Destruction magic is weak, I do not care about melee.

Post » Sun May 13, 2012 10:21 pm

This will be a quick fix when the CS comes out. We'll just be able to add 6-8 new spell tomes to the game to completely rebalance 50+ lvl destruction.

I haven't hit even level 20 yet on my mage, but a friend of mine who makes a ton of videos has hit 58 already. His opinion (which I trust) is that it's a bit weak past level 40. He's shelved his pure mage for now in favor of a non-exploited assassin. It really is a more viable playstyle for now.
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Brian Newman
 
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Post » Sun May 13, 2012 3:22 pm

I made a post on a similar thread. http://www.gamesas.com/index.php?/topic/1274043-this-is-a-single-player-game-balance-does-not-matter/page__p__19283046#entry19283046

To sum it up. You have abilities that pure warrior and pure stealth characters don't have. You also have weaknesses. If it was possible to one-shot enemies, then it would be possible for enemies to one-shot you. And that would make mages OP, and then non-magic folk would complain. Of course, I'm just a level 10 battle-mage, so perhaps I don't understand the problem as well as you do.
Some enemy mages can one shot you at high levels without proper +resist gear. NPCs do not have the same spell scaling as the player. Oh, and some have unlimited magicka. Heh.

Btw, if you don't have a level 40-50 mage people don't really understand the problem. Destruction magic does not keep pace.
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Sammygirl
 
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Post » Sun May 13, 2012 1:49 pm

I have to laugh at you for this, I personally am a level 58 mage, with most of my magic based skills mastered, conjuration, destruction, illusion and restoration, the rest of between 70-80 and my melee and armor skills together with crafting skills are barely touched, and I have to say there is nothing quite like perma summoning 2 storm atronachs (actual spell is called Storm Thrall) and destroying dragons with my own spells as my summons take care of everything else around me, and people say mages are underpowered, pretty funny considering my mage has the power to sneeze at most mobs and kill them.

currently wearing the archmages robe's, circlet of peerless destruction, amulet of peerless conjuration, ring of peerless restoration and some boots and gloves that increase my sneaking and lockpicking.
Nobody is complaining about conjuration. Conjuration is fine, maybe borderline OP with the double summoning perk.

Destruction is the problem.
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alicia hillier
 
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Post » Sun May 13, 2012 6:23 pm

Destruction is overpowerd. My level 10 mage is one hit killing bandits.


:obliviongate:





Heh, just messing around. Yeah, Destruction just needs a several more higher level damage perks, and all is well. I'll be happy when the construction set comes out and I can give myself some more levels of the destruction damage multiplier perk. In the mean time I'm going to work on my stealth for a while... and if the construction still isn't out, maybe I'll experiment with what DieBySword said and use alchemy. Glad to know there is at least one thing that can even the playing ground some, though I don't like being dependent on potions.
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Petr Jordy Zugar
 
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Post » Sun May 13, 2012 9:10 pm

Yeah, so, I do not WANT to be a utility mage, I want to be a destruction mage. I want to blow stuff up. Fireballs should do that. Why have a skill called "destruction" if you cant destroy stuff with it?

Every other character type has viable high end damage, be it melee, sneak or bow, why not mages?

Edit: Also, being overpowered at high levels is fine. It gives a sense of progression. I do think all things in this game should follow the law of diminishing returns, including the magic damage increases. I am not asking for easy mode, I am asking for destruction to function as the lore and the skill descriptions intended it too. Why can warriors be gods by end game, but mages have to run like little girls from every enemy in the game.

There are no people in this forum who says.. i dont want to be an utility warrior, i want to be a 1hand weapon warrior, with no other skills to rise.
Noone can survive with 1 raised skill..
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SWagg KId
 
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Post » Mon May 14, 2012 3:42 am

There are no people in this forum who says.. i dont want to be an utility warrior, i want to be a 1hand weapon warrior, with no other skills to rise.
Noone can survive with 1 raised skill..

Did you read the thread? Why do people keep saying this?

Destruction = Damage Skill.

1 Handed = Damage Skill.

I want destruction to be my DAMAGE skill. Like it is INTENDED to be.

Of course I need defenese that is what restoration, and alteration is for, yes I need a crafting skill, yes I could get a utility like Illusion.

Please, read what we are asking for, we do not want to play a "I only use one skill all game" build. NO ONE wants that.

We want a dps skill to be able to dps at high levels. That is all. We just want destruction to keep pace with the game.

(edit: well I guess someone might want that, but it would just be boring to play)
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candice keenan
 
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Post » Sun May 13, 2012 11:49 am

Yeah, so, I do not WANT to be a utility mage, I want to be a destruction mage.

