Destruction magic at level 50 with no mana cost is still und

Post » Sun May 13, 2012 8:46 am

Anyone who comes in here and talks about how they, a level 15-30, have amazing damage as a destruction mage needs to please exit this thread. The fact of the matter is destruction is weak. Don't come in here telling me that "In order to be a mage you need to use the other schools, herp derp". That's not the point either.

At level 50, with my destruction at 100, the 2 perks in augmented flames, with 100% mana cost reduction for destruction (all spells, including master, cost 0) using only master spells, it felt as though i was wasting my time even trying. Even with a mana cost of 0, the spells aren't worth casting. I would go fight mammoths and giants on master and would do little to no damage at all. Then I tried something. With a one-handed skill of 35, no perks in the one-handed tree, I made myself an entire set of armor to boost my one-handed. I then destroyed everything with no trouble at all.

The point is, anyone who says that destruction is fine is wrong. It's a fact that it is underpowered. A fact that is backed by numbers. Anyone can test it for themselves. The results will be the same.

I wanted to be a spell sword. Destruction in my left, one-hander in my right. But it just felt like I was wasting valuable hand space with spells... space I could fill with another sword.

I don't want destruction to be uber powerful like the god-mode that is DW 1handers, I just want it to be viable.

Edit: I'm going to go back to playing the game now. I just wanted to make my case. With so many low level mages arguing that destruction is uber, I thought someone who is well over level 50 should chime in.

Good day, and have fun discussing. I'll reply to any direct quotes tomorrow.
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Chloe Botham
 
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Post » Sun May 13, 2012 7:01 am

Anyone who comes in here and talks about how they, a level 15-30, have amazing damage as a destruction mage needs to please exit this thread. The fact of the matter is destruction is weak. Don't come in here telling me that "In order to be a mage you need to use the other schools, herp derp". That's not the point either.

At level 50, with my destruction at 100, the 2 perks in augmented flames, with 100% mana cost reduction for destruction (all spells, including master, cost 0) using only master spells, it felt as though i was wasting my time even trying. Even with a mana cost of 0, the spells aren't worth casting. I would go fight mammoths and giants on master and would do little to no damage at all. Then I tried something. With a one-handed skill of 35, no perks in the one-handed tree, I made myself an entire set of armor to boost my one-handed. I then destroyed everything with no trouble at all.

The point is, anyone who says that destruction is fine is wrong. It's a fact that it is underpowered. A fact that is backed by numbers. Anyone can test it for themselves. The results will be the same.

I wanted to be a spell sword. Destruction in my left, one-hander in my right. But if just felt like I was wasting valuable hand space with spells... space I could fill with another sword.

I don't want destruction to be uber powerful like the god-mode that is DW 1handers, I just want it to be viable.

I can see many people are used to playing MMOs here
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Eileen Collinson
 
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Post » Sun May 13, 2012 1:01 pm

"In order to be a mage you need to use the other schools, herp derp"

You asked for that one! :teehee:
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Tanya
 
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Post » Sun May 13, 2012 3:23 pm

I can see many people are used to playing MMOs here
Stop regurgitating this kind of crap. It has nothing to do with that but instead basic game balance. Balance in relation to the game (not even between combat styles) is absolutely the case.

Destruction has to rely entirely on stagger (gimmick), pets, and Destruction mana redux. No amount of restoration, illusion, or alteration changes this. They're superfluous at best. If you're relying on pets you've got to go deep in conjuration or your pets will be swallowed up quickly and they're not cheap on mana.
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Cheville Thompson
 
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Post » Sun May 13, 2012 12:09 pm

How didja get 0 mana cost for the spells? o.o Only through the perks? Cause i dont see any 100% manacost reduction perk there lol. Unless you're using enchantments.

And anyway i think the reason im still using magic is because it looks nice :)
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Scott
 
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Post » Sun May 13, 2012 7:41 am

I agree, destruction isn't very good.
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Latisha Fry
 
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Post » Sun May 13, 2012 5:39 am

I can see many people are used to playing MMOs here

Please explain. I dont get your point.


"In order to be a mage you need to use the other schools, herp derp"

You asked for that one! :teehee:

I know, I know. That just seems to be the big argument. In order to be a mage, you need to use all schools. But what if I want to team destruction with my one-handed? Not worth it.
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Trevor Bostwick
 
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Post » Sun May 13, 2012 2:40 pm

Will peoplr shut up about this already?

Guess what, you cant base a character just on one skill. Was this a surprise to your narrow viewpoint?

