So dungeon bosses respawn?

Post » Sat Jun 02, 2012 4:44 pm

The game is much better with respawning in my opinion, means i can go back to dungeons again for a reason :D
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mollypop
 
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Post » Sat Jun 02, 2012 11:04 pm

So I went back to Geirmud's Hall by Ivarstead because I remember I had to drop some nice loot for being over-encumbered. I cleared this dungeon a week or so ago and went back only to find all the traps reset, all the doors relocked, and even the dungeon boss fought me again (jumping up out of his tomb or whatever). Shoot, even some of my loot was still lying on the ground where I dropped it.

The dungeon says "cleared" on my map so what's going on?
I like that map let's you know that you actually cleared the dungeon, but it doesn't surprise me that it respawns. I notice, in Geirmund's barrow, for example, that there was less basepop than originally (or at least it seemed that way to me) and although there was a high level mob at the end, it was not the named boss I fought in the dungeon originally, just a generic deathlord level mob. I am not sure on the timing for repopping a dungeon though - seems longer than three days.

I think the cleared info is useful, so you know you covered all ground - if you want to harvest stuff, you can always go back at some point, but I like knowing that I hit every room in a ruin or dungeon.
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Heather beauchamp
 
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Post » Sun Jun 03, 2012 12:45 am

I think bosses should just be replaced with high level enemies on the respawn.
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Zach Hunter
 
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Post » Sun Jun 03, 2012 1:16 am

Don't get me wrong, this is no reflection of what I really think about this game (it is actually magnificent in it's near entirety).

You're right though, in Oblivion we complained because nothing respawned. And now we're complaining because EVERYTHING respawns (hell, even picked locks respawn for crying out loud). What, did the undead reset all the traps, lock all the doors, and raise all the bridges after their bodies magically reanimated...then crawl back into their crypts?

They are undead.

Their bodies were magically reanimated once already (at least), so....
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Robert
 
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Post » Sun Jun 03, 2012 5:49 am

I don't see the problem. It says 'Cleared' so if you want to clear every dungeon in the game, you have the option of knowing which ones you've cleared and which ones you haven't.

Those of us who would rather not return to a dungeon previously cleared, won't, thanks to the marker.

Those of us who LIKE repeating a dungeon previously cleared can, thanks to 30 day respawns.

And those who just want to haul everything of conceivable value out of a dungeon have 30 game days to do so. Everyone wins.

Why complain?
This sums it up pretty well. How else would you keep track of dungeons you've completed?
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Verity Hurding
 
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Post » Sat Jun 02, 2012 7:24 pm

They are undead.

Their bodies were magically reanimated once already (at least), so....

Nu uh! Cause I used bane of the undead and they all disintegrated into loser dust - *said in nerd voice

And I think people aren't even reading the title of my thread, they're just getting caught up in the "creatures respawn" or "dungeon cleared/uncleared is dumb/smart"... I love that they tell me it's cleared, but don't LIE to me when I go back and literally the dungeon is back the way I first found it (traps, doors, bosses and all).

This thread is specific to dungeon bosses... and I want to tag on the stupidity of resetting all the traps and locking all the doors again.
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Baby K(:
 
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