Dishonored DLC [merged topics]

Post » Sun Oct 28, 2012 10:43 am

I'd like to know if there's DLC on the way. I want more, this game was too short,(for how good it was) and I've replayed it 6 times now and completed EVERY achievement, and explored just about every path I could find (A different path each time) and want more. Just a suggestion: Make more missions like the Lady Boyle mission, Hitman in first person is awesome.
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Kit Marsden
 
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Post » Sun Oct 28, 2012 11:23 am

wasnt to short it was great took me a week to get past all the things i wanted to do, now iamon my second playthru looking for ways i missed and trying full stealtha;beit not going to good killed like 12 people that saw me and tried to slow time to getaway from them only to run into another set of enemies.
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Ashley Clifft
 
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Post » Sun Oct 28, 2012 8:52 am

I'd like to know if there's DLC on the way. I want more, this game was too short,(for how good it was) and I've replayed it 6 times now and completed EVERY achievement, and explored just about every path I could find (A different path each time) and want more. Just a suggestion: Make more missions like the Lady Boyle mission, Hitman in first person is awesome.

Well thank you for posting this... I keep making the same argument only to be told I've rushed through. The game's been out a week and a half. Any game that can be completed, by a completionist, six times in that time frame is WAY too short.
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Stat Wrecker
 
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Post » Sun Oct 28, 2012 1:13 am

I've played almost every day since release (barring when I went away for a wedding) and I'm early on my second playthrough. Maybe I just play a lot less, but I think it could pay to slow down. Read stuff. Make sure you're getting everything.
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Barbequtie
 
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Post » Sun Oct 28, 2012 9:08 am

LOL, I've read every book, note, etc. I've come across. And, granted, I do read fast (can finish an average novel in a day or two), but there's not all that much there, either. You don't get any warm up... there's no introductory lore, no in-between "things you should already know", which also makes it really difficult to *care* about what you're reading. Past my first playthrough, first *real* mission, taking Granny Rags' side quest, I realized that there's a disconnect between Corvo and his world. You can't care because you're not given anything to care about other than a cute little (daughter?) girl who you never get to become emotionally invested in. So, the books, notes, etc., despite their attempts to engage the player in the world, fail because, from the outset, the player is not given any reason TO care about the world. Furthermore, being the Royal Protector, most of this information SHOULD have been given in introductory cut scenes throughout a longer (skippable, perhaps a prescient dream state) tutorial. CORVO should have been given this knowledge, should have come with a lot of this knowledge, and the only REAL way to do that is to give the player that knowledge, as Corvo, before the game starts. Otherwise, you get what we got, a disconnected hero who reads stuff, the basics of which he should already know, as if he's reading it for the first time. Which all goes back to the game being too short.
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Kaylee Campbell
 
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Post » Sun Oct 28, 2012 2:19 am

A lot of what you just said is all a matter of opinion. I felt Dishonored had a much more engrossing and immersive world compared to most games I've played lately. It was a little short, but replayability is high enough for me that that's not too much of an issue.

Some of the best games I've ever played have been much shorter than this. Star Fox 64? Playtime isn't everything.
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Joe Alvarado
 
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Post » Sun Oct 28, 2012 7:27 am

A lot of what you just said is all a matter of opinion. I felt Dishonored had a much more engrossing and immersive world compared to most games I've played lately. It was a little short, but replayability is high enough for me that that's not too much of an issue.

Some of the best games I've ever played have been much shorter than this. Star Fox 64? Playtime isn't everything.

Of course it's opinion, it's all opinion unless your under the hood examining scripts and statements and such.

Never heard of Star Fox 64. Play time, no, is not everything. Even a short story can be art and worthy. BUT, it's not a novel, and it should never be sold as one. In fact, a novel sized anthology may contain dozens of shorts. Compartively speaking, Dishonored is a short story, or at best a very short novella, being billed and sold as a full novel, which it is not. And it's not about the price tag, it's about the meat, the content, the satisfaction. It plays like it SHOULD be MORE, contain MORE, which is even worse than not containing it at all and just being short.
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Stephy Beck
 
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Post » Sat Oct 27, 2012 10:47 pm

The game's been out a week and a half. Any game that can be completed, by a completionist, six times in that time frame is WAY too short.

You'd have to include Skyrim in the way too short bracket then. All games can be done in ridiculously short amounts of time... just saying.

Anyway, don't get me wrong, I do appreciate what your saying over the game feeling like there should be a lot more to it than what there is.That said, I think its one of those games that is so good that it wouldn't matter how much players were given it still wouldn't be enough.

