Does anyone else think Bethesda REALLY needs to use a new en

Post » Sat May 12, 2012 10:59 am

What on Earth makes you think Bethesda isn't going to change engines when the next TES game comes out? That will be on the next platform, so naturally they'll change engines.
Oblivion was on a newer platform than Morrowind, and it used the same engine. And so did Fallout 3, NV, and Skyrim.

Bethesda will fall behind again, like they did with Redguard.
User avatar
Jerry Jr. Ortiz
 
Posts: 3457
Joined: Fri Nov 23, 2007 12:39 pm

Post » Sat May 12, 2012 1:36 pm

Bethesda will fall behind again, like they did with Redguard.

I think they learned from their mistakes in regards to redguard. (Those two words kinda sound the same!)

The biggest issue was the fact that they missed a technology window. In all fairness, a lot of people are happy with what the gamebryo creation engine can do, while it seems like only the people who are familiar with the technology (like us) want it out.

I think it'd be possible to take a year or two off to redevelop a next generation engine if Bethesda manages to publish a sustainable third party title. Maybe they'll migrate their fanbase over to the MMO Zenimax online is making and put out a single player experience when they're good and ready?
User avatar
Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Post » Sat May 12, 2012 2:52 am

...while it seems like only the people who are familiar with the technology (like us) want it out.
It's pointlessly expensive. Starting from scratch won't make it any better, or migrating to an engine already out - since most couldn't properly handle a game like Skyrim. If they reworked certain elements of their engine it'd save money, time and tutoring their staff.
I don't really understand what you all expect to be accomplished by changing engines. Graphics don't magically improve because you're on a different engine, the game won't work any differently. Not to mention modding. It'd have to be completely reworked or even thrown out. I hear modders scream for new engines the most, yet they don't realized that many engines they claim are better would strip much - if not all - of the capabilities the modding tools Beth releases give. Modulated game engines are few and far between.

Edit: Typos
User avatar
Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Sat May 12, 2012 12:50 am

I just want the stability and performance of the engine improved... it's having some serious performance and stability issues on the PS3, right now, as with Fallout 3 and it's just irritating. I'm worried the problems may carry over to a similarly-structured PS4.
User avatar
Brooke Turner
 
Posts: 3319
Joined: Wed Nov 01, 2006 11:13 am

Post » Fri May 11, 2012 10:56 pm

I do wonder what It would be like if Beth had IdSoft make them a new engine
I don't know if that'd work out as well as some people imagine. id engines may be famous (legendary, even), but they have all been for FPS's. So they're based on the level system rather than having large open spaces. It'd certainly be interesting to see how well they adapt to making something as different as a MSRPG, but I don't think Zenimax would be willing to take the gamble of spending a few years of id's time developing an engine that may or may not work well for the games Beth makes. I expect it'd work out as more profitable to just have them making what they're established as good at and use that money to licence and modify an extant engine.
User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Sat May 12, 2012 11:37 am

Yes, it would be nice to see them use a different engine. Something along the lines of *knock knock* "Hello Crytek, could we please lease your very lovely engine so we can have nice lighting and flora and fauna this time?"
User avatar
Michelle Smith
 
Posts: 3417
Joined: Wed Nov 15, 2006 2:03 am

Post » Sat May 12, 2012 10:58 am

You must not play on the ps3 version. Ok morrowind came out in 2002 , I think they started work on it during 1998- or 99
That's like saying that the Source engine is as old as the Quake engine since it uses some Quake code (or it did when Source was released, I don't know if they removed it since then)

Gamebryo/Creation isn't an old engine, it just uses an old engine architecture. There is a difference.
User avatar
Jenna Fields
 
Posts: 3396
Joined: Mon Dec 11, 2006 11:36 am

Post » Fri May 11, 2012 9:58 pm

That's like saying that the Source engine is as old as the Quake engine since it uses some Quake code (or it did when Source was released, I don't know if they removed it since then)

Gamebryo/Creation isn't an old engine, it just uses an old engine architecture. There is a difference.
EDIT: I was a bit behind the times on Nexuiz development.
User avatar
noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Sat May 12, 2012 8:44 am

http://www.skyrimnexus.com/imageshare/images/460051-1321354545.jpg
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Sat May 12, 2012 11:48 am

Three letters: Yes.
User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Sat May 12, 2012 10:28 am

http://www.skyrimnexus.com/imageshare/images/460051-1321354545.jpg

Image that has nothing to do with engines bug problems has nothing to do with engines bug problems.

