» Tue May 29, 2012 7:56 am
One type of fairly straightforward theory could be like the one below. Note however, that a theory like this is most likely to be totally wrong, and perhaps not even in the right ballpark:
Assume that you encounter a random enemy. The game inserts into the game the actor and a script that controls it. When you kill the actor it usually remains, if there are not too many dead bodies in the cell already, and the game marks it as something to be removed when the cell is reset. All the cell content that in any way deviates from a pristinely clean cell is then flushed into a savegame when you do a save.
Assume then, that you leave the cell for 10 days or more. When you return, the game loads the relevant data from the last save, and notes that you have not been here for 10 days, and everything that has been marked as temporary, and to be deleted, should now be removed, and you should be presented with a reset cell. We already know, that this does not work well with ash piles. (Nirnroot glows may be a similar but still slightly different kind of thing.)
Now, if it were to happen, that when performing the cell reset, the game removes the dead enemy actor, but fails to clear its script, we may have an interesting situation with a script, that has no valid reference, and may or may not attempt to do something that is more or less inconvenient in that situation. Note, that a similar thing could well also apply to any actors, that are not random and temporary, but rather a permanent fixture, that is not intended to reappear when the cell is reset, but should be permanently disabled or deleted when killed, like the guards at the bee farm.
P.S.
Following this logic, if one wishes to minimize the size of one's save file, one should first leave visited cells alone for 10 days (or 30 days, if it the cell has specifically been tagged as "Cleared"), and then stick one's nose in just long enough to register. Under those circumstances, all the myriad changes that you caused when looting the place clean will be replaced by hopefully not much more than the locations of newly spawned mobile enemy actors.