Dont we have physics banners already? I remember going into that nightingale cave and it had a waving banner right at bthe start it waved way more than the banners you see near towns
so guess we just have to use those as an example and attach it to a player, I hope they hurry with that CK...

That's an animation. It looks like Havok, but you can walk right through it and it never stops. It was probably generated through physics, but in its final exported form, it's an animation just like any other.
As stated before HAVOK is now integrated into the aniamtion system so hopefully this will be possible:
http://www.havok.com/sites/default/files/pdf/Havok_Cloth_2011.pdf
At the bottom it shows an example of a cape which should have some nice physic effects to it I guess
It's a possibility, but like I said above we have no idea how it actually works. It would have been able to work in Oblivion if clothing could have havok, then it'd just be a means of creating a havok'd cape and sticking it on there. The problem was that the player skeleton disabled all havok whenever something was equipped.
Skyrim, we know, uses Havok behavior, but that doesn't necessarily mean that elements of the player's skeleton, at least while animating, conform to the havok system. What I have seen though is that characters are able to pick up and drop havoked objects. I don't know if it might just be a really well-designed deletion of the object, animation of something that looks like the object, and re-insertion of an object, but I'd like to believe that the animation system this time around has its own physics capabilities. If it does, then actual, physics-based capes are more probable than not.
the 360 and so on could handle it with ease, heck i know ps1 games that had physiqued clothing lol, modders were asking for physique at least since oblivion
but well, since theyre so stubborn to stick with gamebryos stone age stuff... we wont have it once again
the problems start with the non existant wind and other physical properties that would define the behavior, we can be happy they added some (unrealistic) kind of gravity
tho since they use a new havoc setup this time maybe such a feature can be activated
@past beth games
none of them had physiqued anything... not even in mods, those that claim it lie, it has always been simply animated or well rigged stiff pieces
There were never physics in a modern sense back in the days of the PS1. Havok the company was only created in 1998, a full three years after the PS1 was released in '95. And it took until 2003 for it to be included in a game, so you're talking PS2 era.
Think of current consoles like the old enchantment system. You can only have a Common Soul Gem for current consoles. You can add several enchantments to it like Havok, Dynamic Lighting, Shadows, etc, and they all take away from the total number of charges. You can make one effect really good, but that would use a lot of charges and leave very little for everything else. Skyrim has maximized its charges on the 360 already through whatever balance that it currently has, and cloth physics couldn't be added to the enchantment without making something else less powerful.
PC games, on the other hand, are more like Grand Soul Gems currently filled with a Common Soul
