I imagine the main reason is that the devs don't want to set a precedent - if they reply to this thread, everyone would expect responses to their threads too.
That said, a regularly updated 'What We're Working On' blog page specifically stating the issues they're addressing would be of huge comfort to many people, and couldn't be that hard to arrange. There's probably something similiar going round the internal memos at the studio.
Anyhow, since we don't have this luxury, I'll just keep pushing this issue until it gets fixed or my fingers fall off. Quest issues aside, it's my biggest gripe with the game - and the easiest thing to fix. I just can't imagine any reason
not to change it... the behaviour is already inconsistent (stealth kills already behave the 'desired' way in most cases), changing it would remedy this, and it'd be another step toward engine optimisation. Clinging onto a semi-functional 'feature' seems pointless...
So what's the deal with this? Has there been any official response, or even a simple acknowledgement of "yea, we got it" in the PC forum or in the Beta forum before it was deleted ??
There seems to be some small, THOUGHTLESS things that can easily be changed / fixed to improve the overall stability, that seem to keep getting ignored by Bethesda.
There's no way they're reading these subforums, reading about a simple fix and then just ignoring it.
I'm guessing they're only looking at certain threads that are brought to their attention, I doubt anyone from Bethesda is really looking at and perusing the PS3 forum daily.
Nirn root glows piling up, weapons piling up, arrows and dropped items staying around forever. There is a limit to how much the save game can store and load into memory, before everything falls in on itself. Why aren't they fixing these EASY things?
There's been no acknowledgement yet.
I'm told the Nirn Root issue was fixed in the console version of 1.4 - though I can't confirm or refute this yet.
I can think of a few reasons why arrow cleanup could cause hassle - there's a variety of ways the PC/NPCs can interact with them and changing the behaviour could affect these interactions... but that's just not the case with the dropped weapons. It's had no negative repurcussions on my PC saves, and plenty of people have confirmed game completion with 'that mod', citing no problems with it.