Crytek: Crysis 2 Aims to Dethrone Call of Duty

Post » Fri Oct 01, 2010 6:19 am

"Crytek: Crysis 2 Aims to Dethrone Call of Duty" is the name of an article from Battlestrats' Anubis referencing an interview from Gamasutra's own Simon Parkin and Crytek UK's managing director Karl Hilton.

Based on the article, Anubis highest point of interest was towards the last question and answer in the interview which were:

Parkin: Who do you see as your rival for this particular project?

Hilton: The Call of Duty games have a phenomenal record. They are more realistic in their setting than our sci-fi approach, but they are the benchmark in many ways for the quality. In multiplayer you see the numbers that they achieve and continue to achieve in terms of sales and ongoing players. We'd like to exceed what they achieve.

That is a the tallest order for any team, including the team working on the Crysis 2 multiplayer, to achieve and I believe if any team is serious about that goal, there are a few implementations that would help.

Very smooth controls, solid frame rates, no screen tearing, instant spawning, fast movement, too many unlocks, incredibly deep customization, many weapons and the most important factor, an ego-boosting-instant-gratifying gameplay.

However, COD is the #1 Multiplayer Shooter despite Modern Warfare 2's unbalances and glitches because it is an ego-boosting-instant-gratifying game and Crytek has to hone and nail that element, perfectly, if they want any chance at competing.

In conclusion, I'd like Crytek's Crysis 2 to be crowned King of Multiplayer Shooters because it seems they can actually achieve it. I'd love to read other viewpoints to how Crytek and Crysis 2 may achieve the title as the #1 Multiplayer Shooter as well.

Links below:

Crysis 2 Aims to Dethrone Call of Duty
http://www.battlestrats.com/home/_/general-news/crysis-2-aims-to-dethrone-call-of-duty-r524

Interview: Crytek UK's Hilton On Life After Free Radical Design
http://www.gamasutra.com/view/news/31307/Interview_Crytek_UKs_Hilton_On_Life_After_Free_Radical_Design.php
User avatar
yessenia hermosillo
 
Posts: 3545
Joined: Sat Aug 18, 2007 1:31 pm

Post » Fri Oct 01, 2010 4:23 am

imo for being the first multiplayer shooter crysis 2 has to offer more and better things than cod can, and only the nanosuit isnt enough
as far as i know, cod has (will have) lots of personalization, a lot of game modes, a lot of weapons and many other good things that already made it one of the games with most sales ever
(and all of the bad things too but it seams like that wont stop the success)
meanwhile c2 cuts back in different gameplay options, like the use of vehicles, the small size of the maps, prone, number of players and so on
i dont understand why they dont just give the option to the player/server admin to have small or large maps, to have or not vehicles, to have more or less slots ...
i keep thinking that more choice is better than less
User avatar
lisa nuttall
 
Posts: 3277
Joined: Tue Jun 20, 2006 1:33 pm

Post » Fri Oct 01, 2010 3:04 am

imo for being the first multiplayer shooter crysis 2 has to offer more and better things than cod can, and only the nanosuit isnt enough
as far as i know, cod has (will have) lots of personalization, a lot of game modes, a lot of weapons and many other good things that already made it one of the games with most sales ever
(and all of the bad things too but it seams like that wont stop the success)
meanwhile c2 cuts back in different gameplay options, like the use of vehicles, the small size of the maps, prone, number of players and so on
i dont understand why they dont just give the option to the player/server admin to have small or large maps, to have or not vehicles, to have more or less slots ...
i keep thinking that more choice is better than less


nanosuit is more then enough have you ever played crysis 1? (not trying to be hostile). it was an amazing game due to the nanosuit. And Call of duty has way too many glitches. The kill cams are not synchronized, the game is too laggy, the guns damage makes no sense, and the fact that you could have one guy go in and kill the entire enemy team.In crysis 1 you could climb through the vents. You could use youre strength mode to get to hard to reach places. Call of duty is limited where as crysis is infinite.Crysis 2 will be way better then Call of duty could ever be.
User avatar
Milagros Osorio
 
Posts: 3426
Joined: Fri Aug 25, 2006 4:33 pm

Post » Fri Oct 01, 2010 3:55 am

Call of duty had its shot, It missed its audience.
User avatar
Rachel Tyson
 
Posts: 3434
Joined: Sat Oct 07, 2006 4:42 pm

Post » Fri Oct 01, 2010 12:10 am

I hope Crysis 2 MP will be amazing, the first in categorie !

