Bring back item degradation & other issues

Post » Sat May 12, 2012 8:38 pm

I wish they would have gone somewhere in between with regards to item degradation. I'd implement a "wear" system in which items never break but become more dull or dinged up. We already have grindstones so it makes sense to re-sharpen the edge of your weapon after an expedition.
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Stephanie Kemp
 
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Post » Sun May 13, 2012 2:18 am

Lets see if I understood this post correctly, with exception to the enemies category, you just want to change the game to include things that add nothing to the game and just make it annoying or frustrating?

This makes sense why?
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Kat Lehmann
 
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Post » Sun May 13, 2012 10:09 am

I wish they would have gone somewhere in between with regards to item degradation. I'd implement a "wear" system in which items never break but become more dull or dinged up. We already have grindstones so it makes sense to re-sharpen the edge of your weapon after an expedition.
I don't like the idea of having to visit a grindstone for repairs, just improvements. Give us hammers(major repairs) and whetstones(minor repairs). The system can be like recharging a weapon.
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no_excuse
 
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Post » Sun May 13, 2012 1:18 am

I am so glad that item wear is gone, along with other useless and meaningless skills.
I still play Morrowind, and got a third copy of (Delux GOTY) Oblivion on steam today for less than $8.

Item wear added nothing to the game, it was simply a matter of having enough repair hammers or a high enough skill.
The only difference between a iron dagger and a steel dagger is the material it is made of so having a proficiency in a material type is flat out absurd.

A Iron dagger or weapon will swing and work exactly like a steel one.

Potions would only benefit from being HOT instead of instant, other wise they are exactly fine. TES are more about story than anything else.

The game is head and shoulders above stock Oblivion and compares (IMO) to stock Morrowind. The blend is almost perfect, useless and redundant skills have been removed and the streamlining has improved the game quite a bit.
The depth is there if you want it, and if you want a easy ride you have that too. The power to break the game with enchants is still there and quite a bit of new RP elements have been added.

The game is not prefect, but its the closest one yet. Its a almost perfect blend of graphics, story and combat.
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Alexandra Louise Taylor
 
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Post » Sun May 13, 2012 4:47 am

You can make it at any skill level... it's expensive... and you can sell it... and there's a lot of it.
Irrelevant. The abundance of means to make money does not deny the existence of a monetary tax on other activities.

Explain to me how a passive skill system, when points aren't spent, is a tax?
You talked about having to use smithing and it raising smithing. Which may produce a leveling burden on builds as they have skills contributing to their build they have no other use for. Everyone who uses weapons or armor now must also raise smithing.

Using a degradation system is one of the ways to work around that.
That's what. I want how.

Degredation doesn't sound like it stops them from dropping. Nor does it sound like it rebalances the encounters so they no longer need to drop. It just requires you to use smithing. Which seems entirely detached from the stated problem.
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Micah Judaeah
 
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Post » Sun May 13, 2012 6:47 am

No I don't like item breaking and stuff like that. And I don't think a Superior Dwemer sword is going to break. I KNOW my character is not strong enough to break that. And go find a mod as all you PC users say.
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carrie roche
 
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Post » Sun May 13, 2012 12:45 am

I don't like the idea of having to visit a grindstone for repairs, just improvements. Give us hammers(major repairs) and whetstones(minor repairs). The system can be like recharging a weapon.

Ah, a whetstone would be perfect to implement sharpening of your edged weapons. You'd be able to carry it with you wherever you went and buy new ones as they wear out. Whetstones for edged instruments. Repair hammers for armor (to strengthen the joints and pound out the dents).
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^_^
 
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Post » Sun May 13, 2012 9:47 am

Oh boy, another "TEH OLD DAYS WERE BETTUR".

Item degradation doesn't add anything to the difficulty.

You already have to return to town after every Dungeon Crawl to sell loot, buy more potions, get another follower, improve your new equipment...

Adding repair, hunger, whatever just adds more micromanagement.

The potion idea doesn't make any sense. Why does it need to be even more complicated.
There are potions that heal you. You can make some yourself with your skill, otherwise they cost money, so it's limited. You use it, you get healed, that's it.
Again, making it skill reliant just makes the game annoying, forcing everybody to use alchemy or just restoration magic.

The enemies part shows how this is just blind nostalgia.
MORROWIND WAS NOT BETTER AT ALL. After level 20 the game stops scaling to you, and you'll become way too powerful after a while. Heck, this is the main reason they've changed the level scaling in Oblivion the way it was!

Lockpicking is another needless difficulty thing.
Yes, even I could open an Expert lock with 20 skill level... BY SACRIFICING 20 PICKS IN THE PROCESS!
Why should it be any harder, it's already pretty hard to find the sweet spot, when it's so small, and adding a random chance just make it incredibly cheap.


In other words, no the game is not easy at all, and random chances are not really challenge.
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Frank Firefly
 
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Post » Sat May 12, 2012 8:02 pm

Post deleted. Stay away from the whole consolation thing folks. Thanks.
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Etta Hargrave
 
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Post » Sun May 13, 2012 6:11 am

Dear God, no. Go away.
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Michael Korkia
 
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Post » Sun May 13, 2012 7:21 am

What's the "consolation thing"?

Anyway, someone brought up hunger - STALKER's SuperModPack added required eating and sleeping. Micromanagement was a non-issue because the UI was akin to Morrowind's - An icon grid instead of big, bolsterous text. Sleep? Press I, right-click the sleeping bag, and sleep. Eat? Press I, right-click your food, and eat. Tons of items with very little scrolling, if any. Micro-management on Skyrim is such a pain because of the UI, and once the CS comes out, it will be a non-issue.
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vanuza
 
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