And on the 360, 90% of those trees in the background wouldn't be visable because of draw distances.
User avatar
trisha punch
 
Posts: 3410
Joined: Thu Jul 13, 2006 5:38 am

Post » Sat May 12, 2012 9:43 am

Yes please. I'm sorry Bethesda, Skyrim is an amazing game but it looks like [censored] when compared to games running on engines like Frostbite 2.0, CryEngine 3 or whatever the hell Ubisoft Montreal uses.

There is a good reason Gamebryo isn't being developed any more.
Yes please. It's time to change and move up with the gaming industry. Get some guys form ID and get a new engine together. ID did built one for Rage ground up. Lets see Bethesda do it.

Let's hope the New Fallout is on the next gen. Not before it. I want to see change!
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Sat May 12, 2012 11:04 am

Image that has nothing to do with engines bug problems has nothing to do with engines bug problems.

And on the 360, 90% of those trees in the background wouldn't be visable because of draw distances.

True, but every single game engine ever created has the potential for bugs such as this.

http://www.majhost.com/gallery/RetroCorn/Misc/skyrim.jpg

And I'd argue that the glitches actually make the game better, as long as they don't actually break it.
User avatar
candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Fri May 11, 2012 11:50 pm

Speaking of which, http://www.nexuiz.com/ may not be outstanding (http://www.nexuiz.com/GFX/ScreenShots/1.jpg, http://www.nexuiz.com/GFX/ScreenShots/14.jpg, http://www.nexuiz.com/GFX/ScreenShots/2.jpg, http://www.nexuiz.com/GFX/ScreenShots/4.jpg, http://www.nexuiz.com/GFX/ScreenShots/11.jpg, https://www.youtube.com/watch?v=Fes9st_WzuE), but it is built on modified Quake code. And when I say "Quake code" I mean the first one ;).
Ah, I'm afraid not, those screens are from the CryEngine 3 version of the game. ;)

Nexuiz used to run on an engine based on the Quake engine but they licensed CryEngine last year and they've been using it since.

The Nexuiz running on DarkPlaces (a modified Quake engine) http://www.nexuiz.com/classic/5.jpg and it currently referred to as Classic Nexuiz.
User avatar
steve brewin
 
Posts: 3411
Joined: Thu Jun 21, 2007 7:17 am

Post » Sat May 12, 2012 11:08 am

Yes please. I'm sorry Bethesda, Skyrim is an amazing game but it looks like [censored] when compared to games running on engines like Frostbite 2.0, CryEngine 3 or whatever the hell Ubisoft Montreal uses.

There is a good reason Gamebryo isn't being developed any more.
Really? I think the games you mentioned try too hard to be real, while Skyrim looks incredible.

Skyrim's engine is held together with masking tape and hot glue. It's old. But does it work, yeah. There's not really another game like it, so there's not another engine that's suitable for the job. I think Bethesda did a terrific job with the graphics in Skyrim.

Gamebryo, in whatever form, is here to stay for a long time.
User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Sat May 12, 2012 12:16 am

Yeah, they should totally scrap their engine. Updating an engine is completely pointless and no other company does that, they always start from scratch. True story.
User avatar
Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am

Post » Sat May 12, 2012 6:50 am

Yeah, they should totally scrap their engine. Updating an engine is completely pointless and no other company does that, they always start from scratch. True story.
Cool Sarcasm, Bro.

If you're okay with a video game using a 14 year old engine, then that's your perogative I suppose. I think it's time for a new engine, you can't keep using the same old engine on new software and expect it to be useful for long. That's like expecting a game built like the old Fallout game and selling it on PS3 and expecting it to sell well in todays market. :shrug:
User avatar
Stacey Mason
 
Posts: 3350
Joined: Wed Nov 08, 2006 6:18 am

Post » Sat May 12, 2012 12:02 am

Ah, I'm afraid not, those screens are from the CryEngine 3 version of the game. ;)

Nexuiz used to run on an engine based on the Quake engine but they licensed CryEngine last year and they've been using it since.