And i want a bow to be able to turn me invisible, summon familiars, shoot fireballs, make me breathe under water, fear enemies, turn them against each other, provide me with a plethora of shields....why cant i have everything. eyeroll...

All magic abilities have insane utility...you cant really choose for that not to be a fact... the entire game is about making choices that have consequences...especially with playstyle...so if you limit yourself to magic(again with its insane utility...you give up all that up front high damage)
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Cool Man Sam
 
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Post » Sun May 13, 2012 1:32 pm

Did you read the thread? Why do people keep saying this?

Destruction = Damage Skill.

1 Handed = Damage Skill.

I want destruction to be my DAMAGE skill. Like it is INTENDED to be.

Of course I need defenese that is what restoration, and alteration is for, yes I need a crafting skill, yes I could get a utility like Illusion.

Please, read what we are asking for, we do not want to play a "I only use one skill all game" build. NO ONE wants that.

We want a dps skill to be able to dps at high levels. That is all. We just want destruction to keep pace with the game.

(edit: well I guess someone might want that, but it would just be boring to play)

It would make sense for magic to do ridiculous damage i guess if they gave up literally all the other usefulness of being a mage.

Would be similar to someone playing as a ranger saying....man i have this bow but i dont want to only rely on damage...why cant my bow heal me, turn me invisible, shoot flames, make ice traps, summon helpful familiars, make me breathe underwater, give me shields for about everything......so broken.
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Farrah Lee
 
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Post » Mon May 14, 2012 2:03 am

It would make sense for magic to do ridiculous damage i guess if they gave up literally all the other usefulness of being a mage.

Would be similar to someone playing as a ranger saying....man i have this bow but i dont want to only rely on damage...why cant my bow heal me, turn me invisible, shoot flames, make ice traps, summon helpful familiars, make me breathe underwater, give me shields for about everything......so broken.

The hell, because obviously if I have 100 destruction I am able to do all that utility stuff.

Have you looked at destruction spells? They do *1* thing. Damage.

If they are not doing damage, they are not worthwhile.

This is a skill based game, I could play a destruction sneaker with speech and pick pocket.

No utility as a mage, and worthless damage, even though destruction is supposed to be damage.

You need to get the 3 class thing out of you head. There ate 18 skills in this game, and one of them is broken end game.
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mishionary
 
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Post » Mon May 14, 2012 3:08 am

For everyone it is the same ... I want to play an Evocator-Mage because i love to summon Creatures who are fighting for me and i can give them backup. Well at least one of my summoned Vampires or Undeads can not do that much damage to slay a Dragon or high-leveld enemie. So is it underpowered too because the damage isnt high enough?

I think Bethesda did it that way to make sure that a Mage played by a Gamer is forced to use not only one "kind" of Magic. You need to combine those Magical classes to really get a powerful Mage.
.
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Victor Oropeza
 
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Post » Mon May 14, 2012 1:04 am

And i want a bow to be able to turn me invisible, summon familiars, shoot fireballs, make me breathe under water, fear enemies, turn them against each other, provide me with a plethora of shields....why cant i have everything. eyeroll...

All magic abilities have insane utility...you cant really choose for that not to be a fact... the entire game is about making choices that have consequences...especially with playstyle...so if you limit yourself to magic(again with its insane utility...you give up all that up front high damage)
I don't see how destruction mage being or rather not being the class that destroys enemies with spells corelate to the example you post. Destruction not being viable dps is like warriors 1h not being a viable dps. It would be weird to tell warriors that they have to pick up stealth and bow to fully utilize their class.
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ashleigh bryden
 
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Post » Mon May 14, 2012 1:30 am

I don't see how destruction mage being or rather not being the class that destroys enemies with spells corelate to the example you post. Destruction not being viable dps is like warriors 1h not being a viable dps. It would be weird to tell warriors that they have to pick up stealth and bow to fully utilize their class.

Again, quoting for truth.
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Blessed DIVA
 
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Post » Sun May 13, 2012 4:52 pm

I can't understand these people who are defending the way destruction is set up. They claim that mages can use other skills instead, which is somewhat true, but they ignore the fact that destruction still blows. If I wanted to be a two-handed warrior but couldn't because it didn't do any damage, the saying I should be a one-handed warrior is not the solution! Having a purely offensive based skill become useless at higher levels makes no sense. I hope Bethesda patches this quickly.
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adame
 
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Post » Sun May 13, 2012 12:15 pm

I can't understand these people who are defending the way destruction is set up. They claim that mages can use other skills instead, which is somewhat true, but they ignore the fact that destruction still blows. If I wanted to be a two-handed warrior but couldn't because it didn't do any damage, the saying I should be a one-handed warrior is not the solution! Having a purely offensive based skill become useless at higher levels makes no sense. I hope Bethesda patches this quickly.

