"Choose new paths for your skills and abilities.."

Post » Fri Nov 16, 2012 3:49 am

Personally I think we will see another perk tree unrelated to skills, similar to vampire and werewolf perk trees in dawnguard. My guess is that it will be something related to dragonborn powers and shouts and will level based on usage similar to the vamp and ww trees. Just my thoughts.
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kiss my weasel
 
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Post » Fri Nov 16, 2012 8:13 am

I'd only use it if the new perks they add will require skill points. If not, then I couldn't care less.

Yeah, thats true. If they add new abilities/skill trees (that involve the same perk system) that I am interested in then I would probably respec.
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lydia nekongo
 
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Post » Thu Nov 15, 2012 11:28 pm



Yeah, thats true. If they add new abilities/skill trees (that involve the same perk system) that I am interested in then I would probably respec.

I would prefer a way to cure my character of his Necrosis Uglitis (that really ugly ass face from vampirism) before a respec feature. Is it so much to ask that I don't want my character to have a dirty face and bat lips?
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lucile davignon
 
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Post » Fri Nov 16, 2012 12:53 am

Well tough [censored], life is hard. Consequence are sometimes needed, even in games.
Dawnguard allowed you to change your character a bit(No consequence for a hideous character). I don't see a big deal with limited perk resetting. Let the casual fools have their fun.
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Crystal Birch
 
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Post » Fri Nov 16, 2012 9:24 am

I'd only use it if the new perks they add will require skill points. If not, then I couldn't care less.

As would I. If they add new perks to the existing perk trees, I'd really like to see a respec option to take full advantage of the feature. I'd really hate to have to put the time into creating a nearly duplicate version of my main character just to make use of those new features.
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Kaley X
 
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Post » Fri Nov 16, 2012 1:10 pm

I would prefer a way to cure my character of his Necrosis Uglitis (that really ugly ass face from vampirism) before a respec feature. Is it so much to ask that I don't want my character to have a dirty face and bat lips?

Yes! I would love a way to change my vampires appearance. Real shame the person in Riften can't.
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Ashley Hill
 
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Post » Fri Nov 16, 2012 1:49 pm

I just realized something. If they're adding in a shout that makes other shouts more powerful...then Necromage will effect it. That means Necromage will add another 20% power boost to offensive shouts.

Super powered "Fus Ro Dah"? Oh, this is gonna be enjoyable! :devil:
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Stephanie Nieves
 
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Post » Fri Nov 16, 2012 1:35 am

I think the operative word is "new" as in new skill tree(s) and new perk(s) in old trees. I seriously doubt respecing would be in there. But, hey, you never know.
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Jennifer Rose
 
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Post » Fri Nov 16, 2012 5:49 am

I just realized something. If they're adding in a shout that makes other shouts more powerful...then Necromage will effect it. That means Necromage will add another 20% power boost to offensive shouts.

Super powered "Fus Ro Dah"? Oh, this is gonna be enjoyable! :devil:

Does Necromage affect shouts presently?
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Quick Draw III
 
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Post » Fri Nov 16, 2012 7:58 am



Does Necromage affect shouts presently?

As a vampire, it affects defensive ones. So become ethereal would have a longer duration, elemental fury has longer duration and faster swing speed (I think?), etc. A new perk that modifies shouts should also be effected by Necromage.
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Vincent Joe
 
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Post » Thu Nov 15, 2012 11:44 pm

Well to me re-spec would completely kill any immersion into a role-play, and yeah, I still try to role-play even though Bethesda made it as hard as possible with Skyrim.
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Jaki Birch
 
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Post » Fri Nov 16, 2012 1:55 am

My thoughts?

I wish this whole idea of respec'ing your character would go the way of the Dodo...

This is the Elder Scrolls, not WoW.

If you want respec'ing, go play WoW.

If you want an actual quality RPG that makes you take responsibility for your choices and actions, play The Elder Scrolls.

And no, I don't think that that line os referencing a respec option. I think you're grasping at straws and air, OP.

Agreed. I thought it was hinting to a respec myself, but I hope it is not.
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Lakyn Ellery
 
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Post » Fri Nov 16, 2012 11:08 am

Well to me re-spec would completely kill any immersion into a role-play, and yeah, I still try to role-play even though Bethesda made it as hard as possible with Skyrim.

