You must not have played many games this generation, then, because there are far better examples of games with "win buttons" out there. Besides, you don't seem to be much of a fan of the original DX if your complaint is that the stealth isn't much harder than it was before. To me, Deus Ex's true strength is in its choices, plethora of builds and methods to complete objectives. It was never a hard game, but challenge is not what I play DX for. It seems like the series just isn't for you.
Um, the first game is fantastic because of the choices available to you. That doesn't mean that there weren't some serious flaws that should be corrected. I'm also making the distinction between a game made today and one made a decade ago. When the modern one has a stealth system that is on par with the decade old one, we've got a problem. Sequels are about taking the previous game further: More options, improved systems, more interesting tactics. I love Deus Ex in spite of it's flaws, but I don't pretend they don't exist.
Also, this is just hilarious:
Please be joking. You can't admit to exploiting a game system and then complain about it being too easy. How about instead of sitting around doing nothing until your "win button" recharges, you actually do what the game series is famous for and look for other options to incapacitate or move past your enemy? People complaining about HR being too easy are almost always the same people who abuse the game's AI and systems rather than simply playing it and enjoying it. Like I said, its true strength does not lie in challenge. What Deus Ex succeeds at is allowing you, the player, to decide the fate of your enemies and the path which you take to the objective.
How is waiting for a battery to recharge exploiting the system? You may as well say that ducking behind cover as your health regenerates is exploiting the health regeneration system. If my Jensen is somebody who doesn't carry weapons, relying only on his fists/sword arms, then my only option is sit around while batteries recharge. The earlier Deus Ex games didn't have this issue because you were actually given melee weapons that you could use in the course of real gameplay, instead of ones that just popped out during player-initiated cutscenes.
Further, the whole
point in Deus Ex is to exploit the world and AI and gameplay systems in order to succeed. Wall climbing with LAMs, setting explosive boxes on carts and pushing them down a hall, firing your silenced pistol into the wall to lure a guard, etc. Emergent gameplay is the goal here, and that means allowing the player to use any means necessary to accomplish the objectives you've set for them. When one of those means is arbitrary, boring, and required the removal of a previously existing feature---one that I quite enjoyed---then that is absolutely something worth criticizing.
Have you played "Fist of the North Star"?
They have a great finisher where after Ken batters you stupid with his Hakoden Shinden you get the 1st person perspective of the boss he just battered dying at his feet.
That was pretty cool.
You'd love "Fist of the North Star".
Always a "chance of failure".
Az
I haven't. What system was it released on?