Bethesda says developing for PC is "a headache"

Post » Sun May 13, 2012 7:18 am

Bethesda basically just threw the fanbase that helped grow their series under the bus. seriously what were you thinking Bethesda

I wouldn't be surprised if the creation engine gets released next year

http://www.eurogamer.net/articles/2011-11-10-bethesda-developing-for-pc-is-a-headache
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Aliish Sheldonn
 
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Post » Sun May 13, 2012 8:35 pm

Bethesda basically just threw the fanbase that helped grow their series under the bus. seriously what were you thinking Bethesda

I wouldn't be surprised if the creation engine gets released next year

http://www.eurogamer.net/articles/2011-11-10-bethesda-developing-for-pc-is-a-headache

Probably because half the audience complain that the textures don't slaughter there $1000 video card whilst still running flawlessly and having a game space four times the size of Daggerfal.
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Elisabete Gaspar
 
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Post » Sun May 13, 2012 6:01 pm

Don't you bring Daggerfall into this.

It might get ugly in these parts.
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Lifee Mccaslin
 
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Post » Sun May 13, 2012 7:11 am

Bethesda basically just threw the fanbase that helped grow their series under the bus. seriously what were you thinking Bethesda

I wouldn't be surprised if the creation engine gets released next year

http://www.eurogamer.net/articles/2011-11-10-bethesda-developing-for-pc-is-a-headache

Well, reading the article...

There are so many hardware configurations and drivers to consider that even the most robust game can come undone at the performance-seams.

"From a technical standpoint, yes, the PC is a headache," Hines told Joystiq. "It just is - a million different possibilities of hardware, drivers, etc.

"As you saw with Rage, all it takes is some bad video card drivers and years of hard work comes off as 'buggy', when in fact it's a really solid, stable game."

The other problem when developing for PC, Hines said, is piracy.

...yeah, that all seems pretty reasonable. It's basically true. :shrug:
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james kite
 
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Post » Sun May 13, 2012 7:37 am

"We do the best we can to protect it without resorting to Draconian measures," Hines went on, "and we continue to enthusiastically support our PC fans with things like the Creation Kit and the ability to create and add unlimited amounts of mods and content to your existing PC game."

Seriously, you call that being thrown under the bus?
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Liv Staff
 
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Post » Sun May 13, 2012 1:09 pm

Did you even READ the article?
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zoe
 
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Post » Sun May 13, 2012 11:38 am

Bethesda basically just threw the fanbase that helped grow their series under the bus. seriously what were you thinking Bethesda

I wouldn't be surprised if the creation engine gets released next year

http://www.eurogamer.net/articles/2011-11-10-bethesda-developing-for-pc-is-a-headache
It isn't an insult. It's the truth.

Saying it's a "headache" doesn't mean they dislike PCs or PC gamers. It means literally that PC game development is a pain in the ass compared to consoles, for all the reasons they gave in the article.

Just look at the Technical Help section for PC on this very forum. You have people screaming the game is broken, crashing their computers, dropping sound, CTD, and everything else. Others have no problems. Some people with high end systems have awful performance issues while others don't. Why? Different hardware configurations. It is literally impossible to test for all this stuff, when, for example, someone having a Taiwanese sound card from a specific company may make the game go bonkers.

With consoles it is a closed and stable system with no unknowns. Not so with PCs. Bethesda could have had the game working perfectly on every PC in their offices and on every one of their employees PCs and then they release and a gazillion problems pop up amongst the hundreds of thousands of PC users, because they have hundreds of thousands of different hardware and driver configurations.

