Construction Set Tutorial

Post » Tue Apr 12, 2011 10:49 am

Yes nice style

Keep up :tops:
User avatar
RaeAnne
 
Posts: 3427
Joined: Sat Jun 24, 2006 6:40 pm

Post » Tue Apr 12, 2011 4:50 am

I just had a look at the style demo and I love the layout! That is really nicely done and easy to read. One suggestion: you might want to have external links open in a new tab or window, then people can flip back and forth...

Thanks for the feedback. I'll consider it.

Yes nice style

Thanks.

Thanks to everyone who's shared their thoughts and suggestions. Always looking for more feedback, so please vote if you haven't done so already.

Is the information too dense? Does it move too quickly/slowly? Is it hard/easy to follow? Does it flow nicely or seem to jump around? The sooner I get your input, the easier it will be to adjust/correct the tutorial. Keep in mind it's a WIP, so the text might change and the content may be reorganized at any time. I'll keep adding to it until I've completed the first section then move it to a new thread.

The goal of part one is to learn the layout of the CS, how to navigate in the Render window, how to add objects and manipulate them, how to create new objects (and the difference between a base object and a reference), how to tell when you've made a 'dirty edit' and how to fix it, and how to load your mod and check out your changes. There is a lot of theory in part one, but I think it's all fundamental to an understanding of how mods work.
User avatar
Vivien
 
Posts: 3530
Joined: Fri Apr 13, 2007 2:47 pm

Post » Tue Apr 12, 2011 3:06 pm

The goal of part one is to learn the layout of the CS, how to navigate in the Render window, how to add objects and manipulate them, how to create new objects (and the difference between a base object and a reference), how to tell when you've made a 'dirty edit' and how to fix it, and how to load your mod and check out your changes. There is a lot of theory in part one, but I think it's all fundamental to an understanding of how mods work.


That does sound a good starting block there, i know myself even stuff that's not tutorials on the wiki, it definitely needs more elaboration at times. I really feel the more you focus on a tutorial, it should expand as you go like you described, any tricky stuff a quick pic is equal to a 1000 words. http://www.angelmapper.com/gamedev/tutorials/tutorials.htm is when i first learned UT2004 editor, and is fantastic tutorials for the novice, (makes no difference on how intelligent you are), might help with a bit of a layout.

I wish you all the best with this, as it is badly needed.
User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm

Post » Tue Apr 12, 2011 9:47 am

You can check out the latest iteration of the tutorial on my website: http://www.truancyfactory.com/tutorials/oblivion01.html at truancyfactory.com.

Still looking for feedback about the layout, content, etc. I still need to break it up into separate pages and provide a TOC. The 'Navigating the Render Window' section is incomplete and sort of jumps a bit to using the Object window, but I'm still working that bit up.

@ Tigerpaws: Thanks for the link, I'll check it out when I get a chance.
User avatar
Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Tue Apr 12, 2011 3:28 pm

Very tired to read carefully now - one thing : make clear as soon as possible how to make things NOT disappear when zooming out far : one of the more baffling things for a newcomer to the CS and not at all easy to google.
User avatar
Heather beauchamp
 
Posts: 3456
Joined: Mon Aug 13, 2007 6:05 pm

Post » Tue Apr 12, 2011 5:06 pm

... I still need to break it up into separate pages and provide a TOC. ...

This is quite an important area to get right. The size of each chunk and their structure will be a big part of how well the audience accepts it. You have to make the pieces small enough not to put off the new player with the sheer quantity of stuff they don't yet know, and at the same time get in all the facts they need for each step. Not an easy balance to strike!

Even the TOC has the same considerations. A dynamically expanding topic hierarchy may be best, as you can make sure it doesn't look too huge at any stage by collapsing one part when another opens.
User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Previous

Return to IV - Oblivion