Dear ZOS.......NO RAIDS!

Post » Thu Mar 21, 2013 11:41 pm

Listen the community was fairly adamant about changing faction locked and you cow-towed to their angst for keeping ESO in line with a normal Elder Scrolls single player game, which at the same time you ruined all sense of what made Realm vs Realm so good in DAoC so in essence AvA is now going to be crap.

I implore you, I beg you, I beseech you to stay true to the lore of Elder Scrolls and not implement coordinated, time consuming, boring, micro managed game play such as Raiding thereby butchering the Elder Scrolls. If you bent to the overwhelming chorus of negativity to Faction Lock then you must stick to your guns and keep Raiding out of the online version. Do not be hypocritical and bend to the will of a vocal minority who wish to turn this game into another vertical Progression based WoW clone. You kept your word and ruined PvP for all of us to stand true to the TES lore, continue to do so by refusing to implement the worst possible gaming mechanism that has no known counterpart in the single player game. PLEASE!
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Leilene Nessel
 
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Post » Thu Mar 21, 2013 7:42 am

Listen the community was fairly adamant about changing faction locked and you cow-towed to their angst for keeping ESO in line with a normal Elder Scrolls single player game, which at the same time you ruined all sense of what made Realm vs Realm so good in DAoC so in essence AvA is now going to be crap.

I implore you, I beg you, I beseech you to stay true to the lore of Elder Scrolls and not implement coordinated, time consuming, boring, micro managed game play such as Raiding thereby butchering the Elder Scrolls. If you bent to the overwhelming chorus of negativity to Faction Lock then you must stick to your guns and keep Raiding out of the online version. Do not be hypocritical and bend to the will of a vocal minority who wish to turn this game into another vertical Progression based WoW clone. You kept your word and ruined PvP for all of us to stand true to the TES lore, continue to do so by refusing to implement the worst possible gaming mechanism that has no known counterpart in the single player game. PLEASE!

First off, no. The game needs raids unless you'd rather it's a ghost town in 2 years (I bet you're a GW2 fan hey?).

Secondly, please see my post on the first post here http://www.gamesas.com/topic/1450868-dear-zos-raiding-is-a-priority-iv/ for how raiding could actually be made fun while still retaining it's purpose. Just because raiding has largely been boring and dull in past games, does not mean it has to be doomed to be like that for forever.

Also, you clearly don't understand what raiding is, why the game needs it or really just anything, especially if you think it is a "vocal minority".

This is really nothing more than flamebait.
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Amanda savory
 
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Post » Thu Mar 21, 2013 10:28 am

First off, no. The game needs raids unless you'd rather it's a ghost town in 2 years (I bet you're a GW2 fan hey?).

Secondly, please see my post on the first post here http://www.gamesas.com/topic/1450868-dear-zos-raiding-is-a-priority-iv/ for how raiding could actually be made fun while still retaining it's purpose. Just because raiding has largely been boring and dull in past games, does not mean it has to be doomed to be like that for forever.

Also, you clearly don't understand what raiding is, why the game needs it or really just anything, especially if you think it is a "vocal minority".

This is really nothing more than flamebait.

it is a vocal Minority, Less then 10% of an MMO's population that features Raiding actually complete any raid encounter. It is as niche an audience as there is in an MMO. This is not flamebait, this is fact.

What does me being or not being a GW2 fan have to do with anything? I want endgame to focus on group content and AvA, you know that activity style that is endorsed by 99% of any MMO playerbase.

I know exactly what Raiding is, I raided throughout Vanilla and BC while in WoW, having to schedule a time to play a video game is a complete dichotomy from what video gaming is supposed to be about. Reason why I quit raiding. Drama, Scheduling, loot conflicts, DKP (ROFL) and everything else about the system is horrible gameplay and takes away from community and cooperation. And don't even get me started on the elitism displayed in this small narrow minded community.
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Suzie Dalziel
 
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Post » Thu Mar 21, 2013 10:00 pm

...which at the same time you ruined all sense of what made Realm vs Realm so good in DAoC so in essence AvA is now going to be crap.

Please explain to me ONE WAY the post-50 cross-faction-zone will effect Realm vs Realm?

Dude... it's for PVE players who like PVE. You won't see ANY of the cross-faction realm players in your zone, and NONE of the Realm Vs Realm or your home faction will ever be changed or modified by it.
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Sxc-Mary
 
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Post » Thu Mar 21, 2013 9:26 pm

it is a vocal Minority, Less then 10% of an MMO's population that features Raiding actually complete any raid encounter. It is as niche an audience as there is in an MMO. This is not flamebait, this is fact.

What does me being or not being a GW2 fan have to do with anything? I want endgame to focus on group content and AvA, you know that activity style that is endorsed by 99% of any MMO playerbase.