So don't YOU throw Bethesda "under the bus", because developing for PC is a headache.
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josie treuberg
 
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Post » Sun May 13, 2012 7:24 pm

Bethesda basically just threw the fanbase that helped grow their series under the bus. seriously what were you thinking Bethesda

I wouldn't be surprised if the creation engine gets released next year

http://www.eurogamer.net/articles/2011-11-10-bethesda-developing-for-pc-is-a-headache

Having done alot of PC development myself i have to agree, it is a headache, As they say in that article its primarily the technical difficulties of varying hardware and driver quality, (Its even worse on for example Linux where supporting anything other than nvidia becomes a major pain in the ass but even on Windows the 3D graphics drivers act noticable different in many cases, even if you follow the standard, (This is better with D3D than OpenGL though, but its never great))
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Silvia Gil
 
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Post » Sun May 13, 2012 2:42 pm

I'm glad to be one of the ones who has next to no problems other than a few CTD's without error msgs here and there. Although I do not agree with Mr Hines on piracy, he didn't even mention consoles having such a problem.
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Cody Banks
 
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Post » Sun May 13, 2012 9:31 pm

People would find any reason to hate a company that gives them quality entertainment.

Seriously. =/
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sunny lovett
 
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Post » Sun May 13, 2012 9:44 pm

I honestly can't see PC as something many companies are willing to constantly put games out on; it is much easier to pirate a PC game than a console game. That, on top of what soop said, is going to eventually cause companies to just say "[censored] it, we'll just stick to consoles". A lot of PC gamers ruin it for the bunch and bring things like this on themselves and all other PC gamers.
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Michael Russ
 
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Post » Sun May 13, 2012 8:51 am

Well as of a few days ago the total estimated PC sales were about 750,000 copies. It will be hitting 1 million soon if it already hasn't with the digital sales. Even sitting at 750k copies that is $45,000,000 in sales. It may be a headache but I don't see them ever ignoring us. :)
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how solid
 
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Post » Sun May 13, 2012 7:54 pm

People would find any reason to hate a company that gives them quality entertainment.

Seriously. =/

Bethesda is striking me more as a company that is giving us QUALITY at the moment...

The technical hurdles of handling different PC specs or piracy have noting to do with not taking the time to make a decent UI, or even a decent set of options to handle the UI, like the ability to rebind all your keys, or the many design and balance flaws that are present across all platforms.
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Rachell Katherine
 
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Post » Sun May 13, 2012 3:48 pm

So difficult they didn't bother adding dx11 or have the game run on four cores. Doesn't sound like a headache just sounds like they are lazy.
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Inol Wakhid
 
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Post » Sun May 13, 2012 9:02 pm

It's not like they PC-users are really lovable persons since they're thinking they're the most imporant people in the TES fanbase and that without them this game would be noting.. besides that.. they're always hating on things that don't have "Morrowind" in there name. Luckily they still have the lovable xbox-users... it's probably the reason that Todd Howard rather plays the game on the 360 (ofcourse not now with the texture bug, hehe)
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Da Missz
 
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Post » Sun May 13, 2012 10:07 am

well when the 360 and ps3 sells something like 3 million and pc only 300k, why wouldn't they go for the consoles?
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{Richies Mommy}
 
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Post » Sun May 13, 2012 6:10 pm

Let's be honest with ourselves here. Though Bethesda has always fostered PC friendly relations by releasing their development kits and encouraging modding, their target audience has not been PCs since Daggerfall. Morrowind, the game that put them on the map, so to speak, was an Xbox title, and their development has focused around the Xbox ever since. I, too, am a PC player, but this delusion that Bethesda owes us anything needs to stop.
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Lucky Girl
 
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Post » Sun May 13, 2012 7:29 am


...yeah, that all seems pretty reasonable. It's basically true. :shrug:

This sums it up nicely.

Last time I checked there are what, a couple versions of each of the consoles max? Hell, in the last 8 months my PC has been what would could say was pretty drastically changed 3 times. I can see the possibility for nearly infinite combos causing issues.
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Natalie J Webster
 
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Post » Sun May 13, 2012 10:48 pm

The piracy issue is the same for consoles, it's no harder to download a pirate copy of a game to console then it is for PC...but they seem to look with the blind eye to that because it's easier to develop games for consoles.
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CArla HOlbert
 
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Post » Sun May 13, 2012 12:34 pm

Oh yeah, right. See the signature.