The Nexuiz running on DarkPlaces (a modified Quake engine) http://www.nexuiz.com/classic/5.jpg and it currently referred to as Classic Nexuiz.
:facepalm: I knew it looked too good. Didn't pay enough attention <_<. The comparison I meant to make was this:

http://cdn.digitaltrends.com/wp-content/uploads/2011/06/quake.jpg
http://cdn.steampowered.com/v/gfx/apps/2310/0000002448.1920x1080.jpg?t=1315844939
http://www.geek.com/wp-content/uploads/2009/02/quake_tenebrae_08.jpg
http://nullsoldier.com/Website/images/q1shot024.jpg
http://www.wildbunny.co.uk/blog/wp-content/uploads/2011/04/quake1.jpg

against this:

http://www.nexuiz.com/classic/1.jpg
http://www.nexuiz.com/classic/5.jpg
http://www.nexuiz.com/classic/6.jpg
http://www.nexuiz.com/classic/7.jpg
http://www.nexuiz.com/classic/8.jpg
http://www.nexuiz.com/classic/4.jpg
http://www.nexuiz.com/classic/3.jpg

which is still not bad.
User avatar
Marcus Jordan
 
Posts: 3474
Joined: Fri Jun 29, 2007 1:16 am

Post » Fri May 11, 2012 11:58 pm

I don't really care about the graphics of Skyrim, because it doesn't matter when they don't appear.

The engine should be created from scratch again, for their next game. After they've read the PC tech issue (yes PC, not console) forums for a few months, then keep checking back each month on the first page to see what else they could be doing right. Then make their next game, for the PC, based solely on the PC and then port it to consoles afterwards. Make it so the game can use as many cores as their users have, make it so their save files won't create a memory issue and then actually be able to use large amounts of RAM instead of having it cap.
User avatar
Joe Alvarado
 
Posts: 3467
Joined: Sat Nov 24, 2007 11:13 pm

Post » Sat May 12, 2012 7:42 am

The engine should be created from scratch again, for their next game. After they've read the PC tech issue (yes PC, not console) forums for a few months, then keep checking back each month on the first page to see what else they could be doing right. Then make their next game, for the PC, based solely on the PC and then port it to consoles afterwards. Make it so the game can use as many cores as their users have, make it so their save files won't create a memory issue and then actually be able to use large amounts of RAM instead of having it cap.
Hopefully they'll finally have learnt how to do sanity- and error-checking and recovery by then, too...
User avatar
Louise Lowe
 
Posts: 3262
Joined: Fri Jul 28, 2006 9:08 am

Post » Sat May 12, 2012 9:40 am

Cool Sarcasm, Bro.

If you're okay with a video game using a 14 year old engine, then that's your perogative I suppose. I think it's time for a new engine, you can't keep using the same old engine on new software and expect it to be useful for long. That's like expecting a game built like the old Fallout game and selling it on PS3 and expecting it to sell well in todays market. :shrug:
Calling Skyrim's engine 14 years old is like calling Firefox 8 seven years old.
User avatar
Bad News Rogers
 
Posts: 3356
Joined: Fri Sep 08, 2006 8:37 am

Post » Sat May 12, 2012 12:23 am

Calling Skyrim's engine 14 years old is like calling Firefox 8 seven years old.
Or calling Windows two decades old.
User avatar
lydia nekongo
 
Posts: 3403
Joined: Wed Jul 19, 2006 1:04 pm

Post » Sat May 12, 2012 6:47 am

Calling Skyrim's engine 14 years old is like calling Firefox 8 seven years old.
Firefox 8 actually improves with it's updates. Skyrim's engine is about as new as a rusty '44 repainted new. All Skyrim's engine is maybe VERY few real improvements from what I understand.
User avatar
Amber Ably
 
Posts: 3372
Joined: Wed Aug 29, 2007 4:39 pm

Post » Sat May 12, 2012 1:45 am

Firefox 8 actually improves with it's updates. Skyrim's engine is about as new as a rusty '44 repainted new. All Skyrim's engine is maybe VERY few real improvements from what I understand.
ehh... that's debatable :P
User avatar
Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

Post » Sat May 12, 2012 12:21 pm

Or calling Windows two decades old.
It is two decades old. I'm not really sure why that would be a problem; likewise, Unix is over 40 years old, even though it's quite possible that not a single line of the original code remains. A long pedigree can be and often is seen as a good thing. In the case of Bethesda's engine, unfortunately it's 14 years' worth of accumulated bugs and kludges rather than 14 years of refinements, which I think is the problem, especially with its perception.
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

PreviousNext

Return to Othor Games