Destruction magic is weak, I do not care about melee.

Post » Sun May 13, 2012 1:36 pm

Expert lvl spells should do the same amount of damage like the legendary daderic bow without any enchants, with only 100 smithng + perks , no smithing gear or potions used.

This way mages have the same amount of damage as archers but more mobility then they have. Archers on the other side have slow time mode + x3 to sneak attack. Meele is still the most damage dealer but has its con being close ranged.
User avatar
Trent Theriot
 
Posts: 3395
Joined: Sat Oct 13, 2007 3:37 am

Post » Sun May 13, 2012 6:14 pm

so lets get this straight..your a destruction ONLY mage. you rely on playing a 600+ hour game soley on one skill??? your only tool of the trade for getting things done is a fireball? or lightning bolt? one simple button over and over and over?

...and your complaining that its too hard to play that way from lvl 40 to 50...?

do you realize how this argument truly makes you sound? have you ever tried slaying a giant with a dagger naked?

I will restate this again.

Destruction is a DPS skill. I use all the other skills.

More to the point: Go kill that giant in full armor, with you fists. That is what I am talking about.

Warrior: 1 Handed = DPS
Block and Armor = Defense

Pure Mage: Destruction = DPS
Alteration and Restoration = Defense

Since Destruction does not work well at high levels, we lose out of dps, even if we are well defended.

So, get to level 50, then go kill stuff with a iron dagger. Then you will know how we feel.
User avatar
Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Sun May 13, 2012 2:50 pm

now I agree destruction alone is somewhat not on par with other damage dealing skills and need revision. personally I'm all for spell making mods but playing the game as a mage is totally different matter. No class depends on one skill alone no matter their dealing skill is OP or not. I mean a warrior weapon damage is only OP when you "master" 3 crafting skills and a weapon skill right? same thing for armor add that up its 5 skills. If a warrior sticks to one hand alone he is going to DIE even on adept difficulty so many times skyrim is just goint to give up on this dovahkin to save their world.

that's the problem with destruction. if destruction alone is powerful enough to tackle enemy alone even before they can get to you a mage can literally cakewalk the game just with one skill. with warrior even if one hand is good it still needs armor and all other kinds of thing cause it has to be up front the enemy. give mage a ranged weapon that can own anybody? that's what I call broken.

It's like this. If I give warrior shield perks and armor perks and smithing perks in addition to his 1h perks ... he will roflstomp everything. If I give mage armor and shield and enchantment perks in addition to his destro perks, he will be weak. So I have to give him a bit of conjuration ... but if I do that, I don't need destro, since conjuration will kill stuff regardless.

tl;dr If you are a mage, do conjuration. If you want own dps, even as mage, it's better to go melee or archery.
User avatar
maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

Post » Sun May 13, 2012 7:38 pm

I would fix it, but the damn creation kit isn't out yet. So many dungeons are inaccessible to me due to the ridiculously powerful bosses, and frankly kiting backwards down hallways frantically trying to regenerate magica really doesn't make for a fun game, which svcks because I don't really want to start a new character right now. Especially since with a stealth character I could easily one-shot that same boss with a dagger.

xD I hear you. Bandit with a suffix and 2h weapon ... kite kite kite kite kite kite kite kite kite kite oh a mistake ... ONE SHOT POWER ATTACK :)
User avatar
Guinevere Wood
 
Posts: 3368
Joined: Mon Dec 04, 2006 3:06 pm

Post » Mon May 14, 2012 4:23 am

It's like this. If I give warrior shield perks and armor perks and smithing perks in addition to his 1h perks ... he will roflstomp everything. If I give mage armor and shield and enchantment perks in addition to his destro perks, he will be weak. So I have to give him a bit of conjuration ... but if I do that, I don't need destro, since conjuration will kill stuff regardless.

tl;dr If you are a mage, do conjuration. If you want own dps, even as mage, it's better to go melee or archery.

