Doom 1 & Doom 2: Changes to Nightmare! difficulty?

Post » Fri Nov 16, 2012 8:11 am

It's one thing to "dumb down" games for consoles, which I don't mind.

But it is another thing to infect consolitis to the PC version. So many PC games play like console games nowadays.
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biiibi
 
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Post » Fri Nov 16, 2012 11:47 am

Allow me to answer that with this: http://youtu.be/8Q3QDmOMnNc
Done by one amazing Norwegian named Henning Skogsto back in 2009. Done using Doom 2 v1.9 on doom2.exe (the original DOS executable) and without any cheats at all.

The exception to the rule... :biggrin:
But to be honest, leaving nightmare difficulty the way it was wouldn't have hurt anyone.
In fact, the original Doom games had a wide spread from ultra easy to brutally difficult to choose from in their difficulty settings.
Something that's missing in modern games.
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naome duncan
 
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Post » Fri Nov 16, 2012 3:16 am

It's one thing to "dumb down" games for consoles, which I don't mind.

But it is another thing to infect consolitis to the PC version. So many PC games play like console games nowadays.

I'd put reduced configurabilty under the word "consolitis".
But this doesn't apply to the difficulty settings.

Historically , console games were always more difficult then pc games.
This myth that pc gamers are hardcoe and console gamers are kiddies that are to dumb to play is just plain wrong.
The most difficult games ever were made for consoles.

I'd love to see you hardcoe "i can save wherever i want to" pc guys play through games like Ikaruga or Radiant Silvergun on highest difficulty.... :biggrin: :biggrin: :biggrin:
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Kelly James
 
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Post » Fri Nov 16, 2012 7:57 am

Are we talking pre-2000 console games or post-2000 console games? :D
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sarah taylor
 
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Post » Fri Nov 16, 2012 2:46 pm

Dude, it is the consoles.

It doesn't matter how hard the difficult console games are, the kids everywhere trying to be badass are playing CoD and the mainstream stuff, not those games. And they svck at shooters, so developers make the games easy for them, because they are the biggest audience, the casual gamers, and they are on the consoles.

Directly its the fault of those specific people, but indirectly it is the fault of the consoles... you get what I mean? Though yeah, it's not exactly the fault of the machines so much as the people on them.
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KU Fint
 
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Post » Fri Nov 16, 2012 2:27 am

Are we talking pre-2000 console games or post-2000 console games? :biggrin:

Pre. :biggrin:
But this doesn't really make a difference as the decrease in difficulty today affects all games on all platforms at the same degree.
It's this massmarket crap that gives the massmarket player the massmarket game at the massmarket difficulty he wants.

Same with movies. Storylines that are difficult to follow are absent in today's movies.
Easy entertainment for the masses...
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Lori Joe
 
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Post » Fri Nov 16, 2012 12:39 pm

Anyone seen that South Park episode called "Raising the Bar" pretty much does a good job of satirizing this kind of thing
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A Lo RIkIton'ton
 
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Post » Fri Nov 16, 2012 2:55 pm

Dude, it is the consoles.

It doesn't matter how hard the difficult console games are, the kids everywhere trying to be badass are playing CoD and the mainstream stuff, not those games. And they svck at shooters, so developers make the games easy for them, because they are the biggest audience, the casual gamers, and they are on the consoles.

Directly its the fault of those specific people, but indirectly it is the fault of the consoles... you get what I mean? Though yeah, it's not exactly the fault of the machines so much as the people on them.

Nope, i don't get what you mean. :biggrin:
It's not the fault of the consoles, it's the fault of games being massmarket. Consoles are cheaper and easier accessible than pcs, that's why you have more casual players there.
But it's not the hardware that makes the difference.
It's the times that have changed.
Today, everybody and their neighbours plays games. And that's what game companies are making their games for. Everybody!
That was different in the 90s.

And i'm sure that Doom3 is a lot more difficult to play on consoles than on pc.
No mouseaiming, no strafejumping,...
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Isabella X
 
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Post » Fri Nov 16, 2012 2:24 am

Stahl, that's not our fault it's the console player's fault for not getting into PC gaming. :biggrin:

We will crush due to turning about super quickly and aiming in the air faster than a controller ever will.
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maddison
 
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Post » Fri Nov 16, 2012 3:03 pm

And i'm sure that Doom3 is a lot more difficult to play on consoles than on pc.
No mouseaiming, no strafejumping,...
Yes, and that doesn't change that it is easy on PC.