We can all hope. Even if they do not fix it, it will be fixed by the modding community, but that only applies for us lucky enough to have PCs. I sincerely hope for a patch.
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Monika Fiolek
 
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Post » Mon May 14, 2012 3:27 am

[...]I think Bethesda did it that way to make sure that a Mage played by a Gamer is forced to use not only one "kind" of Magic. You need to combine those Magical classes to really get a powerful Mage.
.
The problem is, that you have to combine with conjuration or illusion to be effective at lvl 35+. If you go for destruction, alteration and restoration and maybe enchanting you do not only use one kind of magic. But you still have a incredibly hard time at higher levels. You are forced to use a pet of some kind. If you don't like pets you have a problem. So basicly as a pure mage either illusion or conjuration is a must have. And it shouldn't be like that. You shouldn't be forced into using pets if you don't like them.
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Wane Peters
 
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Post » Sun May 13, 2012 5:12 pm

The problem is, that you have to combine with conjuration or illusion to be effective at lvl 35+. If you go for destruction, alteration and restoration and maybe enchanting you do not only use one kind of magic. But you still have a incredibly hard time at higher levels. You are forced to use a pet of some kind. If you don't like pets you have a problem. So basicly as a pure mage either illusion or conjuration is a must have. And it shouldn't be like that. You shouldn't be forced into using pets if you don't like them.

This. A hundred times this. I am convinced more and more every day that people who defend Destruction in it's current form are just trolling. Or console gamers who are too stupid to understand the point being made in countless threads despite people explaining it in the internet equivalent of giant crayon.

Also, my sig.
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Dj Matty P
 
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Post » Mon May 14, 2012 3:34 am

The problem is, that you have to combine with conjuration or illusion to be effective at lvl 35+. If you go for destruction, alteration and restoration and maybe enchanting you do not only use one kind of magic. But you still have a incredibly hard time at higher levels. You are forced to use a pet of some kind. If you don't like pets you have a problem. So basicly as a pure mage either illusion or conjuration is a must have. And it shouldn't be like that. You shouldn't be forced into using pets if you don't like them.

And back to another point I made, what if I want a destruction user that is not a pure mage? Like a heavy armored alchemist, with a shield in one hand and a lightning bolt on the other. (That idea actually sound BA to me as I am writing now) He would be great, until level 40, where he would either need to use a sword or conjuration instead. People seem to be thinking there are only 3 builds in this game, warrior, theif, mage. This is not accurate. Destruction is a DPS skill, independent of ANY OTHER mage ability. Why should it be low damage at high level? It just makes awesome build ideas like the one above not fun to play.

And yes, I could set it on novice, but what the hell kind of fun is that? I do not want to be nearly invincible, I just want to be able to do damage at high levels.
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Elizabeth Lysons
 
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Post » Mon May 14, 2012 3:10 am

This. A hundred times this. I am convinced more and more every day that people who defend Destruction in it's current form are just trolling. Or console gamers who are too stupid to understand the point being made in countless threads despite people explaining it in the internet equivalent of giant crayon.

Also, my sig.

Your sig could not say how I am feeling better. I hope Bethesda hears this from the community.
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Sharra Llenos
 
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Post » Sun May 13, 2012 6:55 pm

[...]And back to another point I made, what if I want a destruction user that is not a pure mage? Like a heavy armored alchemist, with a shield in one hand and a lightning bolt on the other[...]
On the other side you may be a fighter with conjuration. It might be quite fun if you like pets. But while the conjuration stuff is just an option for the fighter as he can as well rely only on his hack'n'slash style it's mandatory for a pure mage. Not good, imo.

Another strange thing is, that the pets and npc's spells seem to deal a whole lot more damage then the players destruction spells.
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-__^
 
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Post » Sun May 13, 2012 3:29 pm

On the other side you may be a fighter with conjuration. It might be quite fun if you like pets. But while the conjuration stuff is just an option for the fighter as he can as well rely only on his hack'n'slash style it's mandatory for a pure mage. Not good, imo.

It really does come down to the simple fact that destruction is intended to damage. Without dps you are in for a painful playing experience. I should not be forced to get my damage from another skill when destruction by definition is a dps skill.

