Disappointed with Alduin

Post » Tue Jan 22, 2013 8:17 pm

OK so i Finally killed Alduin.

And boy was that a disappointment.

He was so easy! I had a much harder time getting to him than I did with Alduin himself. His little draugr army that i had to deal with could have beaten him.

3min. 3! That's all the time it took too kill him once the fight started.

Again, such a disappointment... :dry:
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Victor Oropeza
 
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Post » Wed Jan 23, 2013 3:56 am

My disappointment was the reward. Thanks for saving the entirety of the planet. Here, have this shout.
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Jack Walker
 
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Post » Tue Jan 22, 2013 10:16 pm

OK so i Finally killed Alduin.

You defeat him, you don't kill him. ;)

He'll be back again -someday.......
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OTTO
 
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Post » Tue Jan 22, 2013 1:37 pm

You defeat him, you don't kill him. :wink:

He'll be back again -someday.......

Unless the Thalmor succeed. :P
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naomi
 
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Post » Tue Jan 22, 2013 5:05 pm

Yeah, well popular video games tend to have disappointing final bosses.
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Soku Nyorah
 
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Post » Tue Jan 22, 2013 1:58 pm

While I was disappointed that Alduin was so easy to defeat, at the same time I'm glad he's not like the insane bosses from some games where you spend 15 minutes trying to not get turned into a grease stain and 5 seconds actually getting to hit the boss, then have to repeat that all over again because he regenerated to full in the interim.

It would have been a much better fight if you weren't given three invincible allies who all hit like trucks; my first character to beat him only got 3 hits in before he went down, because they'd taken off over half his health by the time she got close enough to strike. I've only fought him once since; mostly because I don't do the MQ on most characters for RP reasons but also because the fight is just, well, lame, to put it mildly.
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Dawn Porter
 
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Post » Tue Jan 22, 2013 6:28 pm

It's Dragonrend that spoiled the battle.
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Jack Walker
 
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Post » Wed Jan 23, 2013 3:52 am

Wasted potential IMO. He should have been doing a hell of a lot more damage plus his health should have been through the roof insane. But no. He's a pushover.
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Jessica Lloyd
 
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Post » Tue Jan 22, 2013 5:53 pm

He should have been noticeably larger due to his devouring of souls in Sovngarde, and Gormlaith, Hakon and the other dude basically ruin what could have been an epic battle. Sovngarde was BY FAR the best part of that whole thing, and even that could have been fleshed out more.
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oliver klosoff
 
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Post » Tue Jan 22, 2013 10:15 pm

Alduin should be a multi-stage boss that grows increasingly powerful as you fight him. He should have called all dragons to attack around Skyrim at the same time to give the player something of a time limit to defeat him. The longer you take fighting Alduin the more people die.
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Kate Schofield
 
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Post » Tue Jan 22, 2013 10:29 pm

Alduin should be a multi-stage boss that grows increasingly powerful as you fight him. He should have called all dragons to attack around Skyrim at the same time to give the player something of a time limit to defeat him. The longer you take fighting Alduin the more people die.
I can see the long list of complaints now. That would end worse than the Dawnguard attacks did, people would complain quest givers died and all that jazz.
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ImmaTakeYour
 
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Post » Tue Jan 22, 2013 5:01 pm

I can see the long list of complaints now. That would end worse than the Dawnguard attacks did, people would complain quest givers died and all that jazz.
Since it would happen entirely off-screen, no quest givers would need to die. I'm more thinking about killing a few irrelevant characters like town beggars, wives and that, the main focus being burning farms, lodges and buildings.
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Franko AlVarado
 
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Post » Wed Jan 23, 2013 3:38 am

I'd let quest-givers die if the attacks were permitted to continue, since not dealing with the dragon menace should have major consequences. Any complaints as a result of this being possible would be entirely the fault of the player, for not taking care of business in a timely manner. Besides, when (or even if) the dragon attacks start is entirely at the discretion of the player to begin with, so any complaints related thereto that do not involve obvious errors are of dubious merit.
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Alberto Aguilera
 
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Post » Tue Jan 22, 2013 12:51 pm

I'd let quest-givers die if the attacks were permitted to continue, since not dealing with the dragon menace should have major consequences.

