Conjuration Confusion

Post » Mon May 14, 2012 4:44 am

There is a spell for summoning giant fire dog-like creatue that rushes for the enemy and explodes with AOE attack :flame: . Not sure if this is summoning or destruction but it kinda looks like both.
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Daniel Brown
 
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Post » Sun May 13, 2012 10:00 pm

I really hope it's not just those ;(
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Kelli Wolfe
 
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Post » Sun May 13, 2012 11:48 pm

The undead 'summons' can be easily handled with one spell "Raise Dead"

The daedric summons could be handled with one spell also. Example, if in a daedric realm your summon spell works like a soul trap and on nirn your summon spell summons the last thing you soul trapped in a daedric realm, that is one spell for all the daedric summons. It also makes perfect sense since summoning a daedric creature while in a daedric realm is silly.

Similar things could be done for other effects like summoning items.

Also, my guess is that 'atronauch' is used as a generic term for summoned daedric creature.
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Chloe Lou
 
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Post » Mon May 14, 2012 6:22 am

snip/
double post
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Laura Simmonds
 
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Post » Mon May 14, 2012 3:49 am

The final perks have been released and they do refer specifically to Atronachs, so it would seem tht they're the only ones you can summon two of. However we already know about the ghost creatures and in the streams necromancers have been seen summoning corporeal undead as well, and at PAX I believe it was Matt Carofano who confirmed you can summon Dremora.

I think it's a bit lame that you're limited to atronachs for two at once. Should be easy to mod that so you can get two Daedra/undead in any combination
It does sound pretty lame. Two Atros could be Flame, Storm or Frost, I assume. Still, It shouldn't be so limited.

I'm confused on the wording, "Twin Souls" - You can have two atronachs or reanimated zombies.

Does that mean it's only two of one type?
Can you have one Atro and one reanimated zombie?
Does reanimated zombie mean ANY reanimated creature, chicken or NPC?
Does reanimated zombie mean ANY other summoned creature?
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Sarah Kim
 
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Post » Mon May 14, 2012 9:27 am

There is a spell for summoning giant fire dog-like creatue that rushes for the enemy and explodes with AOE attack :flame: . Not sure if this is summoning or destruction but it kinda looks like both.

There are no words to describe how much I want that spell...
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Sophh
 
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Post » Sun May 13, 2012 10:26 pm

It does sound pretty lame. Two Atros could be Flame, Storm or Frost, I assume. Still, It shouldn't be so limited.

I'm confused on the wording, "Twin Souls" - You can have two atronachs or reanimated zombies.

Does that mean it's only two of one type?
Can you have one Atro and one reanimated zombie?
Does reanimated zombie mean ANY reanimated creature, chicken or NPC?
Does reanimated zombie mean ANY other summoned creature?

I would not be surprised if you can normally just have 1 of the two, so trying to reanimate a corps will make your atronach disappear.
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Rhiannon Jones
 
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Post » Mon May 14, 2012 1:27 am

Yes I believe you can still summon/banish enemies to and from Oblivion - that realm has been open regardless of the gates :obliviongate:

But yea, if I see a winged twilight.. and it can actually fly.. and like pester dragons while I run away.. I will want to propose to Todd Howard.
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Rachie Stout
 
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Post » Mon May 14, 2012 9:43 am

yeh am hoping but only 80 spells i hear and the achivements even if not completed are making it look less likely, plus a few people are saying they ran into summoners who didnt summon anything else other than the stupid ice deadra no flesh deadra? wolves bears clenfers? just hope they dont let my char down first time every game conjuration rules sack bound armor ect somthing tells me it might be rumped down quite abit, and as much as i love tes and have pre ordered skyrim since the start somthing tells me when we notice the things missing it aint gonna be good, they showed alot this close to release and still no hints

Once again, it's not 80 spells, it's 85 spell effects. Just in the Restoration spell list alone there are 13 spell effects, but for example Fortify Skill is 18 spells right? Branch off the ones that are different levels (novice, adept...etc..) and you will have 100's of spells throughout he whole schools of magic.

http://www.uesp.net/wiki/Skyrim:Restoration
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Cash n Class
 
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Post » Sun May 13, 2012 11:06 pm

He also said that the root of the Destruction and Restoration trees was the tiered perk that made spellcasting take less magicka and he was contradicted on that by multiple hands-on previews.

Don't rely too heavily on his word.

Er... the root of the Destruction and Restoration trees IS the perk that makes spellcasting take less magicka. http://imageshack.us/photo/my-images/683/restorationu.png/ http://imageshack.us/f/195/destr.png/
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Joey Bel
 
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Post » Mon May 14, 2012 9:20 am

He also said that the root of the Destruction and Restoration trees was the tiered perk that made spellcasting take less magicka and he was contradicted on that by multiple hands-on previews.

Don't rely too heavily on his word.


Its possible the previews talked about overcharging spells because it would be kinda boring saying something like:
"yay got my first perk point, lets make my spells cheaper"

And of course possible in some earlier build (on which previews are build upon) overcharge WAS the first perk
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I love YOu
 
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Post » Mon May 14, 2012 9:05 am

Well he said . IMO, ghost wolves are undead which are revenants. So they would be included in the reanimated corpses catagory. So it doesn't seem to me like you can summon other daedric creatures.

No a revenant is an english version (as in uk) of a zombie. I learned this on the history channel on Halloween, and i just because there's not a perk to summon a "spider daedra" (for example) doen't mean you can't it just means there's no perks to make you better at it.
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Stay-C
 
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Post » Sun May 13, 2012 9:55 pm

No a revenant is an english version (as in uk) of a zombie. I learned this on the history channel on Halloween, and i just because there's not a perk to summon a "spider daedra" (for example) doen't mean you can't it just means there's no perks to make you better at it.

100% this!
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Cool Man Sam
 
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Post » Mon May 14, 2012 1:09 am

Its possible the previews talked about overcharging spells because it would be kinda boring saying something like:
"yay got my first perk point, lets make my spells cheaper"

And of course possible in some earlier build (on which previews are build upon) overcharge WAS the first perk

I'm aware of that now, yeah.
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Harry Leon
 
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Post » Mon May 14, 2012 4:51 am

so if you can summon a spirit wolf..you could summon other spirit animals? :o

The spell for the summon wolf is called summon familiar... I don't know if that changes anything since wolves are a common choice for a familiar, maybe it can change with ranks? I dunno.
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Devils Cheek
 
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Post » Mon May 14, 2012 7:46 am

There is a spell for summoning giant fire dog-like creature that rushes for the enemy and explodes with AOE attack :flame: . Not sure if this is summoning or destruction but it kinda looks like both.

There are no words for how happy I am right now. :cryvaultboy:
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Sandeep Khatkar
 
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Post » Mon May 14, 2012 12:03 pm

There is a spell for summoning giant fire dog-like creatue that rushes for the enemy and explodes with AOE attack :flame: . Not sure if this is summoning or destruction but it kinda looks like both.

Wait, what. That is effing awesome, does the fire dog die when it hits so it is kind of like a destruction spell in disguise? NM, I am not sure I want to know until I get the game.
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Hussnein Amin
 
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