Can someone explain...

Post » Fri Aug 10, 2012 5:13 am

Christ guys.

It's not that hard. Casual versus hardcoe gaming isn't about difficulty, it's about the way you play and the complexity that you are mentally capable and/or willing to accept from the premise of a game. I'm certain there's levels of Angry Birds or Peggle that are plenty difficult, and any hardcoe noscoper with every achievement in every majour FPS in the last ten years, or an hardcoe RP'er that beat all the main lines in Daggerfall the legitimate way without cheats or exploits on high difficulty and maxed out their character, or a chess grandmaster would have trouble just coming into because damn, simple things can be difficult without requiring dedication.

Likewise, games that have in the past been made to appeal to hardcoe gamers can sometimes be easily mastered by casuals, see Morrowind. All those skills, attributes, numbers everywhere, your weapons could miss... But as somebody said earlier, it wasn't hard, you learned from it. It was, however, complex; It didn't cater to casuals, it was just fairly accessible. It's a midcore game, and that is generally accepted by most "gamers" to be where a game should lie, not in the incredibly cryptic and tedious ways of, say, the Witcher series, or in the infantile and condescending lack of gameplay and overplayed humour of the Fable series. (Don't bloody get me started on pretty much any Bioware game ever. I don't even know where that falls, but it's bad.)

Casual games are games that
-Don't require much time to learn or master
-Don't have many variables on or depth in gameplay; They essentially play one way or a few ways, and you're only affected by what kind of bird you have in your slingshot or how much health, magic and stamina your character has (blatantly making my point cough cough)
-If they're in a series, cut out features and flanderise in-jokes as they progress
-Provide some form of hand-holding throughout the game, so if they don't want to (or even if they do), no player has to exert their minds; This manifests in hints systems, onscreen "walk here. Point here. Hold the shoot button for x seconds," and explicit directions to any goal through other means
-Have a "safe" world in which, unless you just really [censored] up and run out of ammo in an arcade style game or you die or something, you cannot make the game "over" or lose or even close paths to yourself, even if you try. Death is usually penalised by returning to the last save in games where applicable.
-Rather than rewarding the player by changing the dynamic of gameplay and increasing the level of opponents you can face or difficulty of levels you can complete, they reward the player with frequent (albeit admittedly highly rewarding the first several times) "flavour screens" wherein you get things like fireworks, cinematic kills, "badass" cutscenes and so forth; For an even more blatant example of this faux pas (in a "serious" game it is a faux pas, though it fits the mood of some games), look to the currently popular Lollipop Chainsaw, which has giant starbursts combined with its cinematic killcams that pretty much screams "BONUS YOU'RE GREAT WOW HOW DID YOU GET SO GOOD YOU TOTALLY BEAT THE FIRST HALF OF LEVEL ONE WE'RE PROUD OF YOU SPORT" across the screen.
-Reward the player for repeating parts rather than for increasing in actual skill; die to a boss? Go grind then come back. Hit the ceiling in Tetris? Get better at Tetris you git.

You can see that Skyrim doesn't meet (or fully meet) all of these points, but it certainly meets enough that if there weren't a few points of difficulty, if the perk system didn't add a little depth to your character and if the world wasn't so immense, I'd actually write it off as the first game in the series to be a casual game. A sixty dollar casual game of the year, how about that?

On another note, not suggesting it'll ever get THAT bad, but Skyrim is about as "casual" as the first Fable game, in all regards except the lack of railroading (the world was not fully explorable in Fable). We're kind of on a slippery slope as far as quality goes, and the blatant draws included to the Fable and similar communities
Spoiler
such as a "bunnies slaughtered" stat on the character screen, the clairvoyance spell if following a path on the ground in the direction of a compass point is too hard for you and big cinematic spells with nearly identical animations to similar spells in Fable that are also laughably ineffective for the same reasons (while they look cool and do a lot of damage, they have very low DPS because of charge time and can also be interrupted, so it's a big assumption that you'll ever even get to use them in combat)
don't do much to encourage faith.

