Dragongiant difficulty

Post » Tue May 15, 2012 6:34 am

Just wondering if we could get a mod eventually that balances out some of the game. Like, make giants a bit weaker or make dragons stronger... or something.
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Francesca
 
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Post » Tue May 15, 2012 11:48 am

yeah since giants one shot...w8 for it..dragons. yep
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Matthew Aaron Evans
 
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Post » Tue May 15, 2012 5:36 am

I have to say, it's pretty ridiculous the way it's set up right now.

BUT... that's based on what I'm *used* to from traditional lore and other games/books/movies/etc.

Sure, there's no law about dragons, but I just wish they would've kept more to the traditionally accepted lore surrounding them. Then again, if they'd done that, they really couldn't have introduced dragons to this game in any really balanced way. Being able to smack them down right out of the gate when on the other hand giants are nearly godlike, just ... rubs me the wrong way.

I knew this was going to happen when they announced dragons though. If it were possible for the player to kill dragons, nothing else should present much of a challenge. Instead, there's lots else that presents a greater challenge. Not just giants either. Some of the wildlife is pretty darn nasty and can give you a real run for your money, even though not an hour ago you just felled a freakin' dragon!
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christelle047
 
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Post » Tue May 15, 2012 10:38 am

Yeah it's very strange. Dragons are the big threat, yet a fairly inexperienced adventurer is able to kill one. But he still gets killed in one hit by a giant. And giants can also easily take down dragons.

Makes you wonder why nobody is worried about the giants...

You'd think someone would try to gain control over them, an army of giants would be devastating.
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Karen anwyn Green
 
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Post » Tue May 15, 2012 1:22 am

I don't know, i do find it amusing that dragons are not as powerful as one would imagine.
BUT if dragons were stronger then it would be annoying when they attacked villages or towns, i haven't yet seen one attack a town directly (the one that came close aggro'd on a patrol just outside the town, poor buggers) so i don't know if named NPCs are essential or not.
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Brandon Wilson
 
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Post » Tue May 15, 2012 2:13 pm

I believe the problem is mainly that dragons just have too little health. A player can easily do 300 or more damage a second, and my dual weilding character can fell a dragon the first time it lands...that shouldn't happen, at least not with blood dragons on up. A mod that boosts their health would be fairly easy to do, i'd think.
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Lavender Brown
 
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Post » Tue May 15, 2012 5:13 am

Agree totally. Their damage is OK, they need more health and armor.
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James Rhead
 
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Post » Tue May 15, 2012 8:13 am

Dragons are the big threat...

Makes you wonder why nobody is worried about the giants...
IKR! :lol: At the beginning of the game it's all, "OMG! A dragon!" "The creature of legend? Impossible!" "Run for your lives!"

But then there's the giants out there, apparently not all that legendary or scary.


I don't know, i do find it amusing that dragons are not as powerful as one would imagine.
BUT if dragons were stronger then it would be annoying when they attacked villages or towns,
That's really the core problem though. Dragons should never have been introduced to this game, at least not as free-roaming threats. If anything, they should've been kept to specific story-centric locations (no random attacks/encounters), and PC encounters with dragons should've been basically rare and epic mega-boss fights.

I know everyone thinks the dragon attacks and whatnot are cool too, and they are, but the novelty will wear off too fast because we're overexposed. It won't take long before we're saying: "Oh look, another dragon..."
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Marie
 
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Post » Mon May 14, 2012 10:31 pm


I know everyone thinks the dragon attacks and whatnot are cool too, and they are, but the novelty will wear off too fast because we're overexposed. It won't take long before we're saying: "Oh look, another dragon..."

I'm already saying "Oh look, another dragon"...! I cringe whenever I'm given a place I can't fast-travel to, I don't know if my game is bugged, but literally nine times out of ten, whenever I go out into the open world, I'll hear the music within minutes, look up, and a dragon's following me. Or two. Killing them is now getting quite tedious, and I feel obliged to pick up their super-heavy scales and bones to sell. Bethesda (or modders), please reduce the frequency of dragon attacks! Also, the blood dragons tend to follow quite religiously, so it's hardly like I can hide from them :(

I remember Oblivion had a mod that disabled fast-travel. I'd rather go to hell and back than disable fast-travel in Skyrim - going from Whiterun to Dawnstar would land me in at least 10 dragon attacks.
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Shelby McDonald
 
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Post » Tue May 15, 2012 3:06 am

going from Whiterun to Dawnstar would land me in at least 10 dragon attacks.
LOL sorry, but what you said made me think of this line:

You have got to be running out of bad guys by now. Is there a line or something you call? 1-800-HENCHMEN?