PLAY THE GAME.
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glot
 
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Post » Sun May 13, 2012 3:38 am

If you wanted to make a proper comparison since you're so objected to using other schools of magic, just try using one handed with NOTHING ELSE.

Tell me how far you get with those Giants then.
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Nicole Kraus
 
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Post » Sun May 13, 2012 11:18 am

Anyone who comes in here and talks about how they, a level 15-30, have amazing damage as a destruction mage needs to please exit this thread. The fact of the matter is destruction is weak. Don't come in here telling me that "In order to be a mage you need to use the other schools, herp derp". That's not the point either.

At level 50, with my destruction at 100, the 2 perks in augmented flames, with 100% mana cost reduction for destruction (all spells, including master, cost 0) using only master spells, it felt as though i was wasting my time even trying. Even with a mana cost of 0, the spells aren't worth casting. I would go fight mammoths and giants on master and would do little to no damage at all. Then I tried something. With a one-handed skill of 35, no perks in the one-handed tree, I made myself an entire set of armor to boost my one-handed. I then destroyed everything with no trouble at all.



Stopped reading here. I think it should be obvious why.
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JeSsy ArEllano
 
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Post » Sun May 13, 2012 6:34 am

Reminds me of Bioshock when the Plasmids were UP and useless.
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Hearts
 
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Post » Sun May 13, 2012 1:34 pm

Will peoplr shut up about this already?

Guess what, you cant base a character just on one skill. Was this a surprise to your narrow viewpoint?

PLAY THE GAME.

Having one of the 18 skills being completely worthless is a pretty big deal.
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Dan Endacott
 
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Post » Sun May 13, 2012 5:13 am

Having one of the 18 skills being completely worthless is a pretty big deal.

HAHAHAHA. And the pickpocket skill is really necessary right? Believe me, I've been through 2 TES game without pickpocketing ONCE.

And it's NOT completely useless, it certainly IS useful at least in the beginning of the game. I went up to level 10 by alternatively freezing and burning stuff.
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Damien Mulvenna
 
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Post » Sun May 13, 2012 2:30 pm

Stopped reading here. I think it should be obvious why.

And why is that? I used enchants to make my mana costs 0. I used enchants to boost my one-handed. Same amount of enchants. Best enchants for that skill.

If anything, this even further proves my point.
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Robert Jackson
 
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Post » Sun May 13, 2012 1:20 pm

I'm getting tired of the MMO comments.

I don't play MMOs, at all, but I feel that there may be some balance issues in the game.

Games should be balanced. Saying that it is single-player is a cop-out to avoid discussing the fact that games should be fun no matter what style you use, be it melee, stealth, or magic.

Most of the people who claim magic is overpowered are using the enchant exploit and are using one particular spell. When one spell suddenly makes an entire style overpowered, that means that the SPELL is overpowered, and it needs to be removed. The rest of the system is either fine, or borked. I feel that the magic schools outside of destruction are almost useless thanks to the fact that they eat obscene amounts of magicka, and in order to play a less pure mage, you essentially have to pour all of your points into it that you need to have somewhere else -- it doesn't matter if using magic for you is only tactical or secondary.

Making magic so restrictive makes powergaming a requirement.

When you are forced to play a game using only equipment that buffs your regen or lowers your costs, rather than other enchantments that you might find cool or useful makes the game less fun. Saying that you have to wait until you are high level in order to branch out is also bupkiss, because by and large, the game should be fun from level 1 onwards, NOT only at some point in the distant future. That sort of thought pattern IS MMO-like (given that "fun" is equatable with "raiding" levels).
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Kim Bradley
 
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Post » Sun May 13, 2012 2:27 pm

Oh yay, another destruction thread.

Yes, destruction svcks. Get over it. Use other classes/skills until Bethesda gets around to fixing it. With over 25 threads on the go, each with about 9-15 pages of posts, Bethesda cannot ignore this. Especially since its such a simple fix.

That has been established by anyone who has played a mage beyond level 45. Most people who get that far shelve destruction all together and move onto other skills. It's a waste of perks that can be better spent elsewhere.

This thread is just going to turn into another troll playground, filled with people telling you that you don't know how to play the game, and that you're an idiot for relying on destruction in the first place. They're going to do whatever they can to rile you up, and you really kind of asked for it.

Good luck.
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Kevin Jay
 
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Post » Sun May 13, 2012 11:56 am

Anyone who comes in here and talks about how they, a level 15-30, have amazing damage as a destruction mage needs to please exit this thread. The fact of the matter is destruction is weak. Don't come in here telling me that "In order to be a mage you need to use the other schools, herp derp". That's not the point either.