1. The witcher isn't that hard a game, I'd consider it, but your definition, midcore,
2. Bioware games are more about storytelling than gameplay anyway, but gameplay isn't bad by any means.
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Jah Allen
 
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Post » Fri Aug 10, 2012 2:53 am

1. The witcher isn't that hard a game, I'd consider it, but your definition, midcore,
2. Bioware games are more about storytelling than gameplay anyway, but gameplay isn't bad by any means.
1. Again, not a matter of difficulty. I've not actually play it but I've heard almost unanimously that it's needlessly complex and esoteric. Granted, I'm sure if I'd never played TES or Skyrim specifically before I'd think it was a bugged out unplayable piece of [censored] that forced you to play a twohanded nord warrior who can only move at walking pace and must ride horses up the vertical slopes of mountains. I've also heard Witcher is a great game otherwise.
2. Yeah, I can't stand that when the Lore isn't even that great. Dragon Age is like they cut and paste the popular bits from Tolkien and TES then wrote it in the style of dikeens (who was paid by the word). But that's my critique of the writing, not the game; Except it's not a game, it's a sort of shoddy battle system on top of a cinema. for the record, not a fan of the final fantasy series either. Add the sheer amount of cliche (not just Tolkien cliche but just the general awful kind, dead horse tropes) and DA and ME have nothing going for them in my book.
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Lexy Dick
 
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Post » Fri Aug 10, 2012 2:56 am

2. Yeah, I can't stand that when the Lore isn't even that great. Dragon Age is like they cut and paste the popular bits from Tolkien and TES then wrote it in the style of dikeens (who was paid by the word). But that's my critique of the writing, not the game; Except it's not a game, it's a sort of shoddy battle system on top of a cinema. for the record, not a fan of the final fantasy series either. Add the sheer amount of cliche (not just Tolkien cliche but just the general awful kind, dead horse tropes) and DA and ME have nothing going for them in my book.
I completely disagree with everything that you have written here.
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phillip crookes
 
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Post » Thu Aug 09, 2012 8:27 pm

I completely disagree with everything that you have written here.
Eh, to each their own. I've a friend that gets quite annoyed at my dislike for Bioware games. The fact is, I A: Don't particularly like cinema or any "activity" that involves sitting on my rump and being shown things that don't pertain to me for an extended period, unless I am spending that time with someone I care about, B: Particularly don't like that extended period to be one hundred/plus hours and C: Find the writing for Bioware games frankly atrocious, annihilating any bit of draw they may have had for me. I've played about fifty hours overall of dragon age: origins, and thirty of one of the mass effect games, whether the first or second I don't remember, and was utterly unimpressed. It took me three tries to get more than two hours into DA, as well. I'm all for a complex dialogue system that you don't inevitably explore every facet of in one playthrough and a detailed story, but it should at least be good dialogue and story and the game itself shouldn't take a backseat to it, imo. But that's me; Obviously that kind of game is NOT for me.
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Eibe Novy
 
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Post » Fri Aug 10, 2012 1:08 am

that kind of game is NOT for me.
Apparently not.
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^_^
 
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Post » Fri Aug 10, 2012 12:05 am

They mean Skyrim's less complex then the old TES games...

1. Attributes were removed.
2. You can't make spells.
3. Similar quests.
4. They took out weapon and armor condition.
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Angela Woods
 
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Post » Fri Aug 10, 2012 5:46 am

I found the "reality" of Skyrim to be rather wearing after a while, Oblivion feels like somewhere different whilst Skyrim is just basically Scotland.

If they wanted to make Skyrim look like Scotland they should have included more ginger tramps living in trees like [censored] Ewoks.
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BethanyRhain
 
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Post » Thu Aug 09, 2012 11:51 pm



If they wanted to make Skyrim look like Scotland they should have included more ginger tramps living in trees like [censored] Ewoks.
Heh heh heh, and in fairness you also can't buy Buckfast in any of the shops...
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Chelsea Head
 
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Post » Fri Aug 10, 2012 9:19 am

Heh heh heh, and in fairness you also can't buy Buckfast in any of the shops...

