» Tue May 15, 2012 3:12 am
I think it's ok for some dragons to be easier to defeat, as there are many varieties. However, it does feel that most of the dragons are too easy. The primary reason for this is that the dragons occassionally hover or come to the ground to fight, which seems ridiculous. If I were some intelligent, flying, machine of death I would constantly move and rain down firey/snowy/shouty death from above. That said, that would royally screw melee specialists in the game. I suggest the following (knowing no specifics on how the dragons are currently implemented):
- Give the dragons a stamina stat that attacking and shouting drains during combat. Stamina does not regenerate while they are in flight, only while on the ground.
- Dragons prefer to attack from the air
- Increase the damage of their breath attacks
This way, it is a greater challenge to archers and destruction mages, as you have to carefully plan your shots, as opposed to just waiting for them to hover or land for a large period of time and unleash ridiculous damage. It would also reward use of stamina poisons, which typically go unused (although maybe I'm just a terrible player and don't know any better). Finally, it would make the fight more strenuous and tactical for melee specialists, as you will have to weather a plethora of breath attacks, waiting for your foe to tire so that you can run in for the kill (hopefully).
Thoughts?