As for dlc I don't quite know how they'd work it into or after the main playing as Corvo. I think it would be interesting to play a Daud... flesh things out from a different perspective. I would have liked to have seen something like that in the main game though.
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Bird
 
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Post » Sat Oct 27, 2012 10:30 pm

While the level design was fine, I was expecting see larger areas that really fleshed out the city and make it feel alive. Like seeing those moving car/trains zipping around and just more people in general.
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Liv Brown
 
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Post » Sun Oct 28, 2012 6:39 am

Well thank you for posting this... I keep making the same argument only to be told I've rushed through. The game's been out a week and a half. Any game that can be completed, by a completionist, six times in that time frame is WAY too short.

No. This isn't Elder Scrolls. There isn't some kind of minimum amount of gameplay time you're owed as a completionist. If I had wanted to, I could have completed everything in Arkham City in that time, but I don't see anybody complaining about that game and its completion time.
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Tha King o Geekz
 
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Post » Sun Oct 28, 2012 2:40 am

No. This isn't Elder Scrolls. There isn't some kind of minimum amount of gameplay time you're owed as a completionist. If I had wanted to, I could have completed everything in Arkham City in that time, but I don't see anybody complaining about that game and its completion time.

I actually haven't played Arkham (City or Asylum) so it would be pretty hard for me to say anything about completion time. ;)

It's not REALLY the time, the time is just an easily quantifiable summation. For me, it's not about really wanting more either. What it seems to be, to me, is that there are pieces missing, that half the intended game was left on the cutting room floor, and not for good reason. I'm not saying this is the case definitively, but it seems to me that some levels (and story parts) got cut or merged not as an editorial decision (or if it was editorial, then by someone who decided a too tight, too fast story was good for a slow and steady stealth emphasis game), but maybe as a dev time, deadline decision. Oh yeah, it's REALLY easy to want more of what you get, but truly that's not it. There's missing intro, missing story, missed opportunities that just about HAD to be part of the game in dev.

This isn't because I'm primarily an RPGer either, because Mafia II, GTA4 (yeah, I know), L.A. Noire, all of the adventures I've recently played have all been longer and offered more (though none have anywhere near as good ANYTHING else compared to Dishonored).
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Max Van Morrison
 
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Post » Sun Oct 28, 2012 11:40 am

Game does need DLC because it was too short. If it wasn't too short, the story would've been better told with a lot less glossing over on things.

People want DLC, you should give it to them Arkane.
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john page
 
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Post » Sun Oct 28, 2012 8:01 am

1) more interesting things to possess i feel that possession was limited there was no flying creatures you could control like flies or birds, also i felt it was stupid how you could jump or use enemy weapons while in their body
2) better weapons maybe a rifle weapon thats stronger but slower or perhaps a stun baton for non lethal melee combat (like a low level ark pilon something like a baton was shown in esmond borrows story) flash bang grenades to cause heavy distractions, perhaps a frenzy dart that causes a npc to violently try to kill whoever is near by (and in turn be attacked)
3) perhaps more free roam, be able to explore more more side quests maybe change the chaos system to have a medium (killed a small but noticable amount of people) or maybe neurtal ,high, very high, low, and very low. more endings then just a good and bad ending
4) more unique powers 2 i would like to see is the assassin verision of blink and their telekinetic pull (which looks like a reverse windblast sort of) maybe a 3rd rank of possession that lets you use the possessed npc's weapons
5) better story line, dont make the first missions involve taking down extremly important characters (ie high overseer camble is highly important there should have been a few missions small members of parilment to take down before him) maybe introduce a new enemy thats a threat to possibly even the outsider, a redeemed or more corrupt daud assassin depending on how corvo dealt with him
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Joanne Crump
 
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Post » Sun Oct 28, 2012 10:25 am

well the game was short, but if you closely see most games are of this duration only these days, took me ~35 hours for complete non-lethal "perfect" as you might put it playthrough. So in that terms the game faired okay in terms of length as compared to others. I'm purely talking about the story/side missions related to it, otherwise games like skyrim where you can keep playing on hours and hours is something different which Dishonored doesn't have looking at the plot and setting of the game. I'm very eager for more content as dlc, will be purchase on moment released.
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Sophh
 
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Post » Sun Oct 28, 2012 2:31 am

The lawyer mission could have fit right after the Pendeltons mission because it wouldn't have made too much sense story wise to delay the rescue of Emily (with the exception of Campbell).

