All notes below relate from PC player perspective.
I've burnt possibly half of my 60 plus hours of playtime on Settlement related what not stuff.
I"ve enjoyed it but the system is what appears to be a early concept that the developers wanted and plugged in only to be left unmatured
and fully thought out at later stage of development. IT seems at some point the lead directors just told the crew to move on to other things and
what they had was 'good enough' for release.
I disagree with that of course.
It is woefully lacking in key areas.
As all know, object placement is far too picky and the snap system seems at times totally brain dead. SOmetimes snaps work as they should, other times
one can't get the orientation of the object to behave at all, despite any player camera aspect one uses.
I've had to resort to using TLC to go to no clip to try to address the above issues , which works well enough but should not be needed if the system had
been implemented better.
Settler management is a mess, yes. Another obvious thing to fix. Could it have been that hard to allow us to name settlers or in game toggle them
to be Farmer, Soldier, Shop Keeper, etc type titles? I would prefer custom names and come up with my own naming scheme.
That would have been the simpler means to know who was assigned to what sort of tasks, and to know for sure if some new comer was
not assigned or if it was just a assigned old timer just standing around goofing off for a bit. Simpler than saying, some other means of
tracking , I can think of over the top UI means but one just needs naming really.
New settlers would just be named Settler. Assigned ones
would have the custom names we created per settler. How daft to not just plug that in rather than making us wait for a mod maker to do it in one afternoon
after he/she gets the toolkit in hand?
Variety of objects already being addressed by mod community, as is quality of textures and variety. However I'm avoiding most of those
until it can be done right using ToolKit means.
I find it very sad that I have no choice of using better quality roofs and walls on buildings if I choose to do so.
Why not include both total rustic beat down crap (default) and cleaner higher quality roofs and walls that don't look like leaky sieves built
by total knaves who have no skill at anything.
There should be room for both in the game, player discretion and player budget allowed.
In other words, want better quality and better looking kit?
Scrounge a lot more cause it will cost you.
Tthe raiding system so far seems it needs work. Great idea, not done well. The entire player
settlement provisioner system would benefit greatly by removing the GD Brahmans. Everyone notes how often those beasts get stuck someplace?
Now the game has far more of them due to the settlement caravans. Total chaos can ensue in settlements when multiple caravans arrive.
The issue with the brahman cows is exactly the same as it was in FO3, and FONV. Bethesda took 7 years to not even think about
fixing that. Seven fraking years. One boggles as to how that could happen.
I could go on, this is too long already./
All that said, I'm enjoying the game, and doing best I can to enjoy the Settlement system.
As with all Bethesda games, it will take mods to fix this up. Which is something Bethesda knows they can rely on so .. we end up with
Brahmans unchanged in 7 years. .. .. .. ... .. ..