easy, group based. Meaning small group based content like running dungeons, exploring, helping out. All those things that made level 1 to cap fun. Why go off course at endgame and do a 180 and change the entire structure of the game for something as menial and boring as Raiding. Again less then 10% of a playerbase completes a raid encounter. And my person al Pet Peeve, scheduling to play a game is the most stupidiest gameplay ever. I play GW2, but I wouldnt call msyelf a Fan, especially considering it lacks endgame content....and no that doesnt mean it lacks raids. It means it lacks content geared to keeping players playing other then tedious grinding. The 1-180 gameplay is superb though which is why I have 6 level 80's.
I'm sorry, but your suggestion for endgame PvE content is "group based content like running dungeon, exploring, helping out" and yet GW2 has all of those exact same things (in fact that's ALL there is to do at endgame) and you say the game has no endgame? So either dungeon, exploring and helping out isn't endgame stuff? or it is?Make up your mind.
That's actually all beside the point anyways because TESO has everything you mentioned in it already, so if that's all you want then you're already happy, so how does it affect you if the game has some raiding for those people (the larger % than you think it is) that do actually enjoy it?
And exactly how is "scheduling to play a game is the most stupidiest gameplay ever" ??? Isn't that just your own personal opinion?
So because you don't like raiding, and because you think people actually organizing to play a group based video game is stupid, and because you already have everything you want, that means that other people aren't allowed to get what they would like if that's going to affect you?
Like do you even KNOW what the words "selfish" and "closed minded" mean? Because they're a perfect fit right here.
If you don't like raiding fine, but it's an undeniable fact (WoW is the proof of this) that raiding hugely extends an MMO's lifetime and keeps a good chunk of the playerbase.
FINALLY, clearly you didn't follow my earlier link and read what I asked you too so I'll simply say it here. Why can't raids be improved so that they can be fun to wider audience? Why can't they advance and evolve past what they already are?
if you never played DAoC then you could never understand and it isn't worth my effort trying to explain what Realm Pride does for community building. To this Day I look at a player from Hibernia and Midguard with much disdain and consider any Albion a Brother in arms........Realm Pride was that important and complelling in that game and the majority of hardcoe DAoC vets will agree.
Except this isn't supposed to be DAoC 2 and it's not supposed to be a game primarily focused on Pvp.