Single Player too ^^
User avatar
helliehexx
 
Posts: 3477
Joined: Fri Jun 30, 2006 7:45 pm

Post » Fri Oct 01, 2010 10:05 am

I think the comment it refers to from Karl isn't so much aiming to 'dethrone' Call of Duty but rather recognising their success and hoping to replicate if not surpass it, doesn't everyone want to aim for the top?
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Fri Oct 01, 2010 10:11 am

I think the comment it refers to from Karl isn't so much aiming to 'dethrone' Call of Duty but rather recognising their success and hoping to replicate if not surpass it, doesn't everyone want to aim for the top?
"Crytek: Crysis 2 Aims to Dethrone Call of Duty" is just the name of the article from Battlestarts" Anubis and isn't even the focus of the interview between Gamasutra's Simon Parkin and Crytek UK's managing director Karl Hilton. I understand everyone, including Crytek, recognizes COD's success and Crytek is always aiming for the top. I am just referencing the article, the interview and sharing ideas on what Crytek may do to ensure a very successful launch title and multiplayer game that reaches the most amount of people on this generation's consoles.
User avatar
AnDres MeZa
 
Posts: 3349
Joined: Thu Aug 16, 2007 1:39 pm

Post » Fri Oct 01, 2010 2:05 am

If Crysis tries to replicate "instant gratification" doesn't that take most of the fun out of what made Crysis awesome? i.e. the fact that you could strategize?
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Fri Oct 01, 2010 12:20 pm

If Crysis tries to replicate "instant gratification" doesn't that take most of the fun out of what made Crysis awesome? i.e. the fact that you could strategize?

A game that offers instant gratify gameplay does not require any less skill than a game that doesn't offer it. I've never played Crysis but a comparison between Bad Company 2/Killzone 2 and Modern Warfare 2/Halo Reach will make sense to me and hopefully to other gamers.

The only "true" differences between Bad Company 2 and Modern Warfare 2 & Killzone 2 and Halo Reach is the strategy to understanding how to use the gameplay mechanics to one's advantage over other players for example:

Which guns work best on this map?
Where is the best place of control on this map?
Should I use a silencer against this team or individuals?
Do I know the map layout so I may attack, recover or run away?
Can I work with my team?
Which class/perks/armor abilities do I need right now?

These are a few strategies that differs from one game to the next and usually no two games utilize the same strategies. Instant gratify gameplay almost guarantees the players will keep coming backing for an ego boosting feeling, which everyone on the winning side enjoys.

User avatar
Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Fri Oct 01, 2010 9:07 am

well thats the trick isnt it? finding the balance between the REAL CRYSIS, and a very gratifying rewarding addicting game, lets home Crytek UK can do it
User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Fri Oct 01, 2010 2:21 am

well thats the trick isnt it? finding the balance between the REAL CRYSIS, and a very gratifying rewarding addicting game, lets home Crytek UK can do it

I think u mean "hope"
User avatar
Terry
 
Posts: 3368
Joined: Mon Jul 09, 2007 1:21 am

Post » Fri Oct 01, 2010 10:16 am

I really hope they don't look to much to COD.

I loved the looks and feel of Crysis and Crysis warhead. It still is the latest FP shooter that has good feel en looks. It reacts like it should.

Another shooter that I still play and like is Wolfentein: ET / RTCW (it also handles like a FPS should handle). However, when they created the new Wolfenstein they obviously looked to COD. It handles, it looks and it feels like COD and that totally svcks. For some console boys that might be they way to go but real gamers.. come on.