Truth, if destro does not destroy, it has no purpose. Again, making this a 17 skill game rather than a 18.
User avatar
Robert Bindley
 
Posts: 3474
Joined: Fri Aug 03, 2007 5:31 pm

Post » Sun May 13, 2012 11:33 pm

I will restate this again.

Destruction is a DPS skill. I use all the other skills.

More to the point: Go kill that giant in full armor, with you fists. That is what I am talking about.

Warrior: 1 Handed = DPS
Block and Armor = Defense

Pure Mage: Destruction = DPS
Alteration and Restoration = Defense

Since Destruction does not work well at high levels, we lose out of dps, even if we are well defended.

So, get to level 50, then go kill stuff with a iron dagger. Then you will know how we feel.


I believe that a fireball that does 50 damage, dual cast creates 100 damage.. throw in the perk that adds 50% damage extra.. thats 150 dmg so far.. add in the destruction buffs thats at least 4 items up to 25% damage increase each. 150 dmg + another 100% and thats 250 damage per dualcast and thats only from an adept spell.... how many swords can create 250 damage per seconds?
User avatar
willow
 
Posts: 3414
Joined: Wed Jul 26, 2006 9:43 pm

Post » Mon May 14, 2012 1:58 am

I believe that a fireball that does 50 damage, dual cast creates 100 damage.. throw in the perk that adds 50% damage extra.. thats 150 dmg so far.. add in the destruction buffs thats at least 4 items up to 25% damage increase each. 150 dmg + another 100% and thats 250 damage per dualcast and thats only from an adept spell.... how many swords can create 250 damage per seconds?

there are no items that increse damage of magic only reduce the mana cost. Plus 150 dmg x 100% damage increse is 300 dmg
You can make a sword hit 2,7k a swing that takes the same time to swing as to cast a spell.
User avatar
Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

Post » Mon May 14, 2012 1:20 am

Wizards are super powerful at the end, but magic isn't super-damaging. Mage is a utility class more than a damage class now, and mages have a ton of utility in this game. In fact they have so much utility that giving them insane damage would make them overpowered to the point of being extremely boring.

You clearly don't realize that they can do less now than ever before.
User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Sun May 13, 2012 2:04 pm

Sounds to me like there's a bunch of Mage only players that are butthurt there not top dog anymore to bad.

lol, what?

My main character is a 2H warrior, but that doesn't mean I don't want to be able to dominate with my mage like I do with my warrior.

I have only leveled my mage to 7, but if what everyone is saying is true, I will not enjoy the game once I get to the 30's. I don't like to run away and hide behind my creatures. If that is the intended design for pure mages, that is BAD GAME DESIGN.
User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Mon May 14, 2012 1:39 am

so lets get this straight..your a destruction ONLY mage. you rely on playing a 600+ hour game soley on one skill??? your only tool of the trade for getting things done is a fireball? or lightning bolt? one simple button over and over and over?

...and your complaining that its too hard to play that way from lvl 40 to 50...?

do you realize how this argument truly makes you sound? have you ever tried slaying a giant with a dagger naked?

I though this game was, be anyone, do anything, go anywhere?

Why do you guys act like it is a sin to use one skill the whole game? My 2H warrior would do just fine only leveling 2H, so why can't a mage do just fine only leveling Destruction?
User avatar
Janine Rose
 
Posts: 3428
Joined: Wed Feb 14, 2007 6:59 pm

Post » Sun May 13, 2012 11:32 pm

I just hit 30 with my mage and fireballs are working just fine against the frost dragons that are showing up. Maybe too well, in fact, since impact works on them. I'm not seeing why people are getting so worked up.

For the last time... hit higher levels. Anyone who comments on destruction magic, who isn't around level 50, needs to be quiet.
User avatar
Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

Post » Sun May 13, 2012 11:58 pm

but mages have to run like little girls from every enemy in the game.

Because magic is for sissies.

/thread
User avatar
Suzie Dalziel
 
Posts: 3443
Joined: Thu Jun 15, 2006 8:19 pm

Post » Sun May 13, 2012 3:04 pm

First off, I do not care if they nerf melee or not. Seriously. I do not play melee characters, why would I care if they are super human or not.

