If I decline a quest, DO NOT automatically start it for me.

Post » Tue Jun 05, 2012 9:17 pm

Well well, aren't you the very definition of a Cynical Mr. I-know-how-the-World-works. Maybe in your Objectivist fantasy world giving customer feedback is the same as displaying ridiculous entitlement, but however much it might gall you, the rest of us won't be in that world any time soon.
The way this feedback is presented is what gives me the impression of an entitled child. "OH NOES BETH YOU ADD QUESTS TO MY JOURNAL FIX NOW"

At least show some respect, or perhaps be somewhat formal about it. And complain about something that actually significantly affects the game, such as Legate Rikke not talking about Legion quests, or Delphine not acknowledging that Esbern is standing right in front of her.
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Bereket Fekadu
 
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Post » Wed Jun 06, 2012 1:23 am

The way this feedback is presented is what gives me the impression of an entitled child. "OH NOES BETH YOU ADD QUESTS TO MY JOURNAL FIX NOW"

At least show some respect, or perhaps be somewhat formal about it.
It's far too late for that. Bethesda is heading in the wrong direction with this, regardless of what is being said on their forums. They do not deserve respect if they're going to ignore their consumers (the ones that actually give them useful and valuable criticism).
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Claudia Cook
 
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Post » Tue Jun 05, 2012 4:12 pm

That makes like no sense...

Dont worry there's more PC sterotypes than console sterotypes, we're just more refined human beings who dont attack people for not playing on the platform we like.
...and i know plenty of dumb people on PCs anyways...
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John N
 
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Post » Tue Jun 05, 2012 1:03 pm

A random Thalmor jerk wanted me to spy on somebody suspected of worshipping Talos. I said, "Sure I'll look into it", assuming that I could warn the guy off because he's being watched. Because who in their right mind would actually help the Thalmor, right? No. You must play this quest "straight" if you want it to go away.

:swear:
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Chloe Yarnall
 
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Post » Tue Jun 05, 2012 8:27 pm

Yeah it's sad.

Even worse is that when you pick up quests and you have around 30 active quests the journal gives usually gives you no clue as to what the quest was about - usually it just says "search xxx for yyy".

Guess it had to be dumbed down for console use.
What in the world does that have to do with "console use" you elitist [censored]. Last time I checked, the oblivion journal worked just fine on consoles and that was much more informative than the current skyrim "journal". Your ignorance is showing
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Marcus Jordan
 
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Post » Wed Jun 06, 2012 1:02 am

Just un activate it.

Cheers
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Marilú
 
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Post » Tue Jun 05, 2012 11:42 am

Just un activate it.

Cheers
Doesn't solve the problem of it still being there, just like parking your car in a garage doesn't remove it from existence.
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candice keenan
 
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Post » Wed Jun 06, 2012 1:19 am

The journal in Morrowind worked perfectly fine, and that was on the original Xbox. So no, it wasn't dumbed down for console use.

This. The Journal in MW for Xbox was the exact same as PC. So blaming the console version just makes you sound really dumb. It was a matter of choice by Bethesda.
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Umpyre Records
 
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Post » Wed Jun 06, 2012 12:29 am

SOLUTION 1: Do as I do. Say "Yes, I'll fetch your sword" ... then never do it.
It remains in your stupid little quest menu, most likely as a Miscellaneous quest... and that isn't a big deal. Maybe once you've done the rest of the entire game, you might be bored enough to go do it.... OR you might just accidentally do it while pratting around in some barrow or other.... BUT in any case... They don't send follow-up messages hounding you to get on with whatever it was. All it remains is a silly little note in your quest-log.

Sounds about right.

I really have a hard time comprehending the "how dare they FORCE this quest into my journal!" thing. Okay, so there's a note in your journal mentioning some tasks you might choose to do. That's not "forcing" you to do anything.

:shrug:



(but yes - I do wish that the quest journal entries had an option to see more info about them.)
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meghan lock
 
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Post » Tue Jun 05, 2012 5:12 pm

I know. I found it so immersion-breaking, I pulled the game disc out of my machine, and snapped it in half. Then I ground those bits up, and put them in some concrete I was laying. Notice I said immersion-breaking? That's the buzzwords us cool kids say whenever anything happens we don't like. My character doesn't have to use the potty. Ever. Immersion breaking. Game ruined. Damn you Bethesda. DAMN YOU!

Get over it. If you don't want to do the quests... just don't do the quests. It's so simple, it smacks of genius.

