My question is this: Why the changes to the original two games' Nightmare! difficulty? Enemy fireballs do not move like they should, Demons do not run or attack as fast... this makes Nightmare! significantly easier than what I'm used to dealing with, and I was genuinely curious as to why this was changed. I understand the changes due to the Red Cross and their demands with the red cross icon, and I understand the censorship behind the Wolfenstein maps due to German policies. This is different. This is a complete change of gameplay elements.
As a speedrunner for the original games, this is a negatively impacting factor to me when I boot up Doom 3: BFG Edition, wishing to play the original two games. All the other difficulties are fine, but this is the only one touched and changed. So as I stated earlier, why was this changed? I'm genuinely curious here. Thanks!