Last time I checked raiding IS group content, and PvP isn't liked by everyone (and according to you will be crap now anyways) so if the game has NO raiding or anything even close to it, please tell me, what are all of the PvE players supposed to do for endgame? Since you clearly know so much.

And judging from your response, I assume I was correct and you ARE a GW2 fan then yes?
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Brad Johnson
 
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Post » Thu Mar 21, 2013 6:38 pm

Last time I checked raiding IS group content, and PvP isn't liked by everyone so if the game has NO raiding or anything even close to it, please tell me, what are all of the PvE players supposed to do for endgame? Since you clearly know so much.

And judging from your response, I assume I was correct and you ARE a GW2 fan then yes?

easy, group based. Meaning small group based content like running dungeons, exploring, helping out. All those things that made level 1 to cap fun. Why go off course at endgame and do a 180 and change the entire structure of the game for something as menial and boring as Raiding. Again less then 10% of a playerbase completes a raid encounter. And my person al Pet Peeve, scheduling to play a game is the most stupidiest gameplay ever. I play GW2, but I wouldnt call msyelf a Fan, especially considering it lacks endgame content....and no that doesnt mean it lacks raids. It means it lacks content geared to keeping players playing other then tedious grinding. The 1-180 gameplay is superb though which is why I have 6 level 80's.
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e.Double
 
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Post » Thu Mar 21, 2013 3:36 pm

I'm fine with raids, I'd like to see raids. What I wouldn't like to see are the typical style raids found in pretty much all other MMOs and the vertical progression they lead to.
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TASTY TRACY
 
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Post » Thu Mar 21, 2013 11:34 am

Please explain to me ONE WAY the post-50 cross-faction-zone will effect Realm vs Realm?

Dude... it's for PVE players who like PVE. You won't see ANY of the cross-faction realm players in your zone, and NONE of the Realm Vs Realm or your home faction will ever be changed or modified by it.

if you never played DAoC then you could never understand and it isn't worth my effort trying to explain what Realm Pride does for community building. To this Day I look at a player from Hibernia and Midguard with much disdain and consider any Albion a Brother in arms........Realm Pride was that important and complelling in that game and the majority of hardcoe DAoC vets will agree.
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JaNnatul Naimah
 
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Post » Thu Mar 21, 2013 9:08 pm

easy, group based. Meaning small group based content like running dungeons, exploring, helping out. All those things that made level 1 to cap fun. Why go off course at endgame and do a 180 and change the entire structure of the game for something as menial and boring as Raiding. Again less then 10% of a playerbase completes a raid encounter. And my person al Pet Peeve, scheduling to play a game is the most stupidiest gameplay ever. I play GW2, but I wouldnt call msyelf a Fan, especially considering it lacks endgame content....and no that doesnt mean it lacks raids. It means it lacks content geared to keeping players playing other then tedious grinding. The 1-180 gameplay is superb though which is why I have 6 level 80's.

I'm sorry, but your suggestion for endgame PvE content is "group based content like running dungeon, exploring, helping out" and yet GW2 has all of those exact same things (in fact that's ALL there is to do at endgame) and you say the game has no endgame? So either dungeon, exploring and helping out isn't endgame stuff? or it is?Make up your mind.

That's actually all beside the point anyways because TESO has everything you mentioned in it already, so if that's all you want then you're already happy, so how does it affect you if the game has some raiding for those people (the larger % than you think it is) that do actually enjoy it?

And exactly how is "scheduling to play a game is the most stupidiest gameplay ever" ??? Isn't that just your own personal opinion?

So because you don't like raiding, and because you think people actually organizing to play a group based video game is stupid, and because you already have everything you want, that means that other people aren't allowed to get what they would like if that's going to affect you?

Like do you even KNOW what the words "selfish" and "closed minded" mean? Because they're a perfect fit right here.

If you don't like raiding fine, but it's an undeniable fact (WoW is the proof of this) that raiding hugely extends an MMO's lifetime and keeps a good chunk of the playerbase.

FINALLY, clearly you didn't follow my earlier link and read what I asked you too so I'll simply say it here. Why can't raids be improved so that they can be fun to wider audience? Why can't they advance and evolve past what they already are?

if you never played DAoC then you could never understand and it isn't worth my effort trying to explain what Realm Pride does for community building. To this Day I look at a player from Hibernia and Midguard with much disdain and consider any Albion a Brother in arms........Realm Pride was that important and complelling in that game and the majority of hardcoe DAoC vets will agree.

Except this isn't supposed to be DAoC 2 and it's not supposed to be a game primarily focused on Pvp.
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The Time Car
 
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Post » Thu Mar 21, 2013 1:50 pm

if you never played DAoC then you could never understand and it isn't worth my effort trying to explain what Realm Pride does for community building. To this Day I look at a player from Hibernia and Midguard with much disdain and consider any Albion a Brother in arms........Realm Pride was that important and complelling in that game and the majority of hardcoe DAoC vets will agree.

