It seems to me that certain builds give you an easier time of it, while others (archery based, i'm betting) don't.
Archery is just badly done. It wants to be something it isn't and in realtime combat it's just too slow. It's easy to miss, slow to fire, and with no real advantage for doing so other than range which is easily negated by enemies closing in. Maybe when you have all the perks you become unstoppable, but i haven't reached that point and getting there is a chore. Combat overall is kinda bland, but then i've tried focussing on melee. Stamina regeneration is also far too slow. I shouldn't have to rely on potions all the time, they should be a help not a crutch.
It's difficult tio know how to build a given character, Wood elf sits on the cusp of warrior and thief with a bit of magic. What do you do?
Playing the game feels like two steps forward and 2 steps backward. It's hard to get into a groove and find a good build. Alchemy is just rubbish. You don't know where to find stuff to craft with, it doesn't seem practical to sink perks into it when i could spend them more immediately usefully. It feels more like a guessing game, like searching for needles in a haystack. A bit like the crafting in new vegas where you couldn't reliably source ingredients regularly enough to make it practical. You can craft based on what you find, and sell that for a few extra gold, but that's about all it's good for, and just buy the potions you need from the vendor.
Erm, Archery is beautifully done. It's so powerful if you just spend a bit of time learning how to use it properly. It's only easy to miss if you're awful at aiming, and I don't understand how it's at all slow to fire. Maybe your build is bad, or maybe you're just bad with Archery, I don't know, but I cannot see how you find Archery to have "no real advantage." I only have two perks, the 40% boost to damage, and the Zoom function, and I can bring down dragons with minimal fuss. Also, balance between power-attacks and regular attacks to keep your stamina nice and high. It's not complicated.
You play a Hunter/Ranger sort of class. They're experts with bows, and they can use survival skills like Alchemy (which I don't really count as magic). Additionally, the get bonuses to stealthy skills, which is good, because they're more of a glass cannon kind of class; they can deal huge damage, but can't really take it very well. As above, it's not complicated.
I don't know whether to laugh or scream at your opinions on Alchemy. I'm struggling to hold back from calling you an idiot, honestly. Of course you don't know where to find stuff to craft with. If I want to bake a cake in real life, and there's no supermarket, I'm not necessarily immediately going to know
exactly where to get the ingredients for it. Why do you have this expectation that the game is going to be like, "Hey, man, look over here! There's some really great ingredients that you can use for a really great potion!" It would be totally ridiculous for the game to do something like that. When the game does give you hints on where to look for stuff, it's in books, and it's also contained in comments made by people around Skyrim. Read and listen, for God's sake. It is
so easy to reliably source ingredients throughout Skyrim; I constantly have a huge glut of ingredients in my inventory, and struggle to get rid of them. It's so quick, easy, and interesting to make new potions, and experiment with ingredients, and I genuinely have no idea what has given you the idea that the game should hold your hand all the way through. Also, good potions cost a fortune to buy, when instead they can be made with easy-to-find, cheaper ingredients.
I don't quite get what you were expecting with Skyrim. Were you expecting some kind of BF3-style waypoint and guide arrow system? The game is designed in order to force you to learn how to make decisions. Why did you expect it to help you build a class? Does a strange spectral entity guide you through life in the real world? You have to figure it out for yourself, just like everybody else that plays Skyrim. It's not that difficult to build a good class; it just takes time, patience, and the knowledge of where you shouldn't go in Skyrim, lest you get your ass kicked.