Crytek: Crysis 2 Aims to Dethrone Call of Duty

Post » Fri Oct 01, 2010 4:19 am

If you get 5 assists, you get a UAV. There is a UAV kill streak reward that can be seen in the footage from the expo's. I can see your point in regards to more nanosuit-orientated rewards and it's a pretty good idea i think... however, not all has been revealed yet so who's to say we won't see this kind of thing in the final product? :)

And I'll throw in a killcam example as well. Let's say you get killed by a player. You REALLY want to know how that person killed you, but you can't figure it out. However, if you spend the extra time to try to kill that player, you can remove their 'satellite uplink' from their suit. After that, you can see their kills of you like normal. I don't really understand this example. Can you rephrase it?

In regards to innovation, Crytek have done this with many existing game features in their own way. Take the Crash Site game mode which is essentially King of the Hill, a very popular game mode but not many games at all feature this mode in a dynamic form. In Crash Site, the "hill" is constantly changing it's location which completely changes the way this mode is played.

What about things like mounted machine guns? Been in games since the dawn of time. But how many games have you played where you can literally rip a mounted heavy MG off it's tripod and start running around with it in your hands?

Dog tags? Well, their purpose in the gaming world is to simple keep track of who you've killed. In Crysis 2, you collect dog tags by running up to the body of the person you've killed and you collect it. How did Crytek innovate on a simple dog tag? Well, when you collect someone's dog tag in Crysis 2, it displays their rank and stats on it and it's customisable.

With regards to kill streaks, Crytek also took a slightly different stance on these. In Crysis 2, kill streaks rewards are designed around tactical planning. In other games, kill streaks reward you with more kill streaks and it becomes an all-in-brawl as to who can get a kill streak quick enough to call in something that's going to give them more kills in order to get more kill streaks. The kill streaks in Crysis 2, without making them sound 'weaker' are designed more towards a tactical advantage where you can call in an alien gunship which is a harasser more than a killer. If you're being attacked by a gunship then you and a team mate can start shooting it and it will run away to another location on the map and harass others. The owner of this reward can use this tactical advantage, knowing where his gunship is and having a pretty good idea where some distracted enemies are looking up at the sky, waiting to be killed.

Much of this information is from the GameOverCast hands-on review on Crysis 2 MP and they delve into some great detail on the game and really break it down and share their thoughts as to why it's so good and so improved. I'd definitely recommend having a listen to it: http://gameovercast.co.uk/index.php?id=news&db3=13

Crytek, by nature, experience and example, are innovators. Add to that the experience that Crytek UK has with MP games (Goldeneye 007 and TimeSplitters - two hugely popular MP games) and i think we've got a recipe for complete and utter awesomeness, come March :)

p.s; well, that ended up being much longer than i anticipated. Hope it helped/contributed!

MG ripping is related to Halo, you can do the same thing in that franchise. I also think that the dog tags idea was brilliant, I like how Crytek took the idea from the Battlefield franchise and really refined it into something original. I gotta give Crytek props on that idea. :)

I do hope that we get a vehicle or two and the killstreaks arent overpowered, but thats where beta testing and patches come into play. :)
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Cassie Boyle
 
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Post » Fri Oct 01, 2010 3:17 am

What I'm basically trying to get across is that I think it would enhance gameplay more if players worked for seeing the footage that killed them instead of getting it right off the bat. I think it would be neat for players to say "Damn, that guy keeps killing me, I got to try another tactic!" And once they do kill them, have the opportunity to get a glimpse of how that player works and operates in the form of a killcam. Ah ok, i get ya now. Instead of getting killcam automatically, you have to actually go and retrieve it manually. That's pretty cool :)

Edit: Crytek needs to fix this problem with the whole quoted messages being pushed up. Thank you. :)
Yeah, it's at the top of the list for bug fixes. Hopefully the team will be able to sort it out soon. At the moment, it's better to click "Reply" at the top, then copy/paste the text you wish to quote.

Cheers :)
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Cameron Wood
 
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Post » Fri Oct 01, 2010 8:35 am

Nah, I prefer the automatic Kill-Cam because if I'm killed and I don't know how it happened, I'll never know. I play Medal of Honor a lot and that game definitely needs an automatic Kill-Cam(it needs a Kill-Cam period). I loathe the idea of a new Kill-Cam if Crytek didn't stick to their original Kill-Cam.
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Enie van Bied
 
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Post » Fri Oct 01, 2010 1:30 pm

