Destruction magic at level 50 with no mana cost is still und

Post » Sun May 13, 2012 6:04 am

To the people who say you have to use all the other skills to be effective as a pure Mage:

Why should a mage have to spread his points and perks over 5 skills to be effective when a warrior just needs 3 (or 2 if he's doing dual wielding)?

Then there's the issue of how that hypothetical pure mage character would be better if he just dropped Destruction completely, it takes up valuable perks and leveling it makes your enemies stronger without giving you any added benefit, that means at high level destruction is WORSE THAN USELESS, IT'S ACTUALLY A HINDERANCE.

Yes THIS. TOTALLY. I dont get why mages have to invest points in those "novice destruction apprentice destruction" perks, along with all the other schools of magic, JUST TO MAKE IT VIABLE. Without those perks, it means i effectively cannot use magic at all. Its like saying warriors need to invest perks to swing their arm and attack.

And joy, there are 5 of these perks for each of the skills. Even if you only focused on 2 schools that would be 10 levels worth of perks. And thats ridiculous.

It almost seems like they couldnt think of much to fill in for the magic perks, so they decided to go with this "50% mana cost" crap.
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Farrah Barry
 
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Post » Sun May 13, 2012 3:12 am

You lost all credibility as a debater when you resorted to personal attacks like a child.
you lost stake in the argument when you started being wrong, so :vaultboy:
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krystal sowten
 
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Post » Sun May 13, 2012 5:18 am

I know for a fact that Destruction is plenty powerfull at level 43 i don't know what how your playing but you need to increase your health or armor rating or TURN DOWN THE DIFFICULTY SETTING.. Your asertion that Destruction isn't viable at higher levels is not true.
I've played the game on master setting from the beginning. I'll try and explain this to you so you can understand.

On master difficulty level, I would not spend the time it takes to cast a destruction spell because it is worthless in comparison to doing pretty much anything else. It's not that I have trouble getting through encounters. The real problem is the cost benefit of casting a destruction spell at all. They are worthless in comparison to attempting to keep your enemies CC'd or playing a very defensive game while your conjured servant and your follower terrorize the enemies.

Perhaps your problem is that your difficulty is so low that you can absolutely destroy anything in the game while you hit them for 100 damage. I don't know what your settings are at. Either way, just wait a few more levels from where you are and you will start to notice the curve closing in on you. The enemies begin to scale much higher very soon.
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lacy lake
 
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Post » Sun May 13, 2012 11:27 am

Its the best comparison he can make because Destruction doesn't get nifty +damage enchants like us warriors.

No, it's not a fair comparison at all. The only way it could be fair is if he compared the equivalent of damage and used a modified time frame for Destruction since it's damage isn't increased.

The best comparison he could have made was flat out Destruction vs One Handed. No outside factors. Keep it simple, stupid.
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kristy dunn
 
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Post » Sun May 13, 2012 7:21 pm

I want to be a glass canon
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Ice Fire
 
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Post » Sun May 13, 2012 9:38 am

Yeah, it's a sad affair - the whole Destruction magic school. The spells of each tier have different purposes... get a continuous flamethrower at first, get a nice single target spell, get an AOE, get a cloak .. .etc. They should all scale in damage as your skill progresses cause they accomplish different roles.

I tried playing a pure mage but anything than I couldn't stun with dual-casting perk that got close to me was killing me pretty quickly. So I leveled up my Smithing and Enchanting after reading the forums and now, at lvl 33 I'm a proud owner of a full set of Legendary Dragonscale Armor with 25% reduction in Destruction spells and some cool protection to the elements.... And I still feel underpowered. My whole strategy is to spam dual-casting stuns even if I don't do a whole lot of damage. Luckily I have Lydia with a nice weapon that helps out :P

Oh well... I can't wait for the construction set/kit.
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Ellie English
 
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Post » Sun May 13, 2012 6:28 am

When we are directly discussing the damage of destruction at higher levels, then a level 11 player comes in and tells everyone it's fine because he can use flames to kill things easily, it doesn't help anything.