So I really hope Crysis will not make this same mistake. The reason COD sells well has also nothing to do with the crappy handling of the game but with the good commerce around the game and the reality. (reality meaning shooting people instead of aliens)
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Fri Oct 01, 2010 9:25 am

Thanks a lot Crytek, thank you for confirming to millions that this game is heavily inspired from a low-life Call of Duty game.

That will heavily influence many people's buying decisions, and mostly towards the negative. Just like Government in France & the United States, people are starting to get fed up, and while CoD is popular, many people are starting to get really fed up with that franchise. I honestly dont see the CoD franchise going further than Black Ops or maybe one game after that.

Atleast get some inspiration from CS:S or something... That is a true bleeding heart PC game that never fails to love. :)
User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Fri Oct 01, 2010 1:23 am

Thanks a lot Crytek, thank you for confirming to millions that this game is heavily inspired from a low-life Call of Duty game.

That will heavily influence many people's buying decisions, and mostly towards the negative. Just like Government in France & the United States, people are starting to get fed up, and while CoD is popular, many people are starting to get really fed up with that franchise. I honestly dont see the CoD franchise going further than Black Ops or maybe one game after that.

At least get some inspiration from CS:S or something... That is a true bleeding heart PC game that never fails to love. :)
Try reading the article again. They were just saying they were striving for CoD's success as the #1 multi-player shooter and that they wanted to make their MP gratifying- Not that they were going to make a COD clone. If you even read a scrap of information about C2's MP, you'd see that it's about as dissimilar to CoD as a Multi-player shooter can get. Now I'm sure some of you guys are hoping the game will turn out bad.
User avatar
Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Fri Oct 01, 2010 12:44 pm

The good thing is to have a game that is unique and good, like Crysis, I think it was amazing and VERY much better then COD, i don't really care what followers / semi-gamers think... COD is VERY noob friendly, therefore it has a lot more people playing it (all the noobs can play it...) so therefor it is the most ranked because of all the people playing it, yet a lot of those people are noobs, like even young kids play it ^_^

That to me is NOT a true game ranking, put Crysis as #1 -_- IT DESERVES IT FOR GAMEPLAY AND GRAPHICS!!! and plz don't go towards COD for Crysis 2 :) keep it amazingly EPIC!!!
User avatar
SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am

Post » Fri Oct 01, 2010 11:40 am

Atleast get some inspiration from CS:S or something... That is a true bleeding heart PC game that never fails to love. :)

lol, the only good thing about CS:S is the 'modability' of the source engine
the game itself gets pretty boring after a while, i played it for about a year or more but only cause of the huge amount of user made content available, but when i changed to crysis it was a huge improvement, for instances in cs u have almost no verticality and the paths u take inside the maps are always the sames while in crysis u can go wherever u want and make ur own path
User avatar
Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Post » Fri Oct 01, 2010 8:06 am

I think a number of people are misinterpreting what was said in the article.

In multiplayer you see the numbers that they achieve and continue to achieve in terms of sales and ongoing players. We'd like to exceed what they achieve.
Here, Karl is saying that Crytek are striving to achieve the number of players that COD has. He's not at all saying that Crytek are designing Crysis 2 to be a COD clone :)

In essence, there's no way that Crysis 2 could be anything like COD for the simple inclusion of the not-so-simple Nanosuit. You all discovered how game changing that the Nanosuit was in Crysis and you're going to experience that even better in Crysis 2. You only need to have a read through some of the hands-on reviews on the game so far to see all the good things they're saying about it.

Another shooter that I still play and like is Wolfentein: ET / RTCW (it also handles like a FPS should handle)
No doubt, idTech3 was one of the greatest engines of all time (back in the day). I spent hundreds of hours in ET and absolutely loved it. Siwa Oasis, the broken wall, Field Ops, arty strike after air strike after arty strike... then, when you get bored of that, jump down and back rage them through the tunnel xD Man, i loved that game.
User avatar
willow
 
Posts: 3414
Joined: Wed Jul 26, 2006 9:43 pm

Post » Fri Oct 01, 2010 3:35 am

Meh. The whole "It has a nanosuit so it can't be like anything else cause nothing else has a nanosuit" excuse is getting very old, to be quite honest.