Eh, I don't really see why. Changing your character into a completely different build is going to require skill points in other Schools. For example, going from a Warrior to a Mage is going to require mastery of both the Schools of Magic and Might. Assuming you are roleplaying, the respec option is going to be pretty limited because you are not going to have many options to move around your perks. Clearly the respec is intended for casual players and they are the only ones who are going to get the most use of it anyway. I don't see the harm.

I am afraid I do not understand why everyone thinks a respec in this game is the same kind of easy way out it was in WoW or Kingdoms of Amalur. In Skyrim, you are going to put that work in to achieve mastery in whatever skills you are more interested in no matter what. The only way you will get a true WoW or KoA version of the respec is to be level 81 and by then, I don't see why we are arguing as those characters are only roleplaying if they intend to be some form of demigod.
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Curveballs On Phoenix
 
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Post » Fri Nov 16, 2012 3:10 am

As would I. If they add new perks to the existing perk trees, I'd really like to see a respec option to take full advantage of the feature. I'd really hate to have to put the time into creating a nearly duplicate version of my main character just to make use of those new features.

this is how i feel! I love the game for how its based out but if it adds on to already perk trees then I dont want to take the time to remake an exact same main chracter that has everything done but DB DLC, so i would be pissed if I had to start all over
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Jordan Fletcher
 
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Post » Fri Nov 16, 2012 4:52 am

this is how i feel! I love the game for how its based out but if it adds on to already perk trees then I dont want to take the time to remake an exact same main chracter that has everything done but DB DLC, so i would be pissed if I had to start all over

So the other option would be to increase the number of levels, thereby granting you new perks to spend on the new perk tree(s). Hmm... not sure how i'd feel about levelling past 81 as everything is already underpowered in battle. The 'bad guys' I mean. The PC is extremely overpowered.
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Emmi Coolahan
 
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Post » Fri Nov 16, 2012 6:29 am

Why are people bothered about a respec being added? Surely it can easily be ignored. I get that sometimes something just being there can ruin the experience but if the respec is in a specific, out of the way location then how would it impact you at all? Is it the temptation to respec? Or is it that maybe you taking time to allocate perks is wasted if you know you can just go and reset whenever you want?
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Donald Richards
 
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Post » Thu Nov 15, 2012 11:22 pm

So the other option would be to increase the number of levels, thereby granting you new perks to spend on the new perk tree(s). Hmm... not sure how i'd feel about levelling past 81 as everything is already underpowered in battle. The 'bad guys' I mean. The PC is extremely overpowered.

I am 100% against this without more powerful versions of spells, perks that greatly increase the level of spells, or caps on the level scaling of those characters who level up with the Dovahkiin. Restoration and Illusion are only useful on enemies up to a certain level and I'd hate to see them become as watered down as Destruction.
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glot
 
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Post » Fri Nov 16, 2012 6:50 am

So the other option would be to increase the number of levels, thereby granting you new perks to spend on the new perk tree(s). Hmm... not sure how i'd feel about levelling past 81 as everything is already underpowered in battle. The 'bad guys' I mean. The PC is extremely overpowered.

If they decide to allow you to level above 81 I would like to see a ramp up in enemy difficulty, maybe enemies scaling above 50. Although if this happens illusion and conjuration needs to be altered. Master at lvl 81 is too easy.
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Jeff Tingler
 
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Post » Fri Nov 16, 2012 4:50 am

Eh, I don't really see why. Changing your character into a completely different build is going to require skill points in other Schools. For example, going from a Warrior to a Mage is going to require mastery of both the Schools of Magic and Might. Assuming you are roleplaying, the respec option is going to be pretty limited because you are not going to have many options to move around your perks. Clearly the respec is intended for casual players and they are the only ones who are going to get the most use of it anyway. I don't see the harm.

I am afraid I do not understand why everyone thinks a respec in this game is the same kind of easy way out it was in WoW or Kingdoms of Amalur. In Skyrim, you are going to put that work in to achieve mastery in whatever skills you are more interested in no matter what. The only way you will get a true WoW or KoA version of the respec is to be level 81 and by then, I don't see why we are arguing as those characters are only roleplaying if they intend to be some form of demigod.

