Dragon Age Series

Post » Tue May 15, 2012 2:45 am

I'm making this thread to disucss/make suggestions for DA3. Granted, this is assuming that it comes out. I think Bioware will announce it sometime after ME3.
Anyway, here are some of my suggestions
  • Bring back character creation, allow us to pick what race and gender we want. I would like to see humans, elves, Qunari, and dwarves
  • Bring back the Origins stories, people liked them and it added some nice variation to the overall story/game. Humans, elves, and dwarfs could have the ones they had from DA:O(suggest some new ones if you can think of any) and Qunari could have Origins where they're warriors scouting the land(I forget what they're called, kind of like what Sten was in DA:O) or they could be mages he escaped and didn't want to accept their fate as slaves.
  • A SILENT protagonist. It allowed us to imagine our character sounding how we wanted and gave us a lot more chioce dialouge wise.
  • Bring back the DA:O style map showing the entire country/province.
  • Add more than one city.
  • Put in dungeons we can explore, we can get their location through over hearing conversations or buying maps at a vendor.
  • Keep the romances, but don't make them all bi again. While I was for this pre-release DA2, making them a mix of straight/gay/bi will most likely improve the overall romance subplot instead of making the entire thing ambiguos(sic) so that both genders worked.
  • Change up the combat system. I had no problem with DA:O's fighting system, but a lot of people liked DA2's new combat system. But I think it was too simple, pressing the "awesome" button over and over gets boring. My solution? Make the left face button a normal/mid attack, the top button a head attack with a chance for a critical/decap, and make the bottom face button a low/leg attack with a chance of crippling the enemy. This will allow you to create combos and swtich up the combat. Powers/abilities can be brought up using the left/right bumpers, each bumper can have four powers/abilities mapped to it that are activated by the face buttons(if you've played Kingdoms of Amalur: Reckoning, kind of like that, but with both triggers)
  • Give each race special bonuses. Right now, all I can think of is allowing Qunari to dual wield two handed weapons.
  • Do not recycle the same area over and over
  • Do not recycle the same area over and over
And that's all that I've got for now. What do you guys think? Have any other suggestions? Comments about my suggestions? Chances of a DA3? And just general DA3 discussion.
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Amysaurusrex
 
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Post » Tue May 15, 2012 1:20 am

Anybody?
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Eduardo Rosas
 
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Post » Tue May 15, 2012 12:53 am

i...just want it so bad
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{Richies Mommy}
 
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Post » Mon May 14, 2012 7:03 pm

i personally think a darkspawn race would be insane
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LijLuva
 
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Post » Tue May 15, 2012 1:19 am

The best thing they could do for DA3 is to abandon the franchise altogether.

:devil:

...

Really, though, they've done enough harm.
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Anna Krzyzanowska
 
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Post » Mon May 14, 2012 6:14 pm

Suggestions? Quit while you're ahead. Oh wait, DA2 already happened :P

Seriously, A game more instyle of Origins, both in art style and gamplay is really the only thing i want. I don't want to play a set human character either.
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Ben sutton
 
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Post » Mon May 14, 2012 5:47 pm

Scrap everything related to DA2 let you choose your own race, write the dialogue instead of having the stupid dialogue wheel.

That is all.
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ezra
 
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Post » Tue May 15, 2012 2:04 am

My suggestion: Make a spiritual successor to Baldur's Gate as you once claimed Dragon Age was about or shut the frack up and stop pretending to be at the forefront of anything RPG-related anymore.
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ILy- Forver
 
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Post » Mon May 14, 2012 8:04 pm

I'd like to see a Bioware game with no romance at all.
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Dalia
 
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Post » Mon May 14, 2012 7:03 pm

  • Change up the combat system. I had no problem with DA:O's fighting system, but a lot of people liked DA2's new combat system. But I think it was too simple, pressing the "awesome" button over and over gets boring. My solution? Make the left face button a normal/mid attack, the top button a head attack with a chance for a critical/decap, and make the bottom face button a low/leg attack with a chance of crippling the enemy. This will allow you to create combos and swtich up the combat. Powers/abilities can be brought up using the left/right bumpers, each bumper can have four powers/abilities mapped to it that are activated by the face buttons(if you've played Kingdoms of Amalur: Reckoning, kind of like that, but with both triggers)

This is the real problem, and why I probably wouldn't buy DA 3 even if it saw release. The people who enjoy the tactical combat of the first game and the people who enjoy the flashy action combat of the second game really are looking for a vastly different kind of experience. They want to appeal to people who enjoy single-button gameplay. Attack-attack-attack-attack-attack... repeat indefinitely. Apparently, some people really enjoy that.