And yes, just because it's a commonly used excuse doesn't mean it's wrong. The nanosuit really helps enhance the gameplay in a way that CoD can't, but come on. From what we have seen, and I'll be sure to make this clear, from what we have seen, the game takes many elements from the Call of Duty franchise. There is no denying it. We got killcams that are covered up with the neat name 'streaming death' or whatever it is. There are UAVs or 'radar amplifiers'. I don't even know what the hell they are called. And why do they keep covering them up with super techy names? Just say what it is.

But hey, to be honest, I don't blame the multiplayer developers. They took successful elements of released games and made them sound cooler. And dat makes for good gaming! Good thing they didn't spend extra time trying to come up with unique ways of trying to add their plagarised content without making it so obvious. Otherwise we would have to wait for the game even longer! Whew!

And I'll bet when I play the game, it'll feel exactly like Halo. :)
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Fri Oct 01, 2010 8:02 am

We got killcams that are covered up with the neat name 'streaming death'
You don't want a killcam?

There are UAVs or 'radar amplifiers'.
You don't want a radar upgrade?

My point is, Call of Duty is the Ultimate Standard Generic FPS Game. It has guns. They shoot. Features like the killcam and UAV AREN'T CoD copyrights.
They can be in any game. The community wanted a killcam, so Crytek made one. How many ways can you make a killcam different from CoD's? It's a killcam. The player wants to see it from the shooter's perspective. The fact that Crytek added the whole follow-the-bullet-until-it-hits-your-face is great, as it retains the key features and gives it a special touch which others games don't have.

As for UAVs.... It just makes red dots appear on your minimap. Should every single game remove red-dots-on-minimaps just because CoD did it a few times?
NO.

Should we inexplicably pick up guns off the ground to fight off enemies in instant action? Or do you want to build classes, choose weapons, select attachments, activate modules, upgrade things and unlock stuff?
User avatar
Albert Wesker
 
Posts: 3499
Joined: Fri May 11, 2007 11:17 pm

Post » Fri Oct 01, 2010 6:18 am

I must agree, unlockables add an addicting motivation to the game, because it allows for balance right at the spawn
User avatar
Zach Hunter
 
Posts: 3444
Joined: Wed Aug 08, 2007 3:26 pm

Post » Fri Oct 01, 2010 8:20 am

ea says this not the studios
ea wants to detrhone activision and cod
but crysis2+bc2+moh will be more like half the sales of mw2
User avatar
hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Fri Oct 01, 2010 3:40 pm

No no Aegis. You are missing my point entirely. These things have been successful, which I have stated, but Crytek has not added that Crysis-Uniqueness to these elements.

For example, in the case of killstreaks. What would have been a cool idea would be to give users special support rewards for how they play the game. If you get 3 stealth kills, you get temporary extra cloak time. If you get 5 assists, you get a UAV. You see what I'm saying? Reward players in a refreshing way that makes the player feel like they are playing something entirely new. Give players the tools they need to play how they want. Isn't that what Crysis is all about?

And as for the killcam, I never said it was a bad thing. I never said any of these things are bad for gameplay. It's obvious they aren't. I don't care if a bullet follows all the way up to my face and has awesome blood squirting-James Bond-Kung POW effects. The developers could have taken the time to make these things TRULY unique. I don't mean unique by having the camera move to one new angle that other games haven't included.

And I'll throw in a killcam example as well. Let's say you get killed by a player. You REALLY want to know how that person killed you, but you can't figure it out. However, if you spend the extra time to try to kill that player, you can remove their 'satellite uplink' from their suit. After that, you can see their kills of you like normal.