What I do care about is that since there is NO way to bump up the power of destruction magic greater then 50%, your magic quickly starts to feel like you are attempting to kill the dragons with a lighter instead of a fireball.

I love to play a wizard, and I love the trope of wizards being hard in the beginning of the game, but super powerful at the end. If I am shooting bolts of lightning out of my hands they should feel like I am shooting bolts of lightning out of my hands. When people say things like "just use conjuration" or "destruction is supposed to be used for supporting other stuff" I just get annoyed. Why? Because I want to play a freaking elemental Mage who obliterates things with ice lightning and fire.

As it is, by level 30+ my Mage character is already struggling to do enough damage to make him worthwhile or fun. By level 50 I imagine that it will be even worse, since I am already at my maximum power as a mage.

I do not care about "balancing" them with warriors, I am not a min maxer. I just want them to actually be what they are, a glass cannon. Not a glass pea shooter.


Even Gandalf used a fricken sword at times. And as far as "destruction is weak" goes, I killed a frost troll at level 8 with fire spells...and I hardly ever use magic at all. You're doing something seriously wrong
User avatar
Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

Post » Sun May 13, 2012 9:24 pm

Wait a bit longer. They do fine damage early on, but as you run into tougher enemies, they will NEVER get stronger. Enemies will get progressively higher health, and destruction magic will not keep pace.



That's just it though. This is how the elder scrolls games have worked. You can't use the same spell against all enemies and have
it do more damage. You are responsible for getting more powerful spells. Which is tougher with the removal of a spell creator, but not
impossible. You are jaded if you think you should be able to kill top level enemies with starting flames spell.

Also, your argument loses steam when every other person in these "buff magic" threads says that destruction magic is working fine
for them. It would be different if there was a general consensus, but there isn't.
User avatar
megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Sun May 13, 2012 5:40 pm

That's just it though. This is how the elder scrolls games have worked. You can't use the same spell against all enemies and have
it do more damage. You are responsible for getting more powerful spells. Which is tougher with the removal of a spell creator, but not
impossible. You are jaded if you think you should be able to kill top level enemies with starting flames spell.

Also, your argument loses steam when every other person in these "buff magic" threads says that destruction magic is working fine
for them. It would be different if there was a general consensus, but there isn't.

Man your nuts :shakehead: the starting flames piss of enemies only because they do like what 10 dmg to a 1000hp pool a sec :banghead:
The best spell can do what 100 dmg while a level appropriate non-enchanted sword can do 3-5 times that damage
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Sun May 13, 2012 8:08 pm

It's an exaggeration, fact.
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Mon May 14, 2012 3:39 am

Let's look at the ways our characters do damage.

We have, Destruction, Two-Handed, One-Handed, Archery, and Sneak.

Of those 5 main sources of dealing damage, all but Destruction (Sneak as well, but it's a buff on it's own so it does not apply and gets bonuses from Dark Brotherhood Armor) can be buffed damage wise.
Why are people complaining about it? Because while at Lv40+ Mages take a long time to kill things using their source of damage while I as a stealth character can 1 shot everything with a FREAKING IRON DAGGER at lv50+ on Master Difficulty.

We are not talking about utilizing Summons or other Magics because they are not the issue, they are not a source of Damage (though they can deal it), they are defensive.

The whole utilize every magic school argument is freaking idiotic. As a warrior are you going to be using your Shield to kill everything? No, you are going to be using your weapon, the warriors equivalent to Destruction. The problem is, their damage improves constantly, Destruction does not, once you max the damage perks your spells will never get better.

Another reason this argument is stupid is the idea of being forced to utilize other schools of magic to be effective, whereas warriors and stealth characters are not.

Warriors only need 2-3 skills to be completely overpowered: Weapon Skill of choice and Armor Skill (2), or One-Handed, Block, and Armor Skill (3)
Stealth only needs 3 skills, One-Handed, Archery, and Sneak, they don't even NEED to invest in armor. (Hell, they can get away with One-Handed/Sneak and Archery/Sneak making it only 2 skills to be overpowered)
Mages need to use EVERY magic school to be effective instead of specializing in 1-3, which is imbalanced to Warrior/Stealth.

