@Bethesda re: iDeathDropWeaponChance

Post » Tue May 22, 2012 4:47 pm

USELESS FORUM because only the customers are reading anything here.

Gstaff assured me a while back that the Devs do keep an eye on the forums...

... though it'd be nice if they could simply say 'noted' from time to time. Seeing as we're doing all their QA for them, you'd think they'd communicate a little more.
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dean Cutler
 
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Post » Tue May 22, 2012 3:57 pm

So what's the deal with this? Has there been any official response, or even a simple acknowledgement of "yea, we got it" in the PC forum or in the Beta forum before it was deleted ??

There seems to be some small, THOUGHTLESS things that can easily be changed / fixed to improve the overall stability, that seem to keep getting ignored by Bethesda.
There's no way they're reading these subforums, reading about a simple fix and then just ignoring it.
I'm guessing they're only looking at certain threads that are brought to their attention, I doubt anyone from Bethesda is really looking at and perusing the PS3 forum daily.

Nirn root glows piling up, weapons piling up, arrows and dropped items staying around forever. There is a limit to how much the save game can store and load into memory, before everything falls in on itself. Why aren't they fixing these EASY things?
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Stefanny Cardona
 
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Post » Tue May 22, 2012 7:33 pm

So what's the deal with this? Has there been any official response, or even a simple acknowledgement of "yea, we got it" in the PC forum or in the Beta forum before it was deleted ??

There seems to be some small, THOUGHTLESS things that can easily be changed / fixed to improve the overall stability, that seem to keep getting ignored by Bethesda.
There's no way they're reading these subforums, reading about a simple fix and then just ignoring it.
I'm guessing they're only looking at certain threads that are brought to their attention, I doubt anyone from Bethesda is really looking at and perusing the PS3 forum daily.

Nirn root glows piling up, weapons piling up, arrows and dropped items staying around forever. There is a limit to how much the save game can store and load into memory, before everything falls in on itself. Why aren't they fixing these EASY things?

No, there was never any response from Bethesda on these issues. In the beta forum we had identified the causes for all of them, and provided the means to fix them (including the actual code required to do so) yet as far as I know, it was ignored and certainly never made it into patch 1.4 ... they have since deleted the beta forum, which was why I brought it up again here. It'd just be nice to know they've actually got the message, since the lack of communication and lack of fixes in 1.4 suggests otherwise.

I'm worried that now the PC version is at the forefront of the patching process, these things might get overlooked since most PC players have simply fixed it themselves - something we're unable to do.
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Alexander Lee
 
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Post » Tue May 22, 2012 11:22 am

In the game, I just killed 8 people with a soul stealing sword. I will conjure a demon from the Oblivion plane to slay my enemies for me, and then cut my thrall down. I will bath in dragon's fire, and laugh at them. I am a demigod.
I will not pick up the worthless weapons of my vanquished to keep my save file bloat down. It ruins the immersion. If you, Bethesda, can change one, just one, tiny integer variable in one file to, potentially, keep megabites of worthless data from building up, you should do it.

It would honestly be nice if Gstaff could come in, post that he's forwarded this to the Dev team, and tell us if they are adding it to the next patch - whenever it will be released.
Or a dev, if they ever honestly do read these forums, to post saying the same?

Is that too much to ask?
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Julie Serebrekoff
 
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Post » Tue May 22, 2012 10:33 pm

Is that too much to ask?

I imagine the main reason is that the devs don't want to set a precedent - if they reply to this thread, everyone would expect responses to their threads too.

That said, a regularly updated 'What We're Working On' blog page specifically stating the issues they're addressing would be of huge comfort to many people, and couldn't be that hard to arrange. There's probably something similiar going round the internal memos at the studio.

Anyhow, since we don't have this luxury, I'll just keep pushing this issue until it gets fixed or my fingers fall off. Quest issues aside, it's my biggest gripe with the game - and the easiest thing to fix. I just can't imagine any reason not to change it... the behaviour is already inconsistent (stealth kills already behave the 'desired' way in most cases), changing it would remedy this, and it'd be another step toward engine optimisation. Clinging onto a semi-functional 'feature' seems pointless...


So what's the deal with this? Has there been any official response, or even a simple acknowledgement of "yea, we got it" in the PC forum or in the Beta forum before it was deleted ??