Crysis2 will be a failure if their goal is to dethrone Call Of Duty. Not to sound defeatist, but, no one will hit the numbers COD has until they stop making COD games.
Crytek & EA need to go back to the island, and all the other original ideas that made Crysis great in the 1st place.
No one likes the loser at school who's always dressing/acting different to sit at the cool-kid table. That's exactly what Crytek is doing.
EA & Crytek need to stop thinking so greedily and remember their fans who bought the original games and played them loyally for their original ideas and totally different SciFi-1st-Person-Shooter experience. They should be trying to compete with legends of greatness like HalfLife, not half baked cheesy online shooters that care less about a story line that has any meaning at all(Call Of Duty)...
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Kate Murrell
 
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Post » Fri Oct 01, 2010 2:51 am

Crysis 2 won't dethrone COD, on the consoles it will be like any other FPS that isn't COD or Halo or Killzone or whatever hugely popular names are out at the time, on the PC it may do slightly better, as long as people can and know they can actually run it on their current PC and don't have to spend thousands on a new one. Most people will play it around release, then move on to either a new release or back to another game they enjoyed. I'm not sure about COD or Killzone but the Halo killer will be a Halo game, Microsoft has said that 3yrs is too long to wait for a new Halo game, and since Bungie is basically out of the picture it won't be long before the Halo franchise is run into the ground. I don't think Crysis 2 will have all that great of sales for awhile, mainly because it isn't all that widely known. I mean people, even console gamers, know the first Crysis because of its graphics, that will bring in a few, but graphics aren't really all that important, so Crysis 2 needs to really do something big to bring in some new fans, and some old ones that may have been disappointed with the first one.

I look forward to playing Crysis 2, albeit probably only with randoms as I don't think any of my friends plan on getting it. I just hope it has a better single player than other FPS games, (go to objective, encounter minimal/heavy [depending on what level you're on] resistance along the way, encounter more resistance when you get there, defend objective while waiting for evac or a bomb to be planted or whatever, get a cutscene, and repeat).
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Kelly Osbourne Kelly
 
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Post » Fri Oct 01, 2010 3:15 am

Lol, that ego boosting is exactly the cancer of gaming these days.
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Nany Smith
 
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Post » Fri Oct 01, 2010 4:15 pm

The only "true" differences between Bad Company 2 and Modern Warfare 2 & Killzone 2 and Halo Reach is the strategy to understanding how to use the gameplay mechanics to one's advantage over other players for example:

Which guns work best on this map?
Where is the best place of control on this map?
Should I use a silencer against this team or individuals?
Do I know the map layout so I may attack, recover or run away?
Can I work with my team?
Which class/perks/armor abilities do I need right now?

These are a few strategies that differs from one game to the next and usually no two games utilize the same strategies. Instant gratify gameplay almost guarantees the players will keep coming backing for an ego boosting feeling, which everyone on the winning side enjoys.

You left out one incredibly important part of what sets games apart...skill curve. None of the questions above addresses skill at all. Yes these are differences in strategies..but that is only half of the game play. Skill curve varies greatly from game to game. This includes choosing what maneuvers are necessary in each situation, aiming, and complex dodging movements. If you've never played crysis you have no idea how much different it is to those other games listed. Now i haven't played killzone but the others are slow and drastically simplified in controls and game play compared to crysis mp.

Most Cod games have a fairly low skill curve...it takes most experienced gamers a month at best to level out on the skill curve and then you get bombarded with perk abilities from then on. Crysis worked on the opposite grounds, you can get all of your abilities within one round. But it took me a year to level out on the skill curve and several months after that to peak. Crysis rewarded players when they improved their game play by overcoming weaknesses in skill...Cod rewards players when they play alot by adding more perks and weapons...that is the difference between what a casual gamer desires and a hardcoe gamer desires. I'll take the rewarding skill based gameplay any day...but a hybrid would be nice.
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Kelly James
 
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Post » Fri Oct 01, 2010 1:45 am

I'll take the rewarding skill based gameplay any day...but a hybrid would be nice.Although I think you could never completely max out a skill curve, I do think crysis should cater to pure skill more than complex strategies. First the maps are small- - everything happens too fast for a complex plan to unfold out. First of all things like dodging using cover, etc. will actually be usable due to the nanosuit's abundance of speed and health. Plus the slide move, and the stomp would add more variety in duking it with an opponent.
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LittleMiss
 
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Post » Fri Oct 01, 2010 11:18 am

Hey here's an idea if you don't like it don't play it. Ive played every halo game and call of duty game. I can tell you that crysis is nothing like Call of Duty/Halo and to be point blank if you think it is "your a completely uneducated gamer". Kill-cams, radar are not component's call of duty came up with radar has been around since DOME, kill cams have been in the unreal tournament games well before call of duty was even thought of.

Crysis has always been a game that has provided a very unique game-play experience that is unrivaled by a majority of games. It gives you opinions on how to approach a certain situation. They give you the gadgets to fight your opponents while giving you the adaptability to survive and win.
But this is my opinion and is subject to anyone's criticism.
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Amysaurusrex
 
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