Just read this, that co-op is going to [censored] svck balls.
How can you actually make a horror/survival/strategy game effective by throwing in a second person, it's not possible. Anytime a second player joins they either ruin the atmosphere or they ruin the atmosphere...Then there is the 2nd player using a mic, oh dear God what a way to kill immersion.
It'll be like Res5, creepy dark alley way, BANG! A big black monster appears and will take some thinking to kill....Player-2 launches an RPG with unlimited ammo at it and kills it in 1.......
How can you actually make a horror/survival/strategy game effective by throwing in a second person, it's not possible. Anytime a second player joins they either ruin the atmosphere or they ruin the atmosphere...Then there is the 2nd player using a mic, oh dear God what a way to kill immersion.
It'll be like Res5, creepy dark alley way, BANG! A big black monster appears and will take some thinking to kill....Player-2 launches an RPG with unlimited ammo at it and kills it in 1.......

hor·ror/?h?r?r/
Noun:
- An intense feeling of fear, shock, or disgust.
- A thing causing such a feeling.
Horror games have done co-op before, and it's worked. My favorite game at the moment, Killing Floor, has co-op and it's pretty intense. As long as the game manages to pull off those "ohcrapohcrapohcrap" moments, then it's done pretty well in my opinion. It doesn't have to be jump scares and cheap tricks, just being backed into a corner with low ammunition is enough.