That would be like saying that "Restoration is worthless for heals, so you need to pick up conjuration or you are not going to be able to survive." It is silly. The skill needs to work as it was intended to.
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Sista Sila
 
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Post » Sun May 13, 2012 4:54 pm

Melee is strong ONLY cause you also focus on Smithing especially, and possibly Enchanting.

One handed or 2 handed without supplement skills is no stronger then Destruction.

What a mage needs to do, is he needs to focus on confuration and alteration together with Destruction, and he will have same results as a melee using smithing especially.

People compare destruction damage to melee damage, when almost every melee character also focuses on smithing, to increase armor but above all damage.

Destruction is FINE.

Dont also forget that you have ranged attacks. Melee needs to be in your face.
Bows is another matter entirely.

There must be a balance or magic is way too powerful.
Magic in Skyrim is already borderline overpowered if you use your schools together, as you should do.
IF they increased Destruction then a mage would not be any fun to play, as you can just run around and insta kill everything.
Whats the point in that?

I recomend you go back to world of warcraft and run in your latest season arena gear as a fire mage, against none lvl 85, if that makes you feel powerful enough.
Otherwise this game is not for you im afraid.

I have tried destruction, and its rock solid. You just need to also use the other schools of magic in conjunction, which you are supposed to.

Otherwise a one handed/destruction build would destroy everything.
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Rob Smith
 
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Post » Sun May 13, 2012 6:50 pm

s so if you use only destruction you will go up to 100 skill that is lvl 13 for your char and you will never ever level your character anymore. Mobs will scale to that lvl 13 while you will have access to master level destruction skills that deal massive damage to low level mobs while having the whole destruction tree perked (9 perks) and have 3 perks left to distibute.

I'm sorry what do you mean with "never ever level your character anymore"?
You can't? Or you just meant such a min-max-player wouldn't want to level more?
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jesse villaneda
 
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Post » Sun May 13, 2012 3:48 pm

Another strange thing is, that the pets and npc's spells seem to deal a whole lot more damage then the players destruction spells.

NPC magic is probably on the same scale as ours, the difference is that their health scales massively in comparison to the players, while a dragon can have thousands of health, players, especially mages, are probably looking at more like 300. You could go a lot higher, but it would require even more enchanting to be devoted to it. So when they hit for 100, it hits you for 1/3 your hp, when you hit for 100 you hit for 1/30th their hp.

This is just from general observe ration, but it does make sense.
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Josh Lozier
 
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Post » Sun May 13, 2012 4:31 pm

Melee is strong ONLY cause you also focus on Smithing especially, and possibly Enchanting.

One handed or 2 handed without supplement skills is no stronger then Destruction.

What a mage needs to do, is he needs to focus on confuration and alteration together with Destruction, and he will have same results as a melee using smithing especially.

People compare destruction damage to melee damage, when almost every melee character also focuses on smithing, to increase armor but above all damage.

Destruction is FINE.

Dont also forget that you have ranged attacks. Melee needs to be in your face.
Bows is another matter entirely.

There must be a balance or magic is way too powerful.
Magic in Skyrim is already borderline overpowered if you use your schools together, as you should do.
IF they increased Destruction then a mage would not be any fun to play, as you can just run around and insta kill everything.
Whats the point in that?

I recomend you go back to world of warcraft and run in your latest season arena gear as a fire mage, against none lvl 85, if that makes you feel powerful enough.
Otherwise this game is not for you im afraid.

I have tried destruction, and its rock solid. You just need to also use the other schools of magic in conjunction, which you are supposed to.

Otherwise a one handed/destruction build would destroy everything.
What level is your mage? Because if it's not 40+ your argument is completely invalid.

Btw, if 1h damage can be enhanced, why not allow enchantments on items for +destruction spell damage or a skill to improve spells like smithing does for weapons?

I find another thing destruction gets gimped on is perks. Melee can take five perks for +100% damage, destruction takes 6 perks for +50% damage, and it doesn't even apply to all destruction spells.

Okay, balanced.
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Roisan Sweeney
 
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Post » Sun May 13, 2012 12:43 pm

NPC magic is probably on the same scale as ours, the difference is that their health scales massively in comparison to the players, while a dragon can have thousands of health, players, especially mages, are probably looking at more like 300. You could go a lot higher, but it would require even more enchanting to be devoted to it. So when they hit for 100, it hits you for 1/3 your hp, when you hit for 100 you hit for 1/30th their hp.

This is just from general observe ration, but it does make sense.
NPC's actually use different spell ID's which inflict considerably more damage. This is pretty evident if you fight high level mages who can easily do 70 damage with a regular lightning bolt, or a boss npc who can do several hundred with that same spell.
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james reed
 
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