That's the whole point of the problem, is that PC games shouldn't be kept easy just because they're harder on consoles.
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Alexis Estrada
 
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Post » Fri Nov 16, 2012 8:03 am

It wouldn't be hard to leave the difficulty for PC as it was, reeks of laziness or somebody making choices that probably shouldn't.
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KRistina Karlsson
 
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Post » Thu Nov 15, 2012 11:25 pm

Sorry guys, you don't get the point.

I play computer and video games for more than three decades now.
Console games were always more difficult than their respective pc counterparts.
This constant progression of games getting easier and "less frustrating" with a quick sense of achievment isn't related to the target platform.

Difficult games always get bad reviews and therefore bad sales!
On pc and on consoles!

Even if consoles wouldn't exist and everybody would play games on pc only, you would have the same decrease in difficulty with an increase in customer base.
The majority of gamers today are casual gamers.
Casual gamers which are less capable in playing games than hardcoe gamers.
hardcoe gamers are a minority and therefore of almost no importance to the profit possibilites of the game companies.
That's why hardcoe gamers don't get the games they want. It's the casual gamers where the money's at....
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jaideep singh
 
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Post » Fri Nov 16, 2012 4:01 am

Games should ALWAYS have some sense of challenge, not neutered easy for the console/casual crowd, especially one of my favorite game franchises of all time..

The casual crowd should stick with Farmville, Plants vs. Zombies or some other nonsense like that.
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gandalf
 
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Post » Fri Nov 16, 2012 9:52 am

Sorry guys, you don't get the point.

I play computer and video games for more than three decades now.
Console games were always more difficult than their respective pc counterparts.
This constant progression of games getting easier and "less frustrating" with a quick sense of achievment isn't related to the target platform.

Difficult games always get bad reviews and therefore bad sales!
On pc and on consoles!

Even if consoles wouldn't exist and everybody would play games on pc only, you would have the same decrease in difficulty with an increase in customer base.
The majority of gamers today are casual gamers.
Casual gamers which are less capable in playing games than hardcoe gamers.
hardcoe gamers are a minority and therefore of almost no importance to the profit possibilites of the game companies.
That's why hardcoe gamers don't get the games they want. It's the casual gamers where the money's at....
Two words: Dark Souls. All that wall of text you wrote is now invalid. It's a CONSOLE GAME that is harder than Satan's erection and has become really popular and acclaimed because of it. And there was Demon's Souls before it.

Besides, even if we don't take those two examples into account (although why should we?), the difficulty setting IS CALLED NIGHTMARE AND, AT LEAST IN THE PC VERSION, TELLS THE PLAYER THAT IT'S NOT FAIR. If somebody wants it easier and less frustrating and whatnot, HE SHOULD PLAY IT ON ANY OTHER DIFFICULTY SETTING. THAT'S WHAT THEY ARE THERE FOR. Nothing justifies nerfing the highest difficulty setting that was DESIGNED to be unfair and unreasonable. Let alone doing that ALMOST TWENTY YEARS AFTER THE ORIGINAL GAME.
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Amiee Kent
 
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Post » Thu Nov 15, 2012 11:33 pm

Two words: Dark Souls. All that wall of text you wrote is now invalid. It's a CONSOLE GAME that is harder than Satan's erection and has become really popular and acclaimed because of it. And there was Demon's Souls before it.

Besides, even if we don't take those two examples into account (although why should we?), the difficulty setting IS CALLED NIGHTMARE AND, AT LEAST IN THE PC VERSION, TELLS THE PLAYER THAT IT'S NOT FAIR. If somebody wants it easier and less frustrating and whatnot, HE SHOULD PLAY IT ON ANY OTHER DIFFICULTY SETTING. THAT'S WHAT THEY ARE THERE FOR. Nothing justifies nerfing the highest difficulty setting that was DESIGNED to be unfair and unreasonable. Let alone doing that ALMOST TWENTY YEARS AFTER THE ORIGINAL GAME.

Richard Teph, I love you. Marry me.
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Jessica Stokes
 
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Post » Fri Nov 16, 2012 12:12 am

They just made it into UV + -fast and -respawn without fast projectiles.
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Alexxxxxx
 
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Post » Fri Nov 16, 2012 1:41 pm

Dark Souls plays to a niche market, granted a huge niche market, but a niche market none the less. Now that market is not as big as say the casual gamer market. So which market do you think the number cruncers are going to choose :)
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Lauren Dale
 
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Post » Fri Nov 16, 2012 3:18 am

Two words: Dark Souls. All that wall of text you wrote is now invalid. It's a CONSOLE GAME that is harder than Satan's erection and has become really popular and acclaimed because of it. And there was Demon's Souls before it.

