Compass is optional!

Post » Tue Sep 20, 2011 8:50 am

Pretty cool, I guess, though I think I'll just stick with just disabling markers.
User avatar
Kayla Bee
 
Posts: 3349
Joined: Fri Aug 24, 2007 5:34 pm

Post » Tue Sep 20, 2011 10:13 am

Its not actually turning it off though? And it removes everything else aswell :facepalm: :rolleyes:

Or wait, can we turn the opacity for the different elements individually? Cause then.. Sweet :thumbsup:


Hopefully they can be adjusted individually.

If that's the case, then this is great news.
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Tue Sep 20, 2011 12:02 pm

Oh god I love you Beth!
This is good.
User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Tue Sep 20, 2011 9:58 am

What is the difference between making it completely invisible and turning it off? Nothing.

I read it as you can change the opacity of each... But I guess you could read it as "all or nothing" :shrug:

Typically, it is all or nothing. If they did make it a option to control each one separately, that would be a nice touch, but I don't see it happening.
User avatar
Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Tue Sep 20, 2011 2:27 pm

Great news! :celebration:

Hopefully this news won't spark more complaining....
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Tue Sep 20, 2011 10:13 am

I :wub: my compass but nice for those that don't. Lots of good news today it seems. If you want a compass, it's there, if not you can be rid of it. If you want decapitation, take that perk, if not...don't take it. Seems they are trying to please the most folks possible with this game.
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Tue Sep 20, 2011 9:44 am

Now can we play effectively without it!?!?!?!?!

I say no..


Clairvoyance?
User avatar
Carlos Rojas
 
Posts: 3391
Joined: Thu Aug 16, 2007 11:19 am

Post » Tue Sep 20, 2011 9:18 am

I say yes. Otherwise they wouldn't have considered it.


So I am going to have voice dialogue for each individual radiant quest?

this will go well
User avatar
sharon
 
Posts: 3449
Joined: Wed Nov 22, 2006 4:59 am

Post » Tue Sep 20, 2011 8:42 am

I don't see the big deal.
User avatar
Ilona Neumann
 
Posts: 3308
Joined: Sat Aug 19, 2006 3:30 am

Post » Tue Sep 20, 2011 6:32 am

I never really worried about that if I wanted no HUD I can just type in tm
User avatar
Dean Brown
 
Posts: 3472
Joined: Fri Aug 31, 2007 10:17 pm

Post » Tue Sep 20, 2011 6:20 am

Typically, it is all or nothing. If they did make it a option to control each one separately, that would be a nice touch, but I don't see it happening.

Well, the quote is "Don't recall who asked, but you can play with the HUD opacity so that you don't see your compass, crosshair, or bars, if you want."

If he said "and bars" I would read it as all or nothing. That, plus the fact that they give you plenty of options for which markers who you want appear or not appear makes me believe they will be separate. But that is just me. :shrug:

Edit* Either way, that is fine with me though. The crosshair only came in handy for me when it came to moving stuff around in my house. I preferred to use my bow without it.
User avatar
IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm

Post » Tue Sep 20, 2011 5:56 am

Great option, but I would have vastly preferred a constant camera perspective :/ snip
User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Tue Sep 20, 2011 10:46 am

Ninjaed by 3 minutes. But the other topic didn't have a poll, so...

It doesn't affect me unless we can change the visibility of HUD elements separately.

Personally tho, Imma probably just get a UI mod. Or make one myself. Didn't someone at BGS say the UI was flash-based using actionscript 2?
User avatar
Vicki Gunn
 
Posts: 3397
Joined: Thu Nov 23, 2006 9:59 am

Post » Tue Sep 20, 2011 6:40 am

Choice, yes! Thank you Bethesda. I can see my sky. :goodjob:
User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

Post » Tue Sep 20, 2011 5:35 am

NO MORE WHINING FHURIEOWFHVIRUGFVBIUVG; I'm so happy I don't even care about this feature but if it stops the ''wha wha wha wha compass wah wah wah ''
User avatar
Mark Churchman
 
Posts: 3363
Joined: Sun Aug 05, 2007 5:58 am

Post » Tue Sep 20, 2011 6:37 am

So I am going to have voice dialogue for each individual radiant quest?

this will go well

Some people didn't want the compass, so POI's wouldn't be shown.
User avatar
adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

Post » Tue Sep 20, 2011 3:17 am

So I am going to have voice dialogue for each individual radiant quest?

this will go well


The Clairvoyance spell for one. That will help you with the randomness of Radiant Story. Also, NPC's will even walk you halfway to the destination and point out where to go from there or mark it on your map. This would be the scripted quests.
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Tue Sep 20, 2011 9:17 am

I'll wait and see if I find the HUD intrusive and then decide whether to fiddle with settings..
User avatar
Darren Chandler
 
Posts: 3361
Joined: Mon Jun 25, 2007 9:03 am

Post » Tue Sep 20, 2011 12:36 pm

Good, now all you immersion-seekers can turn the hud completely off.

I Know, Hopefully there will be less complaining on the forums now :)
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Tue Sep 20, 2011 9:37 am

First part of your poll needs a "don't care". Because I'm sure anyone answering No, will be replied to with "OMG, why would anyone say No, it's just an option, you don't have to use it.".... when the only reason they answered No is because the Yes answer didn't fit, and No was the only other choice.


(Personally, I'm not going to remove any parts of the HUD. I like the game giving me the information I need to play it, instead of staggering around lost and ignorant because it's "more real". Now, moving the HUD elements around and changing their scale, like with DaRN UI? Yeah, I'd go for that.)


-----

How disappointed would you be, if it turns out that "HUD Opacity" is a single setting, and you have to either turn it all on or all off? Rather than just getting rid of the compass?
User avatar
stevie trent
 
Posts: 3460
Joined: Thu Oct 11, 2007 3:33 pm

Post » Tue Sep 20, 2011 9:07 am

Some people didn't want the compass, so POI's wouldn't be shown.

Such as myself. This option makes me a happy, happy, man. :tes:

Edit* ^ Less complaining? Bah! What do you think this is? Happy-Land? No, we are all Burgermeister's here! No toys optimism allowed! :P
User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

Post » Tue Sep 20, 2011 1:39 pm

It's nice, but I still think the compass is a little too "Essential" to turn off, if only for orientation. Being at the top of the screen was a mistake for sure though
User avatar
STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Tue Sep 20, 2011 2:59 am

Good news indeed.
User avatar
Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Mon Sep 19, 2011 10:31 pm

Hooray! I don't need a mod to play without a compass! :D

I'll just use the sun and guideposts to navigate. That should be fun.
User avatar
Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Tue Sep 20, 2011 11:31 am

You guys are completely missing the mark. He was trying to say that you can alter the opacity of the whole HUD. Meaning if you don't want the compass, you aren't going to get anything else either.
User avatar
Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

PreviousNext

Return to V - Skyrim