You're the proof to my previous statement, I see nothing but sooking and moaning from you.
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chloe hampson
 
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Post » Sun May 13, 2012 7:57 am

It's not like they PC-users are really lovable persons since they're thinking they're the most imporant people in the TES fanbase and that without them this game would be noting.. besides that.. they're always hating on things that don't have "Morrowind" in there name. Luckily they still have the lovable xbox-users... it's probably the reason that Todd Howard rather plays the game on the 360 (ofcourse not now with the texture bug, hehe)

As opposed to the swarming console players who abandon the game after a couple weeks of play? Yeah. Bethesda lives off the mods PC gamers make. The modders show Bethesda how to make their next games, and Skyrim is, at its best, just taking a few of the pointers that the PC gamers have shown them while cleaning up their mess.

It's funny, because for all this bickering about "Console persecution", I certainly see three times as many complaints about PC users, and they are often far more personal insults, at that.
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Chavala
 
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Post » Sun May 13, 2012 6:01 pm

Where do these people come from? I swear it was a recent influx of them...outlander. You have violated the law!! :brokencomputer:
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Emma Louise Adams
 
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Post » Sun May 13, 2012 10:50 pm

The piracy issue is the same for consoles, it's no harder to download a pirate copy of a game to console then it is for PC...but they seem to look with the blind eye to that because it's easier to develop games for consoles.
It's harder. You need a modded console and in case of PS3 you also need to have a Blu-ray RW drive. Not that it stops anyone, but the console piracy issues get suspiciously omitted while every PC's one gets advertised all over the internet.
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Russell Davies
 
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Post » Sun May 13, 2012 5:59 pm

Skyrim was leaked on the 360 days before it was available legit in the stores. It was being heavily pirated by the xbox360 userbase.

- BEFORE it was leaked on the PC

The devs should stop worrying about thieves who never intended to buy the game and focus on the 250,000 + users they have on Steam. Skyrim is beating MW3 and BF3 online in terms of numbers

I think the main reason old timers are pissed is that they built up the Elder Scrolls series, and without them and the early support Bethesda would not have been around to even make Oblivion or Skyrim on the PC.

I have to think that they are very pleased with the numbers they are getting on sales for the PC version.

Ignore the pirates - focus on your paying customers.
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Lillian Cawfield
 
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Post » Sun May 13, 2012 10:46 am

What they really meant was porting to PC from the 360 is a headache.


"As you saw with Rage, all it takes is some bad video card drivers and years of hard work comes off as 'buggy', when in fact it's a really solid, stable game."

Whoever attempted to sweep this under the rug with this statement can go eat a dike. The SAME person just got done saying there are a million different hardware combinations, yet iD was popping corks and sipping champagne during the botched launch. There are two different sets of possible drivers, AMD and Nvidia.. maybe instead of planning a LAUNCH PARTY for a game that was untested on public hardware you guys could have sent engineering samples over to AMD and Nvidia so the proper drivers could be released? OR MAYBE, you could have added support for the top 10 video cards and top 10 CPUS before launch? No attempt was made to even make anything right, iD/Bethesda did a blind launch with Rage and got exactly what they deserved. After the steam and Bethesda forums filled with beckons for help they continued to ignore the community. I made a thread and overnight it had 18,000 views and 5,000 replies regarding texture streaming.

EVEN WITH THAT SAID, RAGE DOES THE SAME DAMN THING ON PS3 AND 360. A coverup for a coverup for a coverup. Whatever, scapegoat the PC because it's easier to use development kits for the 360 and the fanbase is bigger. Whoever was making the replies to that interview can go do kartwheels in a field of male genitalia for all I am concerned.

Sorry, I'm not a console kiddy... don't feed me this crap and expect me to believe it. The game doesn't even work properly today for half of the people who bought it.

Oh also, this isn't 1998, piracy across all platforms exists.
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Dustin Brown
 
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