1) While its unlikely, its possible to start off by drawing 8 face cards, none of which can be used to start a caravan. Then what? The game will not let you discard in this stage of play.
2) The in game guide states you can not have two of the same cards from the same deck (IE two kings of hearts) but you can have a king of hearts from deck 1 and one from deck 2. What does this mean? Obviously a deck of cards only has one king of hearts. If you are building a play deck with from two decks of cards, does this mean you can have two of the same kind of cards or not? It would be stupid if this meant two different "looking" (different color cards, etc) decks of cards as you could rig your deck to know where certain cards are in your pile. If you were playing IRL how does this work? I am not far enough in the game where I have picked up new cards yet but I just can't see this meaning two different looking card decks.
3) It almost happened when playing in game where my opponent and I had 26 for all our caravans and ran out of cards to play. Its theoretically possible you both have 26 in all piles and not have any cards if the last few in both your hands are queens. I know its highly unlikely, but you can in theory tie as both players no longer have cards to play and 26 in all three caravans. Its also possible that both players have to discard a caravan and then end up with the same number in that last pile. No where are ties mentioned in the rules where both players have the same caravans, so whats the official call? How is the game programmed to handle this (unlikely) scenario? In the game I played I still had four cards left so i got rid of a caravan and used the cards I had to make a new one but what happens when you both run out of cards and thats not an option?
3) We need a clarification on winning. Just when I thought I figured it out, it did not follow the system the way I thought it would. In one game I had 21, 26, 26 and my opponent only had one caravan over my hand yet I lost the game somehow after they played a card, which because it ends so fast, and you can't see the table after the winning card is played, I could not tell what the card was that they played.
What it comes down to is we need a complete, concise, well documented rulebook, like they have for every other card game ever invented.
What we need Zenimax to do is publish a definitive players guide to this card game. Some thing very detailed with every rules clarification. The IGN posted rule guide does not go into too much detail. No where else is there a detailed guide. It would be nice if it was printer friendly and at the bottom have a quick reference sheet. If they don't want to do it, it would be nice if they would clarify the rules and I will type up the guide.
Secondly, it would be nice if they would patch the game so after your opponent wins, you have to acknowledge the loss rather then just go to the you loose screen. This is because the game ends so fast you can not see the last card your opponent played. Its really hard to learn if you can not see how you lost, and look over the table with cards on it after the game ends. It would be easy enough to code that you have to hit "x" to acknowledge the loss which then takes you to the "you loose" screen. Again, the way its coded now, you cant even see the last card your opponent plays if its the card that looses the game for you.