At level 50, with my destruction at 100, the 2 perks in augmented flames, with 100% mana cost reduction for destruction (all spells, including master, cost 0) using only master spells, it felt as though i was wasting my time even trying. Even with a mana cost of 0, the spells aren't worth casting. I would go fight mammoths and giants on master and would do little to no damage at all. Then I tried something. With a one-handed skill of 35, no perks in the one-handed tree, I made myself an entire set of armor to boost my one-handed. I then destroyed everything with no trouble at all.

The point is, anyone who says that destruction is fine is wrong. It's a fact that it is underpowered. A fact that is backed by numbers. Anyone can test it for themselves. The results will be the same.

I wanted to be a spell sword. Destruction in my left, one-hander in my right. But it just felt like I was wasting valuable hand space with spells... space I could fill with another sword.

I don't want destruction to be uber powerful like the god-mode that is DW 1handers, I just want it to be viable.

could you tell me the damage of your sword please?
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Karine laverre
 
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Post » Sun May 13, 2012 2:03 pm

HAHAHAHA. And the pickpocket skill is really necessary right? Believe me, I've been through 2 TES game without pickpocketing ONCE.

And it's NOT completely useless, it certainly IS useful at least in the beginning of the game. I went up to level 10 by alternatively freezing and burning stuff.
You're right. It's useful in the beginning of the game and useless at the end.
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Amy Siebenhaar
 
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Post » Sun May 13, 2012 7:13 am

could you tell me the damage of your sword please?

It said my damage, while both one-handers were equipped, was 422.
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Donald Richards
 
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Post » Sun May 13, 2012 12:20 pm

Will peoplr shut up about this already?

Guess what, you cant base a character just on one skill. Was this a surprise to your narrow viewpoint?

PLAY THE GAME.

People will "shut up" about it when it gets fixed. And the issue isn't that they "want to play with one skill", the issue is that destruction is completely useless at a higher level and whether you use other skills or not any pure mages are going to be incredibly ineffective compared to anything else since destruction, their main method of inflicting damage, is practically useless. I'm assuming you play a warrior or a thief so you couldn't care less, but for people like me that actually enjoy playing mages this is a pretty big deal since it is literally forcing me to play as something else.
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Hazel Sian ogden
 
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Post » Sun May 13, 2012 11:30 am

You're right. It's useful in the beginning of the game and useless at the end.
I am only level 11, I have no info about late game.
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Steeeph
 
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Post » Sun May 13, 2012 6:56 am

Making magic so restrictive makes powergaming a requirement.

When you are forced to play a game using only equipment that buffs your regen or lowers your costs, rather than other enchantments that you might find cool or useful makes the game less fun. Saying that you have to wait until you are high level in order to branch out is also bupkiss, because by and large, the game should be fun from level 1 onwards, NOT only at some point in the distant future. That sort of thought pattern IS MMO-like (given that "fun" is equatable with "raiding" levels).
This is the best way I've seen this issue put.
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Alba Casas
 
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Post » Sun May 13, 2012 6:48 pm

And why is that? I used enchants to make my mana costs 0. I used enchants to boost my one-handed. Same amount of enchants. Best enchants for that skill.

If anything, this even further proves my point.

Nothing proves your point, because your point revolves entirely around anecdotal evidence.

"I would go fight mammoths and giants on master and would do little to no damage at all"

"I then destroyed everything with no trouble at all."

etc...

Start posting numbers from both sides, and then we have an argument.
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Miss K
 
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Post » Sun May 13, 2012 5:25 pm

People will "shut up" about it when it gets fixed. And the issue isn't that they "want to play with one skill", the issue is that destruction is completely useless at a higher level and whether you use other skills or not any pure mages are useless after a certain level. I'm assuming you play a warrior or a thief so you couldn't care less, but for people like me that actually enjoy playing mages this is a pretty big deal since it literally forces me to play as something else.

Exactly. Very well said. Some of us, who are over level 50, want to use destruction.
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Ysabelle
 
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Post » Sun May 13, 2012 5:03 pm

People will "shut up" about it when it gets fixed. And the issue isn't that they "want to play with one skill", the issue is that destruction is completely useless at a higher level and whether you use other skills or not any pure mages are useless after a certain level. I'm assuming you play a warrior or a thief so you couldn't care less, but for people like me that actually enjoy playing mages this is a pretty big deal since it is literally forcing me to play as something else.
You couldn't me more wrong. I play as a quasi-pure mage. That's the problem. You people don't get it. If you play with one skil, YOU MAKE the game unbalanced.
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Alex Blacke
 
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