But yeah, also what you said is exactly what I was afraid would happen ever since they announced dragons. You can't avoid it the way it's currently set up.
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butterfly
 
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Post » Tue May 15, 2012 9:05 am

I personally think they should have an extra half of their current hit points double the hit points might me too much
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Jordyn Youngman
 
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Post » Tue May 15, 2012 5:05 am

mages should be one shotted by both dragons and giants melee attacks in general, warriors that has specced in heavy armor should be more tough than they are now but weak to any ranged/magical damage.
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josie treuberg
 
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Post » Tue May 15, 2012 2:48 pm

I personally think they should have an extra half of their current hit points double the hit points might me too much
I think I can say with nearly 100% certainty (judging from modding history) that when this mod is released, there will be different flavors to suit everyone - various combinations of difficulty and quantity at the very least.
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Nana Samboy
 
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Post » Tue May 15, 2012 3:05 pm

I know everyone thinks the dragon attacks and whatnot are cool too, and they are, but the novelty will wear off too fast because we're overexposed. It won't take long before we're saying: "Oh look, another dragon..."
I just love browsing the forums and seeing all the issues people have that I can only comment with "I told you so!" n_n
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Flutterby
 
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Post » Tue May 15, 2012 2:06 pm

I think the problem people have with Dragons that they do not have with Giants is that Dragons swoop down out of nowhere and basically try to kill everybody without warning, where as giants tend to keep to themselves and mind their own business.
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Isaac Saetern
 
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Post » Mon May 14, 2012 11:50 pm

there are much stronger dragons later on in the game, and some named dragons as well which seem stronger.
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jadie kell
 
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Post » Tue May 15, 2012 12:10 pm

Dragonborn = Able to kill dragons
Giantborn = Next Game? lulz jk

But in other words ya Giants are OP
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Justin
 
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Post » Tue May 15, 2012 1:33 pm

Dragons dont need more health, I checked using the console. At level 14: Dragon: 700 hp, Giant 500. However they need more damage output, more armor, more magic resistance (as well as fire dragons being immune to fire (or 90%), etc), and resistance to poison, and other weakining effects. A couple of Spriggans dropped down a poor dragons health by nearly half!
I agree that they need to be made more rare, but after all, you also need them to spawn to unlock dragon shouts.
I'm make a mod for myself and try and balance things out, see how it turns out, maybe I'll release it. (If someone doesn't do it before ime :))
As someone said above, maybe I'll make each dragon a named one, and they have their own territories.
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^_^
 
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Post » Tue May 15, 2012 4:14 am

when you think about it the real problem is that they have to make the dragons land so that melee players stand a chance of killing them, otherwise a dragon would just [censored] the giant from the sky, so if the dragon stayed airborne more it would even it out.
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Haley Merkley
 
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Post » Tue May 15, 2012 7:27 am

I honestly am not at all concerned. Sure, giants are tougher that you average random dragon, but as noted above they are generally peaceful and don't swoop from put of nowhere. To your average inhabitant of Skyrim, their relative strength is irrelevant, what matters is that if you leave giants be, they leave you be. Dragons swoop in and incinerate your whole town without warning.

I don't have the same experiences as some, obviously. I see a good number of dragons (I rarely fast travel) but I've *never* been directly attacked by one. Most, I just watch as they fly by and do their thing. I only kill them when I need souls, or they are attacking a town in in.
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Tha King o Geekz
 
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Post » Mon May 14, 2012 11:24 pm

I watched two bears kill a dragon once.
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suzan
 
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Post » Tue May 15, 2012 7:28 am

I think in order to make dragons more formidable, is to script them to be more aggressive in combat.
I want to see them shooting fire all the time and swooping down sometimes to grab you and toss you high in the air, like with the Giant.
Also maybe not necessarily boost their health, but really boost their shield only. Isn't the best armour in the game dragonscale or dragonbone armour?
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Gemma Archer
 
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Post » Tue May 15, 2012 11:36 am

It really seemed to me that dragons generally* scale to your level where most other things ( like giants ) are not. So ya, giants and their damn mammoths are able to one shot early on but that changes later. Dragons tend to put up a fight.

If they're too easy for you than maybe bump up the difficulty. I know I know, everyone is already playing at the hardest setting and still breezing through it, but if you're not then its something to consider.


*meaning that even at higher levels you'll stil run into some that are weaker, but the average dragon is going to be scaled to your level.
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CArlos BArrera
 
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Post » Mon May 14, 2012 11:18 pm

Although as a werewolf I can outrun a dragon, I find myself constantly under attack by dragons if I ever try to run somewhere, and if I don't kill them all then the next time I stop somewhere for a minute then I'll have 4-5 dragons all attacking me at once.
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Stacyia
 
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Post » Tue May 15, 2012 11:05 am

Why do dragons not eat the giants and toss them up like in the demo? Dragons should automatically pick up someone (other than the player) every minute... Giants should be stepped on by dragons.
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ShOrty
 
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