This is broken, considering until now, in TES games Mages that rely solely on Destruction were completely viable and extremely powerful, even without creating your own spells. Now with Skyrim they make it to were they aren't even worth playing.

Just my opinion. Personally, I'm waiting for Bethesda to get off their butts and release the Creation Kit so we can enjoy mods like Midas Magic to you know, fix what Bethesda broke.
User avatar
IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm

Post » Sun May 13, 2012 1:18 pm

Mages need to use EVERY magic school to be effective instead of specializing in 1-3, which is imbalanced to Warrior/Stealth.

Couldn't have said it better my self. However, the quoted text is going to be pretty much what every borderline troll has been posting in threads ad infinitum since the first posts were made pointing out this issue. As though somehow choosing to play a mage means having to pull off minor miracles every time you fight a draugr or a bandit.
User avatar
!beef
 
Posts: 3497
Joined: Wed Aug 16, 2006 4:41 pm

Post » Mon May 14, 2012 1:45 am

[color="#00FFFF"]

Another reason this argument is stupid is the idea of being forced to utilize other schools of magic to be effective, whereas warriors and stealth characters are not.

Warriors only need 2-3 skills to be completely overpowered: Weapon Skill of choice and Armor Skill (2), or One-Handed, Block, and Armor Skill (3)
Stealth only needs 3 skills, One-Handed, Archery, and Sneak, they don't even NEED to invest in armor. (Hell, they can get away with One-Handed/Sneak and Archery/Sneak making it only 2 skills to be overpowered)
Mages need to use EVERY magic school to be effective instead of specializing in 1-3, which is imbalanced to Warrior/Stealth.




You break your entire post with this paragraph right here.

You say "Another reason this argument is stupid is the idea of being forced to utilize other schools of magic to be effective, whereas warriors and stealth characters are not."

Then you say "Warriors only need 2-3 skills to be completely overpowered" and "Stealth only needs 3 skills"


1. You say mages need to rely on magic, other than just destruction, to be good.

2. You say warriors need ~3 skills to be good.

3. You say stealth needs ~3 skills to be good.

In your own words, you say that all three playstyles need more than one skill to be effective. While trying to argue that mages shouldn't have to rely on any other skills to be effective.

How can you not make an effective mage, with one or two more types of magic in support of destruction? Your post says the very same works for stealth and warriors. So what's wrong
with mages doing the same?

I know for a fact you can make an effective end game mage without needing to use all of the spell schools. You are exaggerating.
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Sun May 13, 2012 5:22 pm

Let's look at the ways our characters do damage.

We have, Destruction, Two-Handed, One-Handed, Archery, and Sneak.

Of those 5 main sources of dealing damage, all but Destruction (Sneak as well, but it's a buff on it's own so it does not apply and gets bonuses from Dark Brotherhood Armor) can be buffed damage wise.
Why are people complaining about it? Because while at Lv40+ Mages take a long time to kill things using their source of damage while I as a stealth character can 1 shot everything with a FREAKING IRON DAGGER at lv50+ on Master Difficulty.

We are not talking about utilizing Summons or other Magics because they are not the issue, they are not a source of Damage (though they can deal it), they are defensive.

The whole utilize every magic school argument is freaking idiotic. As a warrior are you going to be using your Shield to kill everything? No, you are going to be using your weapon, the warriors equivalent to Destruction. The problem is, their damage improves constantly, Destruction does not, once you max the damage perks your spells will never get better.

Another reason this argument is stupid is the idea of being forced to utilize other schools of magic to be effective, whereas warriors and stealth characters are not.