The attacks continue after Alduin is defeated, anyhow :shrug:

I installed a mod to correct this inconvenience.
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Laura-Lee Gerwing
 
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Post » Tue Jan 22, 2013 5:55 pm

The attacks continue after Alduin is defeated, anyhow :shrug:

I installed a mod to correct this inconvenience.

That's true, however I assumed (silly me, I know) that this was contingent on that particular issue being corrected first as otherwise it's rather pointless.
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Michelle Chau
 
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Post » Tue Jan 22, 2013 6:26 pm

Alduin's battle would have been awesome if we have to fight his army alongside him.

I wanted a glorious battle. Not a dastardly battle in which the enemy conveniently has an ultimate world ending spell in 5 turns, what is it The Last Remnant? And conveniently is invulnerable against all kinds of status effect but has all kinds of status attacks.

No, I want a battle worthy od a Dovahkiin against Alduin: a contest of the world itself, in a sense. Dragons all over Skyrim, ones that are alive and loyal anyway, should come to defend their Master. Draugrs, Dragon Priests, come back to life to defend their god.

That would've been an epic battle.

But this? Heck, 4vs1? In its weakened state, even?

The hot springs around Kynesgrove, or the tundra near Whiterun, would've made an epic battleground.

For a dragon that supposedly ends the world, Alduin is incredibly weak.
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Cathrine Jack
 
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Post » Tue Jan 22, 2013 12:58 pm

It's such a good thing TES Isn't about main quest.



Have fun with other dissapointing main quest enemies, Except Miraak... and The Ebony Warrior if you don't level up right.
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Krystina Proietti
 
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Post » Tue Jan 22, 2013 4:31 pm

Unless the Thalmor succeed. :tongue:

He'll probably show up at the very last minute just before the Thalmor can destroy everything the way they wanted to and destroys everything the way he wants to thus making it impossible for them to become the Gods they were never going to become in the first place because you can't unmake the universe without unmaking yourselves in the process.

But anyways...I have to agree that Alduin was a very disappointing boss to fight against.
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naana
 
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Post » Tue Jan 22, 2013 3:14 pm

Since it would happen entirely off-screen, no quest givers would need to die. I'm more thinking about killing a few irrelevant characters like town beggars, wives and that, the main focus being burning farms, lodges and buildings.

I don't think you realize how many people would just never do the final battle.
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Amanda Leis
 
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Post » Tue Jan 22, 2013 7:25 pm

Huge let down, yeah. :down: Thankfully there was plenty of game left for me to explore afterwards.
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tiffany Royal
 
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Post » Tue Jan 22, 2013 4:29 pm

Even turning the difficulty up to Master I was still able to kill him in like 5 minutes. I had a harder time with Harkon than i did Alduin.
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Chavala
 
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Post » Tue Jan 22, 2013 3:06 pm

On adept, his flame breath could demolish my main character( though I was a much lower lvl at the at the time, and had no uber smithed/enchanted weapons or armor). What really made the battle svck was the other nord Heros. Alduin looked at me only a few times because his attention was focused on them. I feel if they weren't there, it would have been a challenging fight.
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Naazhe Perezz
 
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Post » Wed Jan 23, 2013 4:42 am

It took me days to get through the first battle with Alduin. It was on par with fighting Irenicus from Baldur's Gate 2.

But the second time, it was pretty easy. I have no clue what was going wrong there...
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Ashley Campos
 
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Post » Tue Jan 22, 2013 7:21 pm

When I realised the game wouldn't let me defeat him the first time, the whole MQ went downhill from there.
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Umpyre Records
 
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Post » Tue Jan 22, 2013 10:55 pm

It took me days to get through the first battle with Alduin. It was on par with fighting Irenicus from Baldur's Gate 2.

But the second time, it was pretty easy. I have no clue what was going wrong there...

The first battle is actually rigged, as Alduin has a special ability, for that fight only, that greatly reduces damage taken. Unless you're using ridiculous high-end weapons that just power through his protection, the fight turns into a slog as a result.

This is separate from his default invincibility, which gets completely stripped by Dragonrend.
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Benji
 
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