Hmmm...
Is it possible that you misunderstood me?

Almost everybody here on the forum tries to tell me games get more and more easy to beat because of the kiddies that play console games.
I try to show up that it's not related to the platform and that console games are usually MORE DIFFICULT than pc games and now you tell me that everything i wrote is rubbish because the console game you mentioned is "HARDER than satan's erection"???

THIS IS WHAT I'M PERMANENTLY TALKING ABOUT! CONSOLE GAMES ARE MORE DIFFICULT THAN PC GAMES! :swear:
THERE IS NO JUSTIFICATION FOR PC ELITISM WHEN IT COMES TO DIFFICULTY!

I know both, consoles and "home computers" for more than 3 decades now.
Computer games were always easier to configure, to handle and to manipulate than console games.

Play Doom on PC with a mouse and saving option and compare this to Doom on PS1 with stuttering framerate, passwords and a lousy gamepad.
The same applies to Doom 64 which is utterly frustrating on N64 due to the [censored] controller and the damned password system and the respective PC port which uses the mouse and the option to save whenever and whereever you want to.
Needless to say that the PC port is a walk in the park compared to the console version.

PC IS FOR PUSSIES WHEN IT COMES TO DIFFICULTY!
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Jade MacSpade
 
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Post » Fri Nov 16, 2012 12:10 pm

Dark Souls plays to a niche market, granted a huge niche market, but a niche market none the less. Now that market is not as big as say the casual gamer market. So which market do you think the number cruncers are going to choose :smile:

Bigger market, bigger profit. It's that easy. :biggrin:
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CHARLODDE
 
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Post » Thu Nov 15, 2012 11:13 pm

Bigger market, bigger profit. It's that easy. :biggrin:
It's also why games svck more. There's no passion for making a great game anymore, at least not from the big companies. It's the indie companies squeezing as much as they can to their games, making better overall products.

Kudos to the indie companies that make a great game and let the money come when it comes.
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Nathan Risch
 
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Post » Thu Nov 15, 2012 11:57 pm

Guys I've just checked! There's nothing wrong with nightmare in BFG wad files! I put doom2.wad into PR-BOOM port, renamed it and launched on nightmare and everithing is fine, fireballs move fast as well as demons! And of course I then put original doom2.wad into BFG and what do you think....everithing was slow on nightmare! So there's something wrong with BFG code!
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Erin S
 
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Post » Fri Nov 16, 2012 12:08 pm

Guys I've just checked! There's nothing wrong with nightmare in BFG wad files! I put doom2.wad into PR-BOOM port, renamed it and launched on nightmare and everithing is fine, fireballs move fast as well as demons! And of course I then put original doom2.wad into BFG and what do you think....everithing was slow on nightmare! So there's something wrong with BFG code!
They might have code that overwrites the WAD code for Nightmare mode and other things, maybe code that is auto executed when the game runs.
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Emma Louise Adams
 
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Post » Fri Nov 16, 2012 3:55 am

It's also why games svck more. There's no passion for making a great game anymore, at least not from the big companies. It's the indie companies squeezing as much as they can to their games, making better overall products.

Kudos to the indie companies that make a great game and let the money come when it comes.

Indie games are what the name says: Independent and therefore not stuck to a certain consumer or gameplay.
But this is very risky when you want to make a living from your work.
Big game companies have lots of employees who want to get paid every month to be able to pay the rent.
In this situation, i fully understand that big companies play it safe and deliver the content that will generate the most profit.

hardcoe gamers are the minority. Casual gamers the majority.
When it comes to making profit, the decision is easy....
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Zach Hunter
 
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Post » Fri Nov 16, 2012 4:13 am

They might have code that overwrites the WAD code for Nightmare mode and other things, maybe code that is auto executed when the game runs.

You guys have something mixed up, the IWAD just has the game data, there is no code there at all, all skill levels and such are handled by the executable.
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Sudah mati ini Keparat
 
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Post » Fri Nov 16, 2012 6:45 am

You guys have something mixed up, the IWAD just has the game data, there is no code there at all, all skill levels and such are handled by the executable.
Yes " by executable"! This what Vynzent meant.
As I said there's nothing wrong with iwads, exept for healthpacks and secret levels!
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Amy Gibson
 
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