...you couldn't even answer the ONE question... and resorted to an Ad-hominem response. Classy...

Realm pride you say!? Son, do you realize that the cross-faction-at-50 will actually INCREASE your faction pride, do you?

Let me explain...

You see... every faction's leveling zone is a 120/150 hour experience. That means prior to this that people... from YOUR faction... would want to leave for 240/300 hours of gameplay time in order to see the other 2/3rds of the content.

Now... they don't. You can ONLY play with YOUR FACTION in those zones. You never EVER will be able to talk to another live person from that faction.

Secondly, as I've stated, it's PVE OPTIONAL ONLY POST END-CAP. It's not required. When you get through your faction zone, you can skip right to PVP or dungeons for your progression. It's JUST there for players who want to explore the world (who make up the MAJORITY of the Elder Scroll audience, since you're a fan of talking about statistics and all...)

If it wasn't there, ES:O would probably be a major disaster in the eyes of the Elder Scroll fans.

So, lets see... your "faction pride" from DaoC is still there, and all of that is totally 100% optional... I do not see your problem.

I ask again... explain to me ONE REASON why it would cause a problem for your faction pride?
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Emily Martell
 
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Post » Thu Mar 21, 2013 8:49 pm

Why would you ask them to not include something people want if it doesn't affect your game at all? I don't care either way but it seems odd to specifically ask them to omit it.
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jessica sonny
 
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Post » Thu Mar 21, 2013 10:17 am

Why would you ask them to not include something people want if it doesn't affect your game at all? I don't care either way but it seems odd to specifically ask them to omit it.

Entitled gamers really aren't anything new to the gaming industry, although more of them do seem to be popping up. Like yourself I just don't get why he would want the devs to exclude content that may please other players when he already has everything he would like already in the game -.-
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Alexander Horton
 
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Post » Thu Mar 21, 2013 10:37 am

I'm sorry, but your suggestion for endgame PvE content is "group based content like running dungeon, exploring, helping out" and yet GW2 has all of those exact same things (in fact that's ALL there is to do at endgame) and you say the game has no endgame? So either dungeon, exploring and helping out isn't endgame stuff? or it is?Make up your mind.

That's actually all beside the point anyways because TESO has everything you mentioned in it already, so if that's all you want then you're already happy, so how does it affect you if the game has some raiding for those people (the larger % than you think it is) that do actually enjoy it?

And exactly how is "scheduling to play a game is the most stupidiest gameplay ever" ??? Isn't that just your own personal opinion?

So because you don't like raiding, and because you think people actually organizing to play a group based video game is stupid, and because you already have everything you want, that means that other people aren't allowed to get what they would like if that's going to affect you?

Like do you even KNOW what the words "selfish" and "closed minded" mean? Because they're a perfect fit right here.

If you don't like raiding fine, but it's an undeniable fact (WoW is the proof of this) that raiding hugely extends an MMO's lifetime and keeps a good chunk of the playerbase.

FINALLY, clearly you didn't follow my earlier link and read what I asked you too so I'll simply say it here. Why can't raids be improved so that they can be fun to wider audience? Why can't they advance and evolve past what they already are?



Except this isn't supposed to be DAoC 2 and it's not supposed to be a game primarily focused on Pvp.

And this isn't WoW 2.
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NAtIVe GOddess
 
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Post » Thu Mar 21, 2013 2:03 pm

And this isn't WoW 2.

And..........?????? No one wants another WoW, been there done that thanks.
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x_JeNnY_x
 
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Post » Thu Mar 21, 2013 8:13 am

Why would you ask them to not include something people want if it doesn't affect your game at all? I don't care either way but it seems odd to specifically ask them to omit it.

becasue any game that includes raiding quickly becomes the only thing the developers focus on at the expense of all other endgame models whcih have shown through many games to retain jsut as many players as Raiding.
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Sara Johanna Scenariste
 
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Post » Thu Mar 21, 2013 8:52 pm


Except this isn't supposed to be DAoC 2 and it's not supposed to be a game primarily focused on Pvp.

So far it seems pretty focused on PvP. I mean the mobs are supposed to use tactics that you'll see in PvP, there are pve dungeons in the pvp area, the buffs from the pvp elderscrolls effect the pve, thus encouraging even pve'ers to pvp.
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Brandon Wilson
 
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Post » Thu Mar 21, 2013 9:52 pm

And..........?????? No one wants another WoW, been there done that thanks.

Implement Raids and I assure you it will be.
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SWagg KId
 
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Post » Thu Mar 21, 2013 10:56 pm

So far it seems pretty focused on PvP. I mean the mobs are supposed to use tactics that you'll see in PvP, there are pve dungeons in the pvp area, the buffs from the pvp elderscrolls effect the pve, thus encouraging even pve'ers to pvp.

