Great god, I'm seriously sick of this misinformation.
NO. YOU. DID. NOT HAD ANY MORE CHOICES.
You asked about a quest in Morrowind? A new entry appeared in your journal, the quest already begun.
You couldn't decline, you couldn't be peaceful, you couldn't say something witty.
And guess what, just because it's in the journal, YOU DON'T HAVE TO FINISH IT. Oh no, somebody asked me to do something I don't want to do, even though I'm not forced in ANY WAY, I must do it because the almighty journal and the arrow in the compass says so.
No, just no.
There are as many choices about quests in Skyrim as there were in Morrowind, if you need to kill somebody you had the choice how to do it. Peaceful solution was a rarity even in Morrowind, doesn't matter if you max out your disposition with said person, if he doesn't have the scripted sequence to do something else becaue of that, it doesn't mean [censored].
You couldn't make peace with the bandits in Morrowind, you can calm them, yes (JUST LIKE IN SKYRIM) but they just stop and talk about everyday rumors, not what you actually supposed to do or whatever.
Oh and if the "no" answer doesn't appear in Skyrim? Press TAB, walk away. EASY!
Sigh. I was talking about two points there. You ignored one and called the other misinformation.
So, a bandit or evil character wouldn't give you a peaceful solution. Duh!
I can tell you many quests in Morrowind that I had to talk to a non-hostile NPC and that could lead to a peaceful solution or else. Many.
I can tell you many quests in Skyrim that all turned to bloodshed suddenly with a plot update and many that, I have to simply walk away in the end after doing much of the questline. It is not about what I do, I only walk to places and watch things triggered which I have to respond with killing or being in a position where i am expected to kill. Or it ends in an anti-climatic way because I don't advance the story in the right way writer's intended. I am either just very unlucky or Skyrim has problems in quest design. At least in Morrowind, it would tell you to "Kill X" from the start so you knew what you are up to. And it could surprise you with options. It is the other way around in Skyrim, once you are helping someone, next thing you know you have to kill them. If lucky, you can walk away. If really lucky, another option but don't expect much, it reads: "Quest failed: No quest reward for you!"
No misinformation here. Morrowind had options, not every single time off course but mostly. Questing in Morrowind was about solving problems. Recruiting, convincing, dealing with people in different ways which was up to you. You were the person who was updating the plot, it was your incentive. This is because Morrowind was
raw where Skyrim is
staged, so amazingly and throughly. So it updates the plot when you trigger things by walking around.
You walk around and BOOM: plot update -> "Kill X", yeah you can ignore it sometimes but immersion is already ruined...
But that wasn't my main point. My point was the quest and journal design in Morrowind put you one step ahead of the plot so that even if the quest was LINEAR(meaning NO CHOICES), you still have the ILLUSION of doing things on your own account.
Options + on your own account = AWESOME!
Linear + on your own account (illusion) = Meh but still immersive
Game updates plot + no options = Horrible
Game updates plot + options = Could've been good but immersion is ruined, also turn the page adventure feeling
Morrowind had directions and a journal too. But it was out of sight, it wasn't into your face. Things would get buried under pages. So it was easy to ignore those parts and become immersed. I am saying, I NEVER looked at the journal 90% of the time. When I looked, it was only for names of places and people or to remember a long lost quest. Most immersive gaming experience I know to this date. I did it all by myself, on my own account! I am still amazed by the innovation in Morrowind to this day.
If only you guys try to understand where I am coming from. Morrowind did this stuff right, maybe every other part of it was awful, perhaps all stories svcked but it did this stuff good, so good it is still ahead of its time, apparently.