Warriors only need 2-3 skills to be completely overpowered: Weapon Skill of choice and Armor Skill (2), or One-Handed, Block, and Armor Skill (3)
Stealth only needs 3 skills, One-Handed, Archery, and Sneak, they don't even NEED to invest in armor. (Hell, they can get away with One-Handed/Sneak and Archery/Sneak making it only 2 skills to be overpowered)
Mages need to use EVERY magic school to be effective instead of specializing in 1-3, which is imbalanced to Warrior/Stealth.

This is broken, considering until now, in TES games Mages that rely solely on Destruction were completely viable and extremely powerful, even without creating your own spells. Now with Skyrim they make it to were they aren't even worth playing.

Just my opinion. Personally, I'm waiting for Bethesda to get off their butts and release the Creation Kit so we can enjoy mods like Midas Magic to you know, fix what Bethesda broke.


I agree with most things there except that your post is physically offensive to my eyes. Screw you buddy and your light blue text.
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Sun May 13, 2012 4:21 pm

I know for a fact you can make an effective end game mage without needing to use all of the spell schools. You are exaggerating.
Can you do it with destro being the main source of damage ? It seems that without conjuration, destro is a bit screwed. On the other hand conjuration does just fine without destro.
User avatar
Javaun Thompson
 
Posts: 3397
Joined: Fri Sep 21, 2007 10:28 am

Post » Sun May 13, 2012 4:41 pm

You break your entire post with this paragraph right here.

You say "Another reason this argument is stupid is the idea of being forced to utilize other schools of magic to be effective, whereas warriors and stealth characters are not."

Then you say "Warriors only need 2-3 skills to be completely overpowered" and "Stealth only needs 3 skills"


1. You say mages need to rely on magic, other than just destruction, to be good.

2. You say warriors need ~3 skills to be good.

3. You say stealth needs ~3 skills to be good.

In your own words, you say that all three playstyles need more than one skill to be effective. While trying to argue that mages shouldn't have to rely on any other skills to be effective.

How can you not make an effective mage, with one or two more types of magic in support of destruction? Your post says the very same works for stealth and warriors. So what's wrong
with mages doing the same?

I know for a fact you can make an effective end game mage without needing to use all of the spell schools. You are exaggerating.
Missed "instead of specializing in 1-3"? As a Mage, you should (not need, SHOULD) use Offense (Destruction), Defense, (Alteration or Conjuration), and Healing (Restoration).

Now, needing to focus on skills and focusing on them are 2 different things. Warriors and Stealth only NEED to invest in a damage skill and boost the damage via enchanted gear, it's hard to take damage when you kill everything in 1 hit.

Let's look at what my Lv 56 Archer needs to survive. A bow and arrows. That's it, no summons, no armor, no potions, no spells. I shoot something, it dies, plain and simple. They will never know where I am to even attempt attacking me. Hell, for giggles I just walk up to them with an Iron Dagger and still 1 hit them.

Now my mage? I need to keep my summons up, my wards up, spam spells of choice, and still in most situations end up dying at Lv50+

So, my mage needing to focus on multiple things at once and still svck while all I need is one thing for my archer to be godly? Broken.

User avatar
Mari martnez Martinez
 
Posts: 3500
Joined: Sat Aug 11, 2007 9:39 am

Post » Sun May 13, 2012 12:30 pm

I deleted the off topic bickering. You can keep it up but I will just lock the thread again.
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Sun May 13, 2012 8:34 pm

I share in this opinion; there seems to be a bandwagon of "Destruction is under-powered because it can't keep up with a clearly broken, and heavily abusive crafting exploit!"


THIS! ^^^^

Looping enchants and alchemy leads to some insane armours and weps.
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Sun May 13, 2012 5:20 pm

The thing that I do not get is why everyone is upset at me for wanting to play a destruction mage. I love Bethesda games, and this is one of the best I have ever played. However, I also want my mage to be able to deal damage at high levels without resorting to swords.

Logic bears this out. What does more damage? A sword, or a bolt of lightning.

The lore itself bears it out as well, with destruction magic being portrayed as incredibly powerful.
User avatar
Emily Jeffs
 
Posts: 3335
Joined: Thu Nov 02, 2006 10:27 pm

PreviousNext

Return to V - Skyrim