Of course it's "pretty focused" on PvP, that's clear to anyone, what I was getting at that the game isn't supposed to simply be a "DAoC 2" it's supposed to be, at least in part, a TES game.
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TIhIsmc L Griot
 
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Post » Thu Mar 21, 2013 9:05 pm

It don't see how people can say that raids aren't "Elder Scrolls". Hell raids weren't part of Warcraft lore also, because you know it was an RTS game first, and look at it now. Some of my most memorable moments in my MMO experience was raiding back in Vanilla through WotLK.

Yes it is true that only the top 1% of guild ever clear the top end raids, but that doesn't mean that people hate doing them. People enjoy doing things with other people that are coordinated. Even if they don't get to clear all of the content in the raid.

Like someone said Kinkerbell said, how does having raids in the game affect you in anyway? You seem to be someone who hates them. You don't need to do them at all. They have already said that you don't need to raid to get the best gear in the game, which I have a feeling is a main reason you hate raiding. If you don't like it just don't do it. Simple as that.
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Christina Trayler
 
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Post » Thu Mar 21, 2013 10:43 am

Implement Raids and I assure you it will be.

And you know this how? You are aware that there are other games besides WoW as well that have Raids right? and did you ever think that there is maybe a reason why raid content is so focused on in WoW? (although that's far from being the only area of the game that time and money are spent upon).

If you don't like raids that's fine, but don't make other people, and more importantly THE GAME suffer just because of that. To do so is just being selfish.
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abi
 
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Post » Thu Mar 21, 2013 4:12 pm

it is a vocal Minority, Less then 10% of an MMO's population that features Raiding actually complete any raid encounter. It is as niche an audience as there is in an MMO. This is not flamebait, this is fact.

What does me being or not being a GW2 fan have to do with anything? I want endgame to focus on group content and AvA, you know that activity style that is endorsed by 99% of any MMO playerbase.

I know exactly what Raiding is, I raided throughout Vanilla and BC while in WoW, having to schedule a time to play a video game is a complete dichotomy from what video gaming is supposed to be about. Reason why I quit raiding. Drama, Scheduling, loot conflicts, DKP (ROFL) and everything else about the system is horrible gameplay and takes away from community and cooperation. And don't even get me started on the elitism displayed in this small narrow minded community.


Another ridiculous foot stamping kiddie wanting the game to be all about him.....

Where are you getting this 10%...because my vast MMO experience tells me the exact opposite.....even in the most pvp centric online (EVE online) it was recently discovered that pve'rs outnumber the pvp'rs by a long way.

All i see from your posts, is "i want i want i want"...ill tell you what i and any reasonable person wants...that is for this game to succeed, and the only way to do that is to appeal to as broad a player base as possible, pve'rs make up the vast majority (in my experience) of any MMO ive ever played...even the hardcoe pvp'rs enjoy and regularly run raids, dungeons and other pve content.

Since your big on "facts", heres one for you....you dont provide decent end game pve and your game will die pretty quick, it has been tried and failed many times...no one does it now because they know it is suicide.
Anyone who cares about this or indeed any game will push for both pvp and pve content as they know this increases the likely hood of the game going the distance...but it seems you'd rather sacrifice the game for your own selfish wants..gg.
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sophie
 
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Post » Thu Mar 21, 2013 2:02 pm



becasue any game that includes raiding quickly becomes the only thing the developers focus on at the expense of all other endgame models whcih have shown through many games to retain jsut as many players as Raiding.
I just can't see them abandoning RvRvR. The entire game seems like it was based on that foundation.
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brian adkins
 
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Post » Thu Mar 21, 2013 5:11 pm

Whats the problem with having open ended zones with bosses that require lots of players to tackle. In fact encounters like the Emerald Dragons are more fun because of the Spontaneity and uncertainity that they bring.
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Ann Church
 
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Post » Thu Mar 21, 2013 6:52 pm

I feel like you started this thread as flame bait. Basically, you are campaigning for people not to have things that you personally dislike.

I don't raid, but your statistics are skewed and you are heavily biased, so I think I'm going to campaign against you.
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matt
 
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Post » Thu Mar 21, 2013 11:09 am

Whats the problem with having open ended zones with bosses that require lots of players to tackle. In fact encounters like the Emerald Dragons are more fun because of the Spontaneity and uncertainity that they bring.

What's the problem with having both?

I feel like you started this thread as flame bait. Basically, you are campaigning for people not to have things that you personally dislike.

I don't raid, but your statistics are skewed and you are heavily biased, so I think I'm going to campaign against you.

It's pure, covered in oil and gas, with a flame-thrower sitting right next to it, flame bait. Any thread that is little more than "I don't like this, so I don't want it" always is.
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Francesca
 
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