I saw DAII as Bioware telling me, "We don't want you as a customer, find somebody else to give your money to." I played the Amalur demo, and that combat, while better than DAII's, is not something I would spend money on. Unless they return to the style of DA:O, the series is dead to me.
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lauren cleaves
 
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Post » Mon May 14, 2012 11:22 pm

I'd like to see a Bioware game with no romance at all.
The last game that didn't have any was probably MDK2 from the year 2000. :tongue:

Next one should be Command & Conquer, unless they somehow manage to sneak that in somewhere. Other than that, they won't make a single exception it seems.


I didn't play DA2 and I don't think I ever will. And I'm not expecting much from DA3, aside from that it's likely going to get milked to death with DLC. There is a lot they'd have to fix in order to convince me to get it, and considering EA's talent for stirring up controversy with every Bioware release I don't see it happening.
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kennedy
 
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Post » Mon May 14, 2012 10:30 pm

A Tranquil companion:

It would add a bit of humor for some of the other companions to make comments on and awkward(in a good way) and interesting dialogue.

Also maybe later on in their story arch you have to travel to the fade and have a chance to reclaim their emotions and link to the fade, but it holds many consequences of some sort.
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Tasha Clifford
 
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Post » Mon May 14, 2012 11:20 pm

A Tranquil companion

Now that's a good idea.

On that note, i want an elcor squad mate for Mass Effect. Amused: the way they speak always makes me smile. :P
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Nana Samboy
 
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Post » Tue May 15, 2012 3:35 am

Before Bioware even thinks about making Dragon Age 3 they should first declare Dragon Age 2 non-canon, fire every head writer/artist/producers involved in that abomination and set about making a proper sequel to Dragon Age: Origins.
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adam holden
 
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Post » Tue May 15, 2012 6:18 am

I liked Dragon Age Origins and Dragon Age 2. People just want both games to be completely the same.

No matter what any company does, people begin to cry.

Just do your best and you'll sell copies.
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teeny
 
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Post » Tue May 15, 2012 12:55 am

I'm surprised how many people want to see this franchise burn just because of one less then satisfactory sequel. I have faith(I hate that word) in Dragon Age and believe it or not I also have faith(there it is again) in Bioware. I've been saying this nearly every single time someone has had a negative comment about DA2, but I'll say it again:

Dragon Age 2 wasn't actually that bad of a game, it still had great characters, great dialogue and interesting lore. The main problem is that it followed a game of Dragon Age: Origins' calibre and didn't stack up at all. I personally really enjoyed it.
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jessica sonny
 
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Post » Mon May 14, 2012 9:29 pm

I actually enjoyed the fighting of DA:2 to DA:O. On Origins you click and your guy does the fighting, this game was built for lazy people (no offense..)

I also liked the story line of both games, and the characters were believable. Open your hearts, just because you think EVERY sequel should be like the first game.......

:dry:
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Emily Graham
 
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Post » Tue May 15, 2012 5:29 am

Eh, I'd make some suggestions, but I just don't give a damn about this series anymore. I have absolutely no faith in the DA team whatsoever, and don't expect anything out of DA3. Dragon Age began and ended with Origins to me.

I actually enjoyed the fighting of DA:2 to DA:O. On Origins you click and your guy does the fighting, this game was built for lazy people (no offense..)
The purpose of DAO's combat was to coordinate an entire of team, not to control the actions of a single character. Things like positioning, enemy control, and threat management were important and the key to succeeding, not how fast you could hit an enemy.
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JeSsy ArEllano
 
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Post » Mon May 14, 2012 6:01 pm

Scrap everything related to DA2 let you choose your own race, write the dialogue instead of having the stupid dialogue wheel.

That is all.

Also, Qunari shouldn't look like http://images.wikia.com/forgottenrealms/images/c/c6/4e_tiefling.jpg. Bring back the old combat too.
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Del Arte
 
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Post » Mon May 14, 2012 9:11 pm

The purpose of DAO's combat was to coordinate an entire of team, not to control the actions of a single character. Things like positioning, enemy control, and threat management were important and the key to succeeding, not how fast you could hit an enemy.

