» Mon May 14, 2012 8:00 pm
I wanted to make my own thread about this but here we go. So i can see there beeing 2 Possible ways they can go with classes (we know there will be classes, we just know) with alot of subcategories so i will try to explain what i mean here.
1. No Class restrictions:
That means everyone gets to play the same Classes (wich is probably the most likeley thing to happen) there are two ways of doing this. First comes the most expected version of not a whole lot of them. Basically having 3 Classes a Warrior ,a Thief and a Mage. The classic TES talent trees, this could mean more class customization as a Wizard for example could pick either Restoration Spells or Destruction spells or mix and match a bit.
The other way of doing this would be to include the classic TES classes (not all of them of course) so you could expect basic classes like the Warrior or the Night but also more iconic classes such as the Nightblade or the Battlemage. This is basically the way most mobile Spin Offs of TES handlet affairs. These classes would probably be more specialized and would have class specific abilities and mechanics, for example i could imagine a Barbarian having such as a "Rage" system. Also basically mixing up Armor restriction on the "base classes" for example a Barbarian would be a Warrior that can use heavy armor while a "Battlemage" would be a Mage that can in fact use Armor and Melee weapons opposed to just robes and staves.
2. Classes restricted by Faction or Race: this is an interresting one as it could be done either realy good or realy bad, one again i see 2 ways of handling this. This way could lead both to more uniqueness of the factions but less Roleplay freedom.
Classes restricted by Faction. This actually makes alot of sense to vary the Factions a bit. For Example the Ebonheart Pact features 3 Races that have no skill in any sort of Heavy Armor. This could lead to the "Warrior" class of a "Barbarian" or "Berserker" while their "Thief" class could focus more on Assasination as both Argonians and Dunmer are best known for beeing ruthless assasins (Morag Tong and Shadowscales) and since astrid we know nords can get quite abit of that too.
The Daggerfall Covenant on the other hand has Bretons (known for beeing Knights) Orcs (that have the highest Heavy Armor skill bonus in the Game) and Redguard with a realy high skill in swords, their Warrior class would be the Knight.
The Dominion would be the odd one out with having no Race known for the pure Warrior archetype, however this makes it even more interresting presenting this Faction with the possibility of having a Hybrid class as their main Melee force. Simmilar to the Thalmor Warriors in Skyrim this would add alot more diversity between the Factions.
The second possibility is to get Races that are directly bound to the Races, simmilar to how Warhammer online handles affairs. Now this is probably the biggest hit or miss Solution here. First it would mean a huge ammount of classes that is hard to balance and even harder to make unique. However with their budget i can see this beeing done. So the idea here is that all the Races can get some truly iconic Classes out of their Race, this would also open up the possibilities to show the sub Races of, for example, the Kahjit a Suthaj Kahjit could be a more rogue like character while a Suthaj - Rath could be the Warrior archetype. Dunmer for example could master the disciplin of Necromancy that is frowned upon by other races wihtout forcing that class on Races where it would be less lore apropriate. We could also get some realy iconic classes that as it stands have only been featured in lore such as the barefisted Kahjit Monks, Nordic Tongues or Ra Gada Alkir swordsmen. and that would only be the start of things, you see where im going. This could be highly enthralling but also realy bad depending on how they pull it off.
Of course there are certain Races that lack a lore apropriate counterpart for some classes wich can be fixed with the fact that they are all part of 3 Race Factions. (Orc Mages for example) speaking of this i will be making a thread on the lore board concerning the missing Argonian Warrior archetype , i got a few ideas about that (why didnt anyone think about the "unarmoured hist sap powered berserkers that regain limbs faster than you can chop em off" class yet?)
EDIT: on the Holy trinity: it does NOT mean Warrior, Rogue and Mage. It means Tank, DPS and Heal. and yess you can simply remove that and it works. look at GW 2. i dont talk about beeing jack of all trades, talk about not having that at all. It works man IT WORKS!