Perks could work with attributes, but in my view the attributes would need to be revamped. New attribute, new mechanics, new ways for them to work. I tend to prefer Skyrim's perks to Oblivion/Morrowind's attributes.
Let's compare this to Morrowind. There's still a big character-skill aspect to it - damage per strike - but it's removed the annoying missing, despite the fact that an enemy is directly in front of you. Animations have been greatly improved since Oblivion, and the option to equip items to either hand has opened up many new opportunities. Magic has been varied - yes, we've lost many spell effects, but we've gained some and mechanics such as dual-casting have added variety to magic. This variation is also obvious in the new effects - constant stream spells, runes, walls and targeted spells, to name destruction's options. And yes, archery has been greatly improved as well. Stealth expanded upon Oblivion's sneak-attacks and crosshair - we can now tell when an enemy is aware of someone's presence, and perks allow us many new abilities with stealth.
Comparing it to Morrowind? Well, okay, but Oblivion already fixed those issues. What we lack is some mechanic for dodging, which would give explicable weapon misses without dumbing it down to "there bad guy, hit with stick." I wouldn't say animations have been
greatly improved, or that animations have anything to do with combat itself. That's like saying that since the graphics got better it's not catering to casuals and it makes up for features being removed. It just doesn't add up. Dual casting hasn't really added anything. It's a way to make the vanilla spells a bit stronger since you can't just make stronger spells, and combine two static spell effects at a time since you can't just create combined spells. Point taken on the new varieties of spells, yet I fail to see why anything had to be removed for this to happen. Personally, I welcome our wall of paralysis overlords.
Killcams are, in my view, Bethesda's attempt to 'shake up' combat a bit, and IMO they did quite a good job of this. Yes they can be repetitive, but I personally enjoy the variety of weapon animations, view angles and general 'moves' your character can perform. I've never had this problem with enemies moving - that said, I tend to play mage characters, so my chances of having this issue are reduced significantly. I've had one issue with an archery Killcam - it hit a wall just before the target - but other than that, my experience has been a pleasant one. I have no problem with losing control of my character, considering they only occur when the last enemy in a cell is killed. While I understand the reasons as to why some may not like them, I personally don't agree with these reasons. I genuinely think they add a lot to combat.
Literally about one quarter of my shots with a bow hit a wall or shoot over the head, and this is without bullseye, because about half of them are killcams since my only archer is all stealthshots. And when I say lose control - Think of it this way. You're running down an hallway or across a plain, when suddenly you can no longer steer your character, the camera just circles in slow motion as your character continues running in one direction for several seconds. This happens about 10% of the time. Is this annoying, or cinematic? And even if it IS cinematic, is taht even a good thing in a
game, as opposed to a
cinema?I don't consider it to be a step backwards - perhaps in some regards, but IMO it's taken two steps forward, one step back.
Overall, I feel the game is a step... Sideways. It's a different game than Oblivion, and mostly it's better, yet it's the first Elder Scrolls game I've spent periods bored of, so obviously they've upset the formula in some inherent way that doesn't fly with me. (Never got tired of Arena because it svcked from my first play. Getting tired implies you're not tired of it to start with.) I still say Skyrim > Oblivion > Morrowind, but you know what? In
this regard it's more like ten steps back for every step forward.
EDIT: Marmite > Vegemite, deal w/ it