There seems to be some small, THOUGHTLESS things that can easily be changed / fixed to improve the overall stability, that seem to keep getting ignored by Bethesda.
There's no way they're reading these subforums, reading about a simple fix and then just ignoring it.
I'm guessing they're only looking at certain threads that are brought to their attention, I doubt anyone from Bethesda is really looking at and perusing the PS3 forum daily.

Nirn root glows piling up, weapons piling up, arrows and dropped items staying around forever. There is a limit to how much the save game can store and load into memory, before everything falls in on itself. Why aren't they fixing these EASY things?

There's been no acknowledgement yet.

I'm told the Nirn Root issue was fixed in the console version of 1.4 - though I can't confirm or refute this yet.

I can think of a few reasons why arrow cleanup could cause hassle - there's a variety of ways the PC/NPCs can interact with them and changing the behaviour could affect these interactions... but that's just not the case with the dropped weapons. It's had no negative repurcussions on my PC saves, and plenty of people have confirmed game completion with 'that mod', citing no problems with it.
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Siobhan Thompson
 
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Post » Tue May 22, 2012 4:25 pm

I agree with OP, though I know Bethesda doesn't give a [censored].
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Cedric Pearson
 
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Post » Tue May 22, 2012 6:19 pm

I'm told the Nirn Root issue was fixed in the console version of 1.4 - though I can't confirm or refute this yet.

I can think of a few reasons why arrow cleanup could cause hassle - there's a variety of ways the PC/NPCs can interact with them and changing the behaviour could affect these interactions... but that's just not the case with the dropped weapons. It's had no negative repurcussions on my PC saves, and plenty of people have confirmed game completion with 'that mod', citing no problems with it.

with my current game the nirn root glows still seem to be second suns. Not sure if its a fix that requires a new game, though the bookshelves were fixed retroactively, so I don't see how they can't have the game check and flag any excess Nirn root glows during cell resets, and remove all but the one that needs to be there.

As for arrows, I don't see having them disappear being a big problem considering I can simply pick them up myself without it messing around with NPC's. Besides, the ones from the beginning of the game still seem to be there, no NPC's are interacting with them, they're just sitting their and accumulating. Its usually your follower who picks some of them up. NPC's pick up certain things that are around them, like better weapons. Having arrows clean up won't mess around with any of those scripts They just simply won't be there anymore..
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Logan Greenwood
 
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Post » Tue May 22, 2012 12:59 pm

Nirnroot problem and Weapon/Shield issue all fixed in one simple mod....so it really was that easy for Bethesda to fix it and add it in 1.4. They just fail.....hard :P
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Prisca Lacour
 
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Post » Tue May 22, 2012 4:02 pm

I've started a new game and I can tell you that Nirnroot glows has been totally fixed ;)
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Shianne Donato
 
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Post » Tue May 22, 2012 10:39 am

Bump
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Brentleah Jeffs
 
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Post » Tue May 22, 2012 11:06 pm

This is so simple I can't believe it STILL hasn't been fixed, even with the PC 1.4 update.

At present, Weapons/Shields dropped by dying NPCs are NEVER cleaned up, and contribute to savegame bloating (not to mention being a serious eyesore over time for long-term players).

The fix? Set the GMST 'iDeathDropWeaponChance' to '0'. It's that simple!

NPCs will still drop their weapons/shields on death, but placing the cursor over them will access the dead NPCs inventory instead of the weapon itself. This is already the behaviour on NPCs killed in stealth or killed via script, and the items in question will be cleaned up along with the corpses if the player chooses not to pick them up. Believe it or not, we're not all compulsive trash collectors.

With this change made, savegame bloat is reduced, game behaviour becomes more consistent and we don't have to play 'Garbage Collector of Skyrim' all the freakin' time. There are NO negative consequences to doing this (weapons still fall to the ground as usual and it doesn't affect scripting), and it's already tested & confirmed as working on PC. We had a whole thread about it until Beth deleted the beta forum.

Bethesda, I beg you, change the GMST for us poor console users who can't do it ourselves. At least make it an option. I honestly can't face playing the game until this is sorted... I spend more time in the menu sifting through draugh junk than actually exploring.

Funny you should say this... apart from the overall frame rate on Skyrim in MANY areas being absolutely horrendous (thanks to excessive fog, lighting or other special effects), one of the first things I noticed on Skyrim was the fact that dropped weapons or shields don't disappear. I remember returning to a place several days later to see weapons - naff ones I'd never use - still lying there. :S
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pinar
 
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Post » Tue May 22, 2012 1:14 pm

I know that 1.4 is working,but i still don't see why this couldn't be implemented...
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Elle H
 
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