I haven't even beat the game on my first playthrough yet but I'm hoping for a good level in the flooded district with lots of weepers.
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Laura Wilson
 
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Post » Sun Oct 28, 2012 1:13 am

The high overseer should have been like the 4th or 5th mission with a few filler missions in between, some of the oveerseers present should have been wearing their music boxes (though one is present in the work shop) to nullify corvos powers
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Miragel Ginza
 
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Post » Sun Oct 28, 2012 11:07 am

My biggest gripe would have to be the pacifist achievements and gameplay. My first playthrough was actually fun finding new ways to kill people (if a little too easy, even on very hard) My 2nd playthrough going for low chaos and pacifist achieves I found the gameplay horribly boring.

A. It's insanely easy to never enter combat if you play smart and are patient.
B. 90% of the games bone charms and rune skills relate to actually engaging in combat.
C. You're given so many different ways to kill people but half the games content relies on not doing so.

So for future DLC I'd like to see more difficulty, no more pacifist stuff (seriously, god awful boring) and more ways to kill people and be rewarded for doing so. Oh and lets GTFO of Dunwall, you list so many places in the Lore and on the maps and yet we spend the entire time in like the most depressing city in the world.
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Nymph
 
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Post » Sun Oct 28, 2012 9:56 am

They could easily base content heavily on who you let survive giving those characters minor or major roles (for example if you kill daud and your one of the assassins you are instead greeted by a unnamed assassin who gives you your mission) That in terms of story line would redeem the rather "black and white" story line that was presented (do you think the makers of dishonored actually even read these forums?)
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LuBiE LoU
 
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Post » Sun Oct 28, 2012 1:11 am

do you think the makers of dishonored actually even read these forums?

Sadly, I kinda get the impression that they're not :( I wish there was more (or any, for that matter) communication between Arkane and us post-launch, since I'm very interested in their future plans for this IP...
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Jah Allen
 
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Post » Sun Oct 28, 2012 11:29 am

I'd like to know if there's DLC on the way.

Nothing has been announced yet, but when you launch the game on PC, there is a "Downloadable Content" button on the start menu. Although perhaps that might also be used for DLC pre-order bonuses.
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loste juliana
 
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Post » Sun Oct 28, 2012 6:59 am

The game feels short because it's so good.

I want DLC now. Borderlands 2 already has 2 and XCOM is getting 2. We need more Corvo!
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Mizz.Jayy
 
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Post » Sun Oct 28, 2012 1:21 am

This is what greeted me this morning on the gamesas blog (http://www.bethblog.com/)

Great news to wake up to :smile:


Finish Dishonored, already? Completed a non-lethal playthrough, too? Congrats on being a true supernatural assassin! We recommend you continue honing your skills in preparation for the game’s upcoming game add-on content, Dunwall City Trials.

Dunwall City Trials will arrive simultaneously on PlayStation 3, PC, and Xbox 360. Details on this add-on, as well as future plans, are outlined below:

Dishonored: Dunwall City Trials, being released in December for $4.99 (or 400 Microsoft Points), will include 10 challenge maps that will test and track your combat, stealth and mobility skills. Ten distinct trials await challengers – including an arena battle against waves of enemy AI, a gravity-defying run of drop assassinations, and a race against the clock. Dunwall City Trials also features a whole new set of achievements and trophies as well as a global online leaderboard that will establish the greatest assassins for each challenge.

The second and third add-ons for Dishonored will be coming in 2013 and will each feature story-driven campaigns. Pricing on these two packs will be revealed closer to launch.

Daud, the leader of a group of supernatural assassins known as ‘The Whalers’, will be the focus of the second add-on pack, scheduled for release in early Spring 2013. Make your way through new Dunwall locales and discover Daud’s own set of weapons, powers and gadgets in this story-driven campaign. How you play and the choices you make will impact the final outcome…

Additional story details on the third add-on pack will be revealed closer to its launch next year.

Stay tuned for more details.
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SWagg KId
 
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Post » Sun Oct 28, 2012 3:38 am

Sweet! I can't wait!
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Louise Lowe
 
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Post » Sun Oct 28, 2012 6:33 am

Very cool :)

Guess I will play the first DLC a lot to become the very best on the online leaderboard :P

Look forward to the second and third DLC more though, meaty single player missions are great ^_^
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Cameron Garrod
 
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Post » Sun Oct 28, 2012 11:10 am

Cool - but I think I didn′t buy them, because I′m not a big friend of challenges like this. I prefer a story driven campaign with new missions, not just challenges.
As they said in the blog this will come with the next two expansions.
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how solid
 
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