Also, I challenge the integrity of anyone who actually claims to do this and followed through with it.
You're telling me you get 5 hours into a character, get overwhelmed by explosives or too many enemies or something, happen to die, and then go "oh well" and delete that game?
Eat [censored], noone would actually do that.
You can challenge my integrity, but you can't inpugn it. I occasionally play DID, especially after you need a little spice to liven up an old game. I'm a fairly old goat. I'm not neccessarily prone to giving into compulsive urges. If I make a decision, I stick to it, in life or games. See, to me it's a throw back to real RPGs. You know, the ones where you used dice and paper maps and stuff? I knonw many of you all probably never played pen and paper RPGs, but I never played a campaign anywhere where if you died, the GM said, Oops. Just kidding, We'll start that level over again. Some of them would rip up your character sheet. I personally feel playing DID is the closest you can get to PnP RPG greatness in a single player CRPG.
You raise a good point. May I inquire as to what happened to this unfortunate Fred fellow?
Right, said Fred, then Fred got dead.
I don't mind dead is dead in games that don't CTD a lot. This is a Gamebryo game.
This is a valid point. CTD and glitches don't count. If the enemies kill you you're dead. If crappy programming kills you, you reload.
First off, that's rediculous. Kudos to anyone with the balls to take that on.
Secondly, the difference is that you have no option to reload. I am challenging that people would claim to play a Fallout or similar game in DID, and actually resisted the temptation to just say "screw it" and reloaded it anyways.
See above. I don't make it a habit to be disingenuous. You're welcome to believe what you want, just like I'm welcome to not have to prove anything to you. Take my word or not. I could care less.
That is like playing without ever saving.
Sorry, I gave up on the whole start the game over when your dead with Super Mario Brothers
How do you handle character death in your PnP games? Or maybe you don't do PnP. Maybe that's one of the big differences between some of us older folks and the newer CRPG generation. It seems there's three generations of computer RPGamers:
A) The generation that played PnP RPGs before any CRPGs ever existed.
2) The generation that played the old style CRPGs that were text/turnbased.
III) The generation the has only played the newer style first/third person action CRPGs.
That makes the new generation, the old generation and mine: The really old farts. And to those of us that grew up playing PnP games for so many years before we even saw a CRPG, permanent character death was the norm. And we didn't even get Mario's three lives.
-Gunny out.