As always, glad to help anyone who couldn't figure this out for themselves.
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James Shaw
 
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Post » Tue Jun 05, 2012 12:49 pm

That's not "forcing" you to do anything.
Bethesda is still pushing quests on you in their supposedly "open"-world RPG. We should be able to choose when we take them, as well as when we start and finish them. The fact that they're in your journal, regardless of whether you wanted them or not, proves that Bethesda is pushing linearity in Skyrim, and that's something they've never been about (well, shouldn't be about, at this point..).
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Peter lopez
 
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Post » Tue Jun 05, 2012 6:10 pm

A random Thalmor jerk wanted me to spy on somebody suspected of worshipping Talos. I said, "Sure I'll look into it", assuming that I could warn the guy off because he's being watched. Because who in their right mind would actually help the Thalmor, right? No. You must play this quest "straight" if you want it to go away.

:swear:

Or you can simply decide not to do it.
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Hazel Sian ogden
 
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Post » Tue Jun 05, 2012 3:05 pm

Bethesda is still pushing quests on you in their supposedly "open"-world RPG. We should be able to choose when we take them, as well as when we start and finish them. The fact that they're in your journal, regardless of whether you wanted them or not, proves that Bethesda is pushing linearity in Skyrim, and that's something they've never been about (well, shouldn't be about, at this point..).

How is putting a negated quest in the journal pushing linearity? At worst, Its an extra line of dialogue in a list... Its basically just a quest referral, listing the location where you inquired about a quest. and gives you the OPTION to complete it in the future, OR skip over a line in a list. Its not annoying enough to change your emotional balance, and go online, and rant about it.
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brenden casey
 
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Post » Tue Jun 05, 2012 7:48 pm

It's pushing linearity because Bethesda is handing you things that you should be able to go out and get yourself (and no, we don't inquire.. the quests are pushed on us, with very little detail being given in the objective). They're saying, "Oh, yeah, this is such a great game.. and oh, hey, why not do this? And then do that? Oh, and that over there, too! Forget about those silly things you wanted to do.. do these!" Just like how they steer you in the direction of the in-game guilds the first chance they get. Sure, there are ways around them, but you aren't told that. You're told to do something one way, and that just happens to lead you into something else that Bethesda had planned and waiting.

We shouldn't be getting anything pushed on us, regardless of whether we can choose to go with it or not. It should be up to us if we wish to go out and find quests to do. Sure, the occasional carrier and whatnot is nice, but I like to wait before doing certain things in-game, so having a bunch of objectives in my "journal" that I remember nothing about is kind of lame and dissatisfying.
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Chantel Hopkin
 
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Post » Tue Jun 05, 2012 3:02 pm

So the new method automatically puts a quest on your quest list.

The old method automatically puts a quest in your journal.

What - exactly - is the difference, considering you *still* don't have to do the quest.
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Siidney
 
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Post » Tue Jun 05, 2012 7:41 pm

Imagine walking in on your parents doin some freaky stuff with a swing and some baby oil.

We don't always get to choose what we remember.Same with the journal.
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Eduardo Rosas
 
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Post » Wed Jun 06, 2012 2:05 am

Also, if a quest is in the quest screen, but you DO NOT have it active, it shouldn't activate on it's own. Ever. Regardless of the quest.

Example: In Whiterun, the Jarl tells me to go somewhere and do something. It's my second character and I already know what he wants, so I just accept the quest, turn it off in the quest screen, and go on my merry way. I wanted to avoid that quest and what would happen if I did it for Roleplaying reasons. So I made sure to toggle it off so that it wouldn't be active.

But noOoOoOo...I wander near the quest location, just passing by on the road and minding my own business, and BOOM! The quest title appears on my screen and the quest begins, forcing me to do it. So what if it's the Main Quest? I was told I could do anything I want, and be who I want. Well I didn't want to be who the game made me be by activating that quest!
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Alkira rose Nankivell
 
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Post » Wed Jun 06, 2012 12:34 am

The old method described, in detail, pretty much everything you needed to know about the quest.. or at least that objective.. or nothing more than subtle hints that led you on an amazing journey. It was far more realistic. And nothing was forced on you, aside from the main quest. You have to talk to the Great Houses to become the Hortator in Morrowind, sure, but you were never added to their faction because of it.

Imagine walking in on your parents doin some freaky stuff with a swing and some baby oil.