You are completely ignorant of the situation and are unwilling to listen to reason. I don't know why that is.

Player level has nothing to do with how tough enemies are.

Confirm / deny?
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Glu Glu
 
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Post » Sun May 13, 2012 9:49 am

When did I say I want to play with one skill?

You didn't say this. No one has EVER said this. I've resigned to the fact that no matter how well you state the deficiency in the destruction skill, you WILL ALWAYS be accused of trying to get away with only leveling that skill, regardless of your character build.

Relying on destruction as a PRIMARY skill is fine. There is nothing wrong with thinking that is your primary combat skill. The game continues to let you think you're going to be okay with destruction as a primary skill, and it works just fine.

Until you hit level 45.

Then the game starts to say that destruction is useless. The kicker is that it happens gradually. Between 45 and 50, you gradually become aware that destruction is becoming less and less effective. In truth, destruction is staying exactly the same, but everything else in the world is getting stronger. It simply stops scaling too early.

This is not a problem for any other combat skill....except destruction. It is a skill with an expiry date. It should come with a sticker that says "Best before level 45", because otherwise it's misleading.
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JUan Martinez
 
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Post » Sun May 13, 2012 7:01 pm

Will peoplr shut up about this already?

Guess what, you cant base a character just on one skill. Was this a surprise to your narrow viewpoint?

PLAY THE GAME.


Yeah you can, just not destruction.

I can play a Pure 1H, 2H, Sneak, or Archer just fine, but try to play a pure destruction mage and good luck.
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kirsty williams
 
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Post » Sun May 13, 2012 12:00 pm

Player level has nothing to do with how tough enemies are.

Confirm / deny?
Deny.

The enemies scale with your level while your spells do not.
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J.P loves
 
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Post » Sun May 13, 2012 6:21 pm

You lost all credibility as a debater when you resorted to personal attacks like a child.

You lose credibility as a debater when you totally ignore the non insulting remarks.
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Amanda Leis
 
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Post » Sun May 13, 2012 10:32 am

Yes. At least that is what I happened to be playing when I noticed it. Keep in mind, I originally came to the forums to comment that I noticed magic was a little weak when I realized there were already 10 or so slimier threads on the go. After reading and testing, I realized the problem was localized to destruction at later levels, which is why I found myself falling back on melee for the tougher opponents.

It isn't a game breaker at Adept, but its a little disheartening. You might just have to fall back on another play-style when you hit 45-50.

Keep your sword handy.

Well maybe changing the settings to apprentice would even it out some more when i hit 45-50?
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Nymph
 
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Post » Sun May 13, 2012 5:38 pm

No, it's not a fair comparison at all. The only way it could be fair is if he compared the equivalent of damage and used a modified time frame for Destruction since it's damage isn't increased.

The best comparison he could have made was flat out Destruction vs One Handed. No outside factors. Keep it simple, stupid.

Regardless of how right you are, personal insults are both immature AND against forum rules. Just hope that the mods don't see any of this.
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Austin Suggs
 
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Post » Sun May 13, 2012 9:35 am

You lose credibility as a debater when you totally ignore the non insulting remarks.

No. I see the point. I'm typing out a response to someone else who said the same thing.

Long story short though, even if I had never compared it to one-handed, it's still underwhelming.
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stevie critchley
 
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Post » Sun May 13, 2012 8:06 am

hey, lvl 50 mage here playing at master difficulty and without having 0 zero cost spells enchant stacking (I do have a pretty big reduction tho, coupled with high mana pool and regen).
I enter a room full of mobs can even have 2 or so leaders in the mix, and I have all the non-leaders down by my 3rd or 4rth cast, and finish off while circling and self healing the leaders with localized aoe/single target spells.
my warrior who also isnt using the alchemy/smithing/enchanting exploit (he only has smithing) does fairly more dmg single target but he has way more trouble controlling groups of mobs and killing them all at same time.

people really need to stop using the exploit example to justify destruction being weak.... destruction is awesome tbh

please make a YT vid of this so all the whiners can l2p. Thanks.
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danni Marchant
 
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Post » Sun May 13, 2012 10:00 am

No. I see the point. I'm typing out a response to someone else who said the same thing.

