Couldn't the voice actors have attempted doing different voi

Post » Sat Jun 02, 2012 12:24 pm

I'm so sick of hearing Farkas' voice for every tough guy I meet.
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April D. F
 
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Post » Fri Jun 01, 2012 10:59 pm

yeah, the voice acting is still not good.
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ashleigh bryden
 
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Post » Sat Jun 02, 2012 7:05 am

But if they didn't use the same stereotypical voices delivered by the same voice actors, stupid people wouldn't be able to decide what kind of NPC they were dealing with. It's all part of streamlining, y'know.

/sarcasm
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The Time Car
 
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Post » Sat Jun 02, 2012 10:10 am

Would have been nice.
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Bee Baby
 
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Post » Sat Jun 02, 2012 4:12 am

i wonder if the people they hired even know people can change there voice.
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alicia hillier
 
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Post » Sat Jun 02, 2012 3:27 am

Anyway, still better than oblivion XD
I think it is better now, of course there is always room for improvement,that would have come naturally with a litle more of hard work, and love.
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Cheville Thompson
 
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Post » Sat Jun 02, 2012 5:08 am

I watched a video of the game Devs speaking about how they only had a dozen voice actors for Oblivion. In this game they had over a hundred. I like to know where exactly.

While the main characters do have different voices most of the back-round characters you interact with the most sound all alike. I spoke to this one insane beggar, different voice and sounded good. Then I walked past him and he was talking in a different voice and no insanity at all.

Then you have the guards, all the females sound alike and all the males sound alike. And it does not matter which city you go to either. To me the females sound like they are doing a Jamaican accent and males are doing a poor impersonation of Arnold S.

At least the voice acting in Oblivion was not so annoying and forgivable, here not so much.
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sexy zara
 
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Post » Sat Jun 02, 2012 2:18 pm

I think certain voice actors got overused. There are many voices in the game you only hear from a couple NPCs. If they had been used a little more, it would have helped.

Also, the guys who do Farkas and the Whiterun mage both have distinctive voices, so it's extremely easy to recognize.
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ILy- Forver
 
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Post » Fri Jun 01, 2012 10:39 pm

Often they don't know they are doing different characters. They come in for their recording session, get paid at least $500 per hour (if they are actors union, otherwise it's negotiable- anime cartoonists for example probably make $5.00 an hour :wink_smile: ), and are given a list of lines to read with notes for inflection (Snobby Noble, e.g.)

Then the devs take these voices from the database and assign them to characters.
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Milad Hajipour
 
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Post » Sat Jun 02, 2012 8:54 am

yeah, the voice acting is still not good.
*7 voice actors for Oblivion* OH MAH GAWD SO B@D
*70 voice actors for Skyrim* OH MAH GAWD SO B@D

Nothing to see here folks, move along.

/facepalm
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Manuel rivera
 
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Post » Sat Jun 02, 2012 10:22 am

Yeah I agree, It still feels like skyrim has 10 voiceactors or something, the guards is the worst, they all sound the same and says the same things in every city.
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hannaH
 
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Post » Sat Jun 02, 2012 11:47 am

Nothing to see here folks, move along.

Normally I would disregard a comment like this but... you do look like Ace Ventura...
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Dagan Wilkin
 
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Post » Sat Jun 02, 2012 9:56 am

The voice actors only do what they are told to do. It's not their fault.
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Miguel
 
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Post » Sat Jun 02, 2012 10:25 am

*7 voice actors for Oblivion* OH MAH GAWD SO B@D
*70 voice actors for Skyrim* OH MAH GAWD SO B@D

Nothing to see here folks, move along.

/facepalm
*700 voice actors* TOO MUCH SPEECH SO B@D
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josie treuberg
 
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Post » Sat Jun 02, 2012 1:48 am

The game is enjoyable to a point where I don't really care, as obvious as it is. Plus, they DO attempt to do different voices. In some cases, they succeed. A different face on the character helps.
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!beef
 
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Post » Sat Jun 02, 2012 11:05 am

IMO they should just have just made text dialogue instead.
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Shelby Huffman
 
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Post » Fri Jun 01, 2012 11:51 pm

Anyone know who's the guy that does The Archmage's voice? If you haven't heard him then there is another NPC everyone hates - Nazeem. Who does their voice? And the voice of Lucien Lachance's spirit?
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maya papps
 
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Post » Sat Jun 02, 2012 7:50 am

Stop nitpicking
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NAkeshIa BENNETT
 
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Post » Sat Jun 02, 2012 2:06 am

Id love just text with some hums and haws to give the character audio definition, lika zelda. that way the game would be alot more extendable, and they could make alot more interesting quests and branching quests. ah but alas, its the age of voice acting in gaming now. not until they can synthesize human voices and emotions will we see such things again. however honestly, the VA is decent. I feel like if they have so many male actors they should get more male voice actors. I feel like theres Arnold, Belathor, Olfrid Battleborn, and nazeem. then unique characters. the VA is good, but i get the feeling that resources could have been used more effectively. but who knows, im not a game maker.
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Eilidh Brian
 
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Post » Fri Jun 01, 2012 11:18 pm

There are 3 different VAs for each gender of each race which totals up to 60, with the remainder of the VAs having unique roles like Tullius and Ulfric. The problem is that the games population is made up of mostly Nords with the guards of towns being the most obvious offenders. So despite having a ton more VA's than Oblivion had you still run into a lot of the same voices due to bad planning.
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Benji
 
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Post » Sat Jun 02, 2012 2:26 am

The Voice Actors used to do different voices, then they took an arrow in the knee.
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Hussnein Amin
 
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Post » Sat Jun 02, 2012 12:36 pm

There are 3 different VAs for each gender of each race which totals up to 60, with the remainder of the VAs having unique roles like Tullius and Ulfric. The problem is that the games population is made up of mostly Nords with the guards of towns being the most obvious offenders. So despite having a ton more VA's than Oblivion had you still run into a lot of the same voices due to bad planning.

I can't even list 3 named female wood elfs in the game :cryvaultboy:

Anyway, one thing I liked is that Human races have accent, and Beast races have variations between then
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Zach Hunter
 
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Post » Sat Jun 02, 2012 8:16 am

The voice acting is good... for the most part. Though it'd be nice if they had a variation in them, like guards from different keeps speak in different accents.
I'm still confused why would they give Arvel the Shift a unique voice actor, and not the generic Bandit one.
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Vincent Joe
 
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Post » Fri Jun 01, 2012 11:39 pm

Needs more Borat.

"Here is sword of flaming doom....(40 second pause)....not!"
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Jinx Sykes
 
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Post » Sat Jun 02, 2012 2:51 am

Indeed... they could have made diferent voice tones for a more variety into the voice of the NPC's.... totally agreed.
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Skrapp Stephens
 
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