And please don't lecture me on how neither of these ideas would work. That's not my point. I came up with these in 30 seconds.
User avatar
maya papps
 
Posts: 3468
Joined: Mon Aug 07, 2006 3:44 pm

Post » Fri Oct 01, 2010 4:52 am

If you get 5 assists, you get a UAV. There is a UAV kill streak reward that can be seen in the footage from the expo's. I can see your point in regards to more nanosuit-orientated rewards and it's a pretty good idea i think... however, not all has been revealed yet so who's to say we won't see this kind of thing in the final product? :)

And I'll throw in a killcam example as well. Let's say you get killed by a player. You REALLY want to know how that person killed you, but you can't figure it out. However, if you spend the extra time to try to kill that player, you can remove their 'satellite uplink' from their suit. After that, you can see their kills of you like normal. I don't really understand this example. Can you rephrase it?

In regards to innovation, Crytek have done this with many existing game features in their own way. Take the Crash Site game mode which is essentially King of the Hill, a very popular game mode but not many games at all feature this mode in a dynamic form. In Crash Site, the "hill" is constantly changing it's location which completely changes the way this mode is played.

What about things like mounted machine guns? Been in games since the dawn of time. But how many games have you played where you can literally rip a mounted heavy MG off it's tripod and start running around with it in your hands?

Dog tags? Well, their purpose in the gaming world is to simple keep track of who you've killed. In Crysis 2, you collect dog tags by running up to the body of the person you've killed and you collect it. How did Crytek innovate on a simple dog tag? Well, when you collect someone's dog tag in Crysis 2, it displays their rank and stats on it and it's customisable.

With regards to kill streaks, Crytek also took a slightly different stance on these. In Crysis 2, kill streaks rewards are designed around tactical planning. In other games, kill streaks reward you with more kill streaks and it becomes an all-in-brawl as to who can get a kill streak quick enough to call in something that's going to give them more kills in order to get more kill streaks. The kill streaks in Crysis 2, without making them sound 'weaker' are designed more towards a tactical advantage where you can call in an alien gunship which is a harasser more than a killer. If you're being attacked by a gunship then you and a team mate can start shooting it and it will run away to another location on the map and harass others. The owner of this reward can use this tactical advantage, knowing where his gunship is and having a pretty good idea where some distracted enemies are looking up at the sky, waiting to be killed.

Much of this information is from the GameOverCast hands-on review on Crysis 2 MP and they delve into some great detail on the game and really break it down and share their thoughts as to why it's so good and so improved. I'd definitely recommend having a listen to it: http://gameovercast.co.uk/index.php?id=news&db3=13

Crytek, by nature, experience and example, are innovators. Add to that the experience that Crytek UK has with MP games (Goldeneye 007 and TimeSplitters - two hugely popular MP games) and i think we've got a recipe for complete and utter awesomeness, come March :)

p.s; well, that ended up being much longer than i anticipated. Hope it helped/contributed!
User avatar
Sunny Under
 
Posts: 3368
Joined: Wed Apr 11, 2007 5:31 pm

Post » Fri Oct 01, 2010 10:50 am

And I'll throw in a killcam example as well. Let's say you get killed by a player. You REALLY want to know how that person killed you, but you can't figure it out. However, if you spend the extra time to try to kill that player, you can remove their 'satellite uplink' from their suit. After that, you can see their kills of you like normal. I don't really understand this example. Can you rephrase it?

What I'm basically trying to get across is that I think it would enhance gameplay more if players worked for seeing the footage that killed them instead of getting it right off the bat. I think it would be neat for players to say "Damn, that guy keeps killing me, I got to try another tactic!" And once they do kill them, have the opportunity to get a glimpse of how that player works and operates in the form of a killcam.

I think it would help add to the diverse gameplay in a way a simple killcam can't. But hey, perhaps I'm complicating things a bit too much.

Edit: Crytek needs to fix this problem with the whole quoted messages being pushed up. Thank you. :)
User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

Post » Fri Oct 01, 2010 10:08 am

i think that what he meant with the 2nd example was something like, when u pass over an enemy dead body, u could take the info that is stored inside the nanosuit, like what the player have seen and communications he made
this way u could see how he have killed u before
User avatar
Adriana Lenzo
 
Posts: 3446
Joined: Tue Apr 03, 2007 1:32 am

Next

Return to Crysis