» Fri Dec 16, 2011 9:39 am
I learned when Daggerfall came out that Bethesda couldn't resist designing maps that put usefulness at the bottom of the list. Sure, the world maps are good for fast travel, and that seems to be their primary purpose, but whether its pride or something else, Bethesda just can't take anyone else's idea for a map that works and use it in their games.
(Oh, yeah, and the first time I saw it, I thought the cloud cover on the world map was their way of showing the "fog of war" hahahha)