Seriously though, there's not much of Skyrim's landscape that looks like Scotland. The fact that they're both mountainous is the only significant similarity. Skyrim seems to be based more on the countries of the Nordic Council of Ministers, with parts of other high altitude countries included.
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Aaron Clark
 
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Post » Fri Aug 10, 2012 4:09 am



Seriously though, there's not much of Skyrim's landscape that looks like Scotland. The fact that they're both mountainous is the only significant similarity. Skyrim seems to be based more on the countries of the Nordic Council of Ministers, with parts of other high altitude countries included.
Yeah I know, and I knew that when I wrote it, I just put Scotland because it came to mind as being anologous enough for the point I was making, and the word "Nordic" had disappeared from my brain.
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Eve Booker
 
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Post » Thu Aug 09, 2012 7:10 pm

Much of Nord culture is Celtic rather than strictly Norse.
Spoiler
I really wouldn't have minded some tartan.
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Tyrel
 
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Post » Fri Aug 10, 2012 3:23 am

Much of Nord culture is Celtic rather than strictly Norse.
Spoiler
I really wouldn't have minded some tartan.
http://skyrim.nexusmods.com/mods/5472

You're welcome.
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kristy dunn
 
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Post » Thu Aug 09, 2012 10:34 pm

http://skyrim.nexusmods.com/mods/5472

You're welcome.
That feel when no computer. Bookmarked.
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Sophie Miller
 
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Post » Fri Aug 10, 2012 8:43 am

That feel when no computer. Bookmarked.
:D
The sheer inventiveness of the modding community never ceases to amaze me actually, I've sat on the nexus before now randomly typing search terms and pretty much anything that I've pulled out of my ass appears to actually be a mod.
Sometimes I don't know whether to be impressed or terrified...!
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Damned_Queen
 
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Post » Fri Aug 10, 2012 3:04 am

Much of Nord culture is Celtic rather than strictly Norse.
Spoiler
I really wouldn't have minded some tartan.

Yeah, I mean look at those pantless kilt-thing (Or whatever name they have) that some armors have.
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Prisca Lacour
 
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Post » Thu Aug 09, 2012 6:31 pm

Yeah, I mean look at those pantless kilt-thing (Or whatever name they have) that some armors have.
Most of the nord-specific facepaints resemble traditional or hollywood woad patterns as well.
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Mr. Allen
 
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Post » Thu Aug 09, 2012 11:18 pm

Most of the nord-specific facepaints resemble traditional or hollywood woad patterns as well.
FREEEEEEDOMMMMMMMMMMMM!!!!!
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Amiee Kent
 
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Post » Fri Aug 10, 2012 8:06 am

FREEEEEEDOMMMMMMMMMMMM!!!!!

It's a shame that the outfits in Braveheart are about as accurate as Theodore Roosevelt wearing a Gemini G5C space suit, because they look really cool. I'd like to have the great kilt/studded leather armour combination for my Nord character.
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David John Hunter
 
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Post » Fri Aug 10, 2012 6:13 am

It's a shame that the outfits in Braveheart are about as accurate as Theodore Roosevelt wearing a Gemini G5C space suit, because they look really cool. I'd like to have the great kilt/studded leather armour combination for my Nord character.
LOL.
If you are on PC though, I would refer you to the Nexus, via the link I posted on this thread earlier... :)
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Sammygirl
 
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Post » Fri Aug 10, 2012 8:27 am

Back on topic. Actually, I can't remember what the point of this thread was, so I'll just guess.

Every time I look at the other RPGs available for Xbox, I feel grateful for Skyrim, and I always come back to it. I'm happy with the way TES has gone since Morrowind, and I've enjoyed each successive game more than the last. I am happy with all the additions to the games, and with everything they have removed, and I think Skyrim is the best Elder Scrolls game I have played (maybe Arena, Daggerfall et al. are better, but I doubt I'll ever know).

Perhaps this demonstrates that the game I was looking for isn't actually an RPG, but I don't really care. The complaints regarding Skyrim predicated on a 'feeling', or which cite failings like 'lack of depth' mean very little to me because they are too vague and apparently baseless.

Those which enumerate features removed from Skyrim, but present in Morrowind and Oblivion, are difficult to repudiate if they are correct, but whether or not this disqualifies Skyrim from being an RPG isn't especially important.

Maybe Xbox users are deprived of 'proper' RPGs (not sure about PS3), but I'm sure if PC users feel so betrayed by Bethesda, they can still find hardcoe RPGs that aren't 'dumbed down' at all, whatever that means.
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Louise Dennis
 
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Post » Fri Aug 10, 2012 6:38 am

Spoiler
You mean the past TES games? Ehehehe

I don't think there's any debate over whether Skyrim qualifies as an RPG, though, or whether it's a different kind of RPG than the past games (all are fantasy-action RPG's with some relatively small strategic elements, by setting and gameplay; As opposed to strategy or cinematic games).
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Nikki Morse
 
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