@kitty
interesting...
if that bone has a predefined movement aka "laggging behind the body following its path" it might be exactly what we need lol, just animate a piece of clotha and rig it to that bone... ttho the waving of the cape might not be too realistic depending on movement speed but at least better than nothing... lol hurry up fixing nifskope so we can check that out
interesting...
if that bone has a predefined movement aka "laggging behind the body following its path" it might be exactly what we need lol, just animate a piece of clotha and rig it to that bone... ttho the waving of the cape might not be too realistic depending on movement speed but at least better than nothing... lol hurry up fixing nifskope so we can check that out


BSLagBoneController I have a basic decode on, the values should be pretty easy to guess/test.
If you didn't know, I've been updating http://dl.dropbox.com/u/13576177/NifTools/nif.xml as I https://github.com/throttlekitty/nifxml/commits/master. 8 or 9 blocks left to decode.