True the way I play the best I could do is change some Blade perks for Axe perks, or Heavy Armor perks for Light Armor perks. But for me that's still a completely different character than the one I was just playing.
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Dragonz Dancer
 
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Post » Fri Nov 16, 2012 2:20 am

Why are people bothered about a respec being added? Surely it can easily be ignored. I get that sometimes something just being there can ruin the experience but if the respec is in a specific, out of the way location then how would it impact you at all? Is it the temptation to respec? Or is it that maybe you taking time to allocate perks is wasted if you know you can just go and reset whenever you want?

I think it is the latter. The classic argument I have seen on here tends to go with the latter point that wasted perks are what make your character unique. While I agree with them, I wouldn't be bothered by allowing casual players to make use of a feature that is clearly geared towards them. They are the only ones who will get the most use out of it anyway with the way Skyrim's leveling system works.
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Cesar Gomez
 
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Post » Fri Nov 16, 2012 10:05 am

I am 100% against this without more powerful versions of spells, perks that greatly increase the level of spells, or caps on the level scaling of those characters who level up with the Dovahkiin. Restoration and Illusion are only useful on enemies up to a certain level and I'd hate to see them become as watered down as Destruction.

As I said right at the start, i'm indifferent either way but I wouldn't use it. Then, when reading about the need to start a new character if they added in new perks got me thinking. I'm still not liking the idea of starting another new character, just to use the new perks, but i'm also not a fan of moving existing perks around. I'd like to think, that like in RL, you can continue to learn new skills (and with that perks) till you die. I do agree with what you have said about needing more powerful spells for levels above 81.

If they decide to allow you to level above 81 I would like to see a ramp up in enemy difficulty, maybe enemies scaling above 50. Although if this happens illusion and conjuration needs to be altered. Master at lvl 81 is too easy.

Completely agree about the ramp up but I can't comment on illusion and conjuration as I tend to avoid magic these days. I think I get what you mean though :)
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GPMG
 
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Post » Fri Nov 16, 2012 1:12 am

I'm not bothered by respec, I just don't want it. Since we are speculating about the wording of the sentence in the thread title, it is probably one or the other, and unlikely to imply that we will both have new perks/trees and also have the respec option. So I think for a lot of people, if it is one or the other, I want new perks and new trees, and have no real interest in a respec option.

I used to care about respecing, but then I just started playing a lot of new characters and stopped worrying about it. The option to respec isn't inherently a bad thing, imo, it just isn't what I am hoping for.
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sally R
 
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Post » Fri Nov 16, 2012 1:09 pm

True the way I play the best I could do is change some Blade perks for Axe perks, or Heavy Armor perks for Light Armor perks. But for me that's still a completely different character than the one I was just playing.

I don't really see why with your One-Handed example. The skill applies to daggers, axes, maces, and swords equally so your damage gains for each of these weapons are quite equal. By then, I look at it as being your character in expert in one-handed weapons in general, which means a change from blades to axes is hardly a large impact.

Now, I will admit your Heavy to Light Armor situation is quite different. However, if you actually took the time to master both Light Armor and Heavy Armor, I hardly see the need to complain. Perks don't define your character in-game the way that your skill levels do. Perks only augment your mastery of a skill. If you had mastery of both skills, I see no reason why it wouldn't be feasible to migrate perks over, you've already put in the time to master both. That is just the way I look at it anyway.

@Frank.White

While I would hope for new perks, I'm not certain I see how useful that kind of feature would be as they could only add one or two extra without completely breaking the build situation. Most characters max at Level 50, which already leaves builds rather unique and limited. If they tacked on one or two new perks, they'd be ok, but if they added more than that they would likely make builds even more limited than they already are.
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Laura Mclean
 
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Post » Fri Nov 16, 2012 12:14 pm

Please hand to hand or spears. Or medium armor. :D
Oh how I wish they'd add in medium armor...

We have Bonemold again, and after all, it WAS medium in Morrowind!
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josie treuberg
 
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Post » Fri Nov 16, 2012 3:18 am

I don't think it is implying respec, or at least I hope that's not what it means. I'd prefer to have new ways to grow honestly, however, if they put respec in, it won't bother me in the slightest. I get the biggest kick out of all the people who are so vehemently opposed to the idea of respec. "This isn't WoW"... no sh*t. How about we all act like grown ups and deal with the consequences you are so quick to espouse. If they put it in I guess you'll learn to cope eh?
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FirDaus LOVe farhana
 
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