We don't always get to choose what we remember.Same with the journal.
That's different. You don't just automatically find a note in your pocket that states, "Go to school and find door," with a magical marker leading you there. Yeah, at one point you might have known why you need to find that door, but a week after first being told? Good luck.
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^~LIL B0NE5~^
 
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Post » Tue Jun 05, 2012 3:13 pm

It's pushing linearity because Bethesda is handing you things that you should be able to go out and get yourself. They're saying, "Oh, yeah, this is such a great game.. and oh, hey, why not do this? And then do that? Oh, and there over there, too! Forget about those silly things you wanted to do.. do these!"

No, theyre saying "Ok, you declined, but we'll keep you a referral that only takes one line in the list of your misc. quests, so you will always have the option to do NOW or save it for later."

Nothing about that is saying forget about what you were doing and do this quest NOW... If anything, its making sure you have more content when you finish doing all the quests YOU want to do, so you dont come on the boards and complain about how you finished the game so fast.

Its ONE line and You DONT have to do it.

I feel sorry for you if this is too much stress for you to handle because its affecting your journal leisure and OCD of digital information. :facepalm:
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[Bounty][Ben]
 
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Post » Wed Jun 06, 2012 3:24 am

It's not a referral. It's an objective that explains NOTHING AT ALL about the actual quest, WHERE YOU GOT IT or WHY YOU NEED TO COMPLETE IT. If I stumble upon an amazing fight between giants and orcs one day, talk to one of the orc survivors and be told that I need to clear a dungeon of giants to help them out, great. I'll do it if I have time.. but if I don't, and see that objective in my journal a week later, I'm going to have absolutely no idea what, or who the [censored] it was for, why it appeared in there, or if I actually wanted to do it or not.. Yeah, that's something I can thoroughly enjoy. Thanks Bethesda for such a wonderful experience.

I want to enjoy games. For me, that doesn't involve a list of vague objectives stating that I need to kill so-and-so or find whatever. It's about enjoying the game as I play it, not rushing through just so I can actually remember what the hell I'm doing.
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Chase McAbee
 
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Post » Wed Jun 06, 2012 12:36 am

@SotiCoto, Yes those are all valid solutions. However, certain people like myself (I don't know, maybe i'm in the minority?) have too high of a level of OCD for any of those solutions to be an easy fix.

It's not Bethesda's job to design a game for OCD people.
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Dan Stevens
 
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Post » Wed Jun 06, 2012 2:15 am

You can't be a pure warrior in this game and do the main quest. You HAVE to join the theves guld because you need to go past them to retrieve an old fart. Then you HAVE to join the College of Winterhold which is anti warrior. Warriors have ti bad in this game there is just no choice for them. You didn't have to join TG or MG in other games to complete the main quests it was purely optional

:facepalm:

No, you don't have to join either guild in the main quest.
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lolly13
 
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Post » Tue Jun 05, 2012 11:35 pm

It's not Bethesda's job to design a game for OCD people.
It's their job to create, and complete open-world RPGs that offer freedom and options, not restrictive action-adventures that hold your hand and lead you through the world as though you were a 3rd grader walking across the street.
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Alisha Clarke
 
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Post » Tue Jun 05, 2012 1:14 pm

It's their job to create, and complete open-world RPGs that offer freedom and options, not restrictive action-adventures that hold your hand and lead you through the world as though you were a 3rd grader walking across the street.

They are offering freedom and options. You can choose to do it, or not. But youre obsessively compulsed about ONE line in your journal, that you dont have to do, or even LOOK at... This is your own problem, and not one for Bethesda to fix... Youre why youre suffering.
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Mistress trades Melissa
 
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Post » Tue Jun 05, 2012 10:28 pm

Bethesda is still pushing quests on you in their supposedly "open"-world RPG. We should be able to choose when we take them, as well as when we start and finish them. The fact that they're in your journal, regardless of whether you wanted them or not, proves that Bethesda is pushing linearity in Skyrim, and that's something they've never been about (well, shouldn't be about, at this point..).

Quests show up in your Morrowind or Oblivion journal, whether you wanted to accept them or not.

They are actually written IN CHARACTER, saying things like "I spoke to so and so today, I should check into xyz situation"

That's way more forceful than Skyrim. Morrowind and Oblivion actually puts words into your character's mouth about his thoughts on the matter.

Oh, and there's no way to remove them from your journal without doing them.

THE QUESTS ARE OPTIONAL. NOTHING IS BEING PUSHED ON YOU. IT IS AN OBJECTIVE THAT YOU ACQUIRED, AND IT IS UP TO YOU WHETHER YOU WANT TO COMPLETE IT OR NOT, AND WHEN.

:facepalm:

I cannot believe this forum sometimes,
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Terry
 
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