Long story short though, even if I had never compared it to one-handed, it's still underwhelming.

Well, its the most flashy of all the skills! That has some merit, right? Right? :cryvaultboy:
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OJY
 
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Post » Sun May 13, 2012 7:30 pm

Well maybe changing the settings to apprentice would even it out some more when i hit 45-50?

Yes. There are a number of work around like this. Switching to melee is another one.

The problem is, low level one-handed with an enchanted sword does more damage than high level destruction with the most powerful spell.

If you have to change your difficulty slider just to keep destruction from losing its potency, that is proof right there that the skill is not scaling properly.
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Thema
 
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Post » Sun May 13, 2012 6:36 pm

The best comparison he could have made was flat out Destruction vs One Handed. No outside factors. Keep it simple, stupid.

Well friend, it seems your hostility requires that I report you. :vaultboy:
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Sheila Reyes
 
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Post » Sun May 13, 2012 6:40 am

Well, its the most flashy of all the skills! That has some merit, right? Right? :cryvaultboy:

I did enjoy feeling like a powerful sith lord while using sparks at low levels. :D
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Enie van Bied
 
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Post » Sun May 13, 2012 6:19 pm

I've played the game on master setting from the beginning. I'll try and explain this to you so you can understand.

On master difficulty level, I would not spend the time it takes to cast a destruction spell because it is worthless in comparison to doing pretty much anything else. It's not that I have trouble getting through encounters. The real problem is the cost benefit of casting a destruction spell at all. They are worthless in comparison to attempting to keep your enemies CC'd or playing a very defensive game while your conjured servant and your follower terrorize the enemies.

Perhaps your problem is that your difficulty is so low that you can absolutely destroy anything in the game while you hit them for 100 damage. I don't know what your settings are at. Either way, just wait a few more levels from where you are and you will start to notice the curve closing in on you. The enemies begin to scale much higher very soon.

That's just it though.

You guys are calling to buffs that would change the entire game, when your complaint is totally niche.

You are having trouble using destruction effectively on the hardest difficulty, above level ~40, without resorting to use of other magics to support your destruction. All the while comparing it to melee damage using hardly comparable buffs.

You understand why this is so hard for the rest of us to digest?
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Lucky Girl
 
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Post » Sun May 13, 2012 8:33 am

Man oh man. I used to like coming to the community forums! They've been reduced to 30% legitimate posts versus 70% whining and complaining posts. Haven't seen things this bad since the WoW forums. I'm going to go play Skyrim now, have fun!
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John N
 
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Post » Sun May 13, 2012 12:49 pm

itt, mages don't want destruction to scale past level 50, because they get an ego boost from saying its fine.
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Kristian Perez
 
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Post » Sun May 13, 2012 10:33 am

That's just it though.

You guys are calling to buffs that would change the entire game, when your complaint is totally niche.

You are having trouble using destruction effectively on the hardest difficulty, above level ~40, without resorting to use of other magics to support your destruction. All the while comparing it to melee damage using hardly comparable buffs.

You understand why this is so hard for the rest of us to digest?
Did you not read what I wrote? Without using other magics to support destruction?

Just move on if you are going to respond to things you don't read.


I'll bring up the second main point I have about destruction a little later.
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John N
 
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Post » Sun May 13, 2012 3:52 pm

I did enjoy feeling like a powerful sith lord while using sparks at low levels. :D

One of the Dragon Priest masks+Black Mage Hood+Nightingale set minus the Hood + Dual Shock or Shock and Glass Sword= Instant Darth Revan. :celebration:
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Tessa Mullins
 
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Post » Sun May 13, 2012 3:50 am

Mages trying to rely on destruction alone is like a warrior trying to use a weapon alone. No smithing, no armor, no blocking.
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Nicole Elocin
 
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