And this is why I would argue that it was DAII which was built for lazy people. DAII is made to appeal to people who don't want to have to think about those things during combat. They just want to mash a button until all the enemies are dead. DA:O's combat is made to exercise your brain, while DAII's combat is made to exercise your index finger (but just one of them).
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Jonathan Windmon
 
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Post » Tue May 15, 2012 2:11 am

This is the real problem, and why I probably wouldn't buy DA 3 even if it saw release. The people who enjoy the tactical combat of the first game and the people who enjoy the flashy action combat of the second game really are looking for a vastly different kind of experience. They want to appeal to people who enjoy single-button gameplay. Attack-attack-attack-attack-attack... repeat indefinitely. Apparently, some people really enjoy that.
This was really only a huge issue with the console versions of DA2. Outside of animations and "lunging" the combat in the PC version of DA2 was nearly the same as it was in DA:O. I think the problem is that they can't figure out how to do party-based tactical combat with a control pad, so they dumbed the combat down for the console versions.


I'm surprised how many people want to see this franchise burn just because of one less then satisfactory sequel. I have faith(I hate that word) in Dragon Age and believe it or not I also have faith(there it is again) in Bioware. I've been saying this nearly every single time someone has had a negative comment about DA2, but I'll say it again:

Dragon Age 2 wasn't actually that bad of a game, it still had great characters, great dialogue and interesting lore. The main problem is that it followed a game of Dragon Age: Origins' calibre and didn't stack up at all. I personally really enjoyed it.
I did end up getting bored with DA2's story and never finished it, but overall I agree with you. It wasn't nearly as bad as people make it out to be, and I really don't understand all of the "DA3 is going to svck because I'm still mad about DA2" sentiment. Then again, I played the PC version of DA2, which actually had interesting, challenging combat compared to the console versions, which allowed me to overlook some of the other shortcomings.
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Rob Davidson
 
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Post » Tue May 15, 2012 4:27 am

Eh, I'd make some suggestions, but I just don't give a damn about this series anymore. I have absolutely no faith in the DA team whatsoever, and don't expect anything out of DA3. Dragon Age began and ended with Origins to me.


The purpose of DAO's combat was to coordinate an entire of team, not to control the actions of a single character. Things like positioning, enemy control, and threat management were important and the key to succeeding, not how fast you could hit an enemy.
Quoted For Everloving Truth.

DA:O remains one of my favorite games of all time. I am actually, after a long hiatus, replaying it and honestly... that was some terrific character development for both the player and the party. It makes the game richer and deeper than it might have been otherwise. The combat required some thought - either moment to moment, or setting up tactics to let it run.

DA2 simply took the "idea" of what they thought worked, but implemented nothing with any real attention to detail or awareness of what worked in the DAO. There was no depth to the character you played, nor to the party members. The dialogue trees were much shallower, the character development done by rote. If DA2 had just been a one off - "set in the world of Dragon Age" and not made a claim to being part of the story you started with the first game I probably would not have hated it as much as I did. But I also just found it - game-mechanic-wise just not fun. The combat was repetitive and boring. And super noisy. The character I was given was not interesting, and what emotion they did try to go for was sledge-hammered in (really... serial killer kills your mom? That's a big emotional moment they pulled out of their ass? )

Argh. Don't get me started. DAO is a benchmark for me for what I love about games, and RPGs. DA2 is a benchmark for gaming disappointment.
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Nauty
 
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Post » Mon May 14, 2012 3:55 pm

http://kotaku.com/5863668/surprise-dragon-age-getting-multiplayer

With this, I'm done with Dragon Age. I'm actually even afraid to allow DA:O to update to the latest version, because I'm not sure what exactly they changed.... I just want to be able to play my single player DA:O game in peace, since EABioware has basically killed the game for me.
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Stat Wrecker
 
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Post » Tue May 15, 2012 3:30 am

http://kotaku.com/5863668/surprise-dragon-age-getting-multiplayer

And there we go, the final nail in the coffin. Who wants to bet that you'll have to play multiplayer in order to get the best ending as well as need an online pass and Orgin?

[censored] you EABioware. Anyone who says you havent gone downhill is kidding themselves.
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Latino HeaT
 
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Post » Mon May 14, 2012 7:23 pm

A multiplayer DA game would be amazing! Imagine being able to get a group together, so you can sit around and repeatedly mash your Awesome Buttons over and over, and watch your characters do all kinds of wacky over the top acrobatics... for hours and hours and hours and hours and hours and hours and hours and hours.

That sounds like so much fun!

In fact, you don't even need a group of people. Since Dragon Age combat can be played with only one finger, a single person could quite easily be the equivalent of ten players in any other game. Twenty if you buy another keyboard for your toes. Imagine being able to repeatedly mash 20 Awesome Buttons at once! How exhilarating!
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Marilú
 
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