[REQ] Capes, Cloaks and Shrouds (Physics Enabled or Not)

Post » Tue May 15, 2012 2:09 am

@kitty
interesting...
if that bone has a predefined movement aka "laggging behind the body following its path" it might be exactly what we need lol, just animate a piece of clotha and rig it to that bone... ttho the waving of the cape might not be too realistic depending on movement speed but at least better than nothing... lol hurry up fixing nifskope so we can check that out :P
It won't be perfect, but it's a step up from a regular rigged cape mesh. :)
BSLagBoneController I have a basic decode on, the values should be pretty easy to guess/test.
If you didn't know, I've been updating http://dl.dropbox.com/u/13576177/NifTools/nif.xml as I https://github.com/throttlekitty/nifxml/commits/master. 8 or 9 blocks left to decode.
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des lynam
 
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Post » Tue May 15, 2012 2:45 am

I too would like to see some capes that are not attached to armor (not to mention more equipment slots, grrrr....) I love capes, haha.
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Manny(BAKE)
 
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Post » Tue May 15, 2012 3:16 pm

Would be very cool to see this added!
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Jonathan Montero
 
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