob:

+1. engineers are great for defending though. ops have their place but you dont want loads of them. to me brink is one of the most balanced games ive played. the thing with the op is that all his good stuff is unlocked later on. EMP is great for attacking or defending.
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Monika Krzyzak
 
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Post » Sun May 13, 2012 10:15 pm

Operative's Job: Throw a wrench into everything the enemy team is trying to do.

Either by spotting, caltrops, emp, sticky, or turret hacking/controlling. You are to mess up their plans.
:D
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Mark Hepworth
 
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Post » Mon May 14, 2012 3:36 am

Operative's Job: Throw a wrench into everything the enemy team is trying to do.

Either by spotting, caltrops, emp, sticky, or turret hacking/controlling. You are to mess up their plans.
:D

:) yup. OP has IMO the best toys. funny walking into reactor as an op, spotting all the enemy team, figure out which side to hack, then take out some enemy and cause havock with caltrops etc. ive not found the sticky nade to be that much use though.
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Mylizards Dot com
 
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Post » Mon May 14, 2012 12:22 am

:) yup. OP has IMO the best toys. funny walking into reactor as an op, spotting all the enemy team, figure out which side to hack, then take out some enemy and cause havock with caltrops etc. ive not found the sticky nade to be that much use though.
The sticky is really... off. I can throw it at a single enemy, dead on, and it won't stick. Or it'll be taken off.
Or I can throw it at a team of enemies, have it stick, then taken off.
Or throw it on the ground, have the enemy A.I. auto shoot it for a few extra seconds.
Or get a random stick that blows up like five dudes.
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Krista Belle Davis
 
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Post » Sun May 13, 2012 10:13 pm

The sticky is really... off. I can throw it at a single enemy, dead on, and it won't stick. Or it'll be taken off.
Or I can throw it at a team of enemies, have it stick, then taken off.
Or throw it on the ground, have the enemy A.I. auto shoot it for a few extra seconds.
Or get a random stick that blows up like five dudes.

glad its not just me then. think i need to sell abilities on a few chars to get rid of the not so useful abilities.
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Tiff Clark
 
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Post » Mon May 14, 2012 8:32 am

Any tips how to play as an operative? Thanks!

I find the best thing to do is to avoid any large battles. get behind or flank the enemy. If theres no op objective, go for the stations. That helps the team plus those stations are great places to catch out unwary players if you need a disguise. Before you hack a turret, throw down a caltrop. Its usually best to highlight enemy medics. If you're hacking, dont sit out in the open next to the box. Find a dark corner to hide in. It might take longer but its better than being constantly shot at.
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Chloe Mayo
 
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Post » Mon May 14, 2012 7:20 am

There seems to be an over-abuse of certain classes like i.e. the Engineers. I sometimes go on both sides of the teams to determine how well each side is holding up during combat but recently played a game where I was a Resistance member on Resort and a Security on Shipyard. And as I was going through the objective area and there were 5 engineers with turrets each 5-10 feet away from each other (not to mention the one bot that’s on the MG nest)....are...you.... serious.... You guys got to fix this issue not just with that class but all of them, not more then 3-4 on each because it's horrendous how badly the balance between both sides are.

Classes are balanced!

The only class i would say needed more attention, medic. It lacks objective involvement in the whole game. All a medic can do is heal and revive oh and cCP.
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Darlene DIllow
 
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Post » Mon May 14, 2012 12:10 am

Classes are balanced!

The only class i would say needed more attention, medic. It lacks objective involvement in the whole game. All a medic can do is heal and revive oh and cCP.
But that is needed/wanted in every single gunfight. You WANT someone to heal you after a close call and need someone to revive you while your down to continue with the struggle.

As i've said before, and will probably say again, the Engineer needs to lose the weapon buff capability.
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xxLindsAffec
 
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Post » Sun May 13, 2012 9:17 pm

yeah, this game is pretty balanced. I really messed up a bunch of engie turrets. It only takes a moment to hack the turrets.
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Tiff Clark
 
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Post » Sun May 13, 2012 10:37 pm

Medic-
Why aren't they Dieing?
Why haven't they died yet?

Soldier-
Kaboom!?!
Ammo Mule

Engineer-
Damage Buff :biggrin:
Turrets and Mines oh My!

Operative-
EMP FTW
Sneaky Beaver

I figure it's pretty balanced :goodjob:

you have forgot:

Operative-
Hacked Turret
Turret Control (I love this :trophy: )
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Mario Alcantar
 
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Post » Mon May 14, 2012 3:32 am

The Operative still needs a team oriented buff.

I mean sure the Operative may have the best toys to mess around with the enemy... but in the end all you are doing is messing with the enemy.

Oh sure you can get a lot of points from spot and caltrops... but you can throw that same wrench into the enemies plans defensively with an engineer with mines and a turret... plus they can actually DO SOMETHING when the enemy plants an HE bomb on your objective.

In the end you really don't need an operative at all, unless you like lonewolfing, which imo doesn't come close to the help a medic or engineer can provide.
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My blood
 
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