» Sat May 26, 2012 1:39 am
Combat underwater might actually work, in skyrim, because of how movement animations and combat animations have been separated. Then again, maybe it it would have issues -- this would be very interesting to experiment with.
And, of course, if all else fails, we could have abstract "animation-free" combat, perhaps with text describing the action.
Meanwhile... personally, I think that anything with a weapon swing animation should be slower (let's say half speed) and weaker (let's say 1/4 damage). In part this is immersion (pun not intended.. or maybe I should have intended that pun?... anyways water makes it hard to swing things and ideally nothing using swinging animations would be used underwater) and in part this is balance -- slaughterfish just are not that dangerous, for example.
Actually, I think that the ideal "underwater weapon" would be a spear (or something with a similar animation). So if you can team up with someone making a spear mod and doing the animations, I think you would be way ahead.
And, finally, for hardcoe immersion fans, active combat under water (stamina drain) should also use up your available oxygen supply. So in one variation of this kind of mod there would be a lot of "heading to surface" and paralysis or even slow might be particularly deadly (even worse than paralysis is, out of water, if timed right against a non-water-breathing foe).
Another "hardcoe immersion" feature might be armor weight (or perhaps total inventory weight) influencing either buoyancy (ideal) or swimming speed (quick hack). One maybe plausible implementation of this might be: anything up to 25% inventory capacity has you swimming like now, anything over 90% and you walk [not run] on the bottom with some kind of transition between the two (almost 90% and you are swimming on the bottom, maybe?).
For that matter, a relatively trivial "underwater combat" hack might be to remove swimming animations from everything that can fight but not in water, and have everyone walk [not run] on the bottom of the body of water. This would also limit travel in the deeper parts of the ocean.