So dungeon bosses respawn?

Post » Sat Jun 02, 2012 10:53 pm

So I went back to Geirmud's Hall by Ivarstead because I remember I had to drop some nice loot for being over-encumbered. I cleared this dungeon a week or so ago and went back only to find all the traps reset, all the doors relocked, and even the dungeon boss fought me again (jumping up out of his tomb or whatever). Shoot, even some of my loot was still lying on the ground where I dropped it.

The dungeon says "cleared" on my map so what's going on?
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Leah
 
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Post » Sat Jun 02, 2012 3:59 pm

Pretty much everything respawns after a month or so. I've cleared Robber's Gorge a few times. Forsworn are also annoyingly everywhere in the reach no matter how much you tag n bag em.
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Cat Haines
 
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Post » Sat Jun 02, 2012 9:00 pm

Dungeons respawn enemies over time, youre welcome
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Becky Palmer
 
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Post » Sat Jun 02, 2012 3:32 pm

Dungeons respawn enemies over time, youre welcome


Right, but bosses? And special loot? Seems pretty exploitable, even though I choose not to participate it's still odd.
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Josh Lozier
 
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Post » Sun Jun 03, 2012 5:10 am

On my main file, I have like 16 daedra hearts since the monsters at Mehrunes Dagon Shrine respawn. I agree that respawning is pretty broken.
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Daramis McGee
 
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Post » Sun Jun 03, 2012 2:23 am

Whats so broken about it? This game would become trash fast if enemys didnt respawn
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Matt Bigelow
 
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Post » Sat Jun 02, 2012 7:42 pm

Whats so broken about it? This game would become trash fast if enemys didnt respawn

This makes 0 sense to me. Explain. By fast did you mean after 100s of hours?
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Hussnein Amin
 
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Post » Sat Jun 02, 2012 6:41 pm

Right, but bosses? And special loot? Seems pretty exploitable, even though I choose not to participate it's still odd.

3 days was exploitable, that's why it was changed to 30 days. You're welcome to try farming the same dungeon over and over by waiting 30 days each time. Trust me it's faster to find another dungeon.
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Josee Leach
 
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Post » Sat Jun 02, 2012 7:45 pm

Speaking of which, can the radiant quests target the repopulated dungeon?
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Chris Ellis
 
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Post » Sun Jun 03, 2012 5:49 am

The problem is the respawning...while vital (or youll become a one adventurer apocalypse) is far too blind.

Thats why when someone asks if I can clear out a nest of insert name heres...I exit dialogue.

Cause I know such a job is like brushing my teeth!
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Veronica Flores
 
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Post » Sat Jun 02, 2012 4:14 pm

Ive had this where I cleared a dungeon that I found whilst exploring only to find later on I got a quest asking me to clear the dungeon. My map says ive cleared it but when I went along to it, it was full of forsworn again. I reallly dont feel like having to do the whole dungeon again :confused:
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Ridhwan Hemsome
 
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Post » Sat Jun 02, 2012 9:30 pm

They'll respawn at the level you first cleared it at. So if you go back to Embershard Mine at lvl 40 for some reason, the boss guy will be defeatable just by giving him a dirty look.
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Genocidal Cry
 
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Post » Sun Jun 03, 2012 2:02 am

They'll respawn at the level you first cleared it at. So if you go back to Embershard Mine at lvl 40 for some reason, the boss guy will be defeatable just by giving him a dirty look.

That to me is one of the most stupidest things in this game. Its exactly why I went of and just roamed the world till I hit around lvl 40 with hardly any dungeon diving or missions ran. Even now though certain dungeons seem to have a hard coded lvl limit on the bad guys which is getting on my nerves.
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Thomas LEON
 
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Post » Sun Jun 03, 2012 12:49 am

They set to ranges. Some of the dungeons could have a range of 1-10, so if you visit them at level 40 you get level 10 enemies. This works the other way too of course. Some of the dungeons are simply impossible when you're a low level. The first time I met a centurion I had to go running. I came back a few levels later and still couldn't beat it. The third time I was ok.
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Toby Green
 
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Post » Sat Jun 02, 2012 9:53 pm

I hope someone (beth or modders) corrects the "issue" of dungeons on the map showing "cleared" when they have respawned. When the dungeon respawns, so should it's "cleared" status be reset.
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Quick Draw
 
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Post » Sat Jun 02, 2012 7:30 pm

I hope someone (beth or modders) corrects the "issue" of dungeons on the map showing "cleared" when they have respawned. When the dungeon respawns, so should it's "cleared" status be reset.

See it as a reminder you already been there.
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Josh Dagreat
 
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Post » Sat Jun 02, 2012 3:48 pm

This makes 0 sense to me. Explain. By fast did you mean after 100s of hours?

Precisely. The land would be dead by the that time. Why would you want that? I have never returned to caves when I cleared them....
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Guinevere Wood
 
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Post » Sat Jun 02, 2012 10:47 pm

Whats so broken about it? This game would become trash fast if enemys didnt respawn

I'm not sayin' don't respawn enemies, but make them believable respawns. Like some wolves or trolls inhabited the cave, not the same Draugr Overlord I disintegrated last time i was there. What he re-materialized and then crawled back into his tomb to go back to sleep?
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x_JeNnY_x
 
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Post » Sat Jun 02, 2012 6:49 pm

I don't see the problem. It says 'Cleared' so if you want to clear every dungeon in the game, you have the option of knowing which ones you've cleared and which ones you haven't.

Those of us who would rather not return to a dungeon previously cleared, won't, thanks to the marker.

Those of us who LIKE repeating a dungeon previously cleared can, thanks to 30 day respawns.

And those who just want to haul everything of conceivable value out of a dungeon have 30 game days to do so. Everyone wins.

Why complain?
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Tania Bunic
 
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Post » Sat Jun 02, 2012 10:53 pm

I'm not sayin' don't respawn enemies, but make them believable respawns. Like some wolves or trolls inhabited the cave, not the same Draugr Overlord I disintegrated last time i was there. What he re-materialized and then crawled back into his tomb to go back to sleep?

Believability really doesn't enter the picture when you're talking about the behaviour and survival mechanisms of undead creatures...
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Georgine Lee
 
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Post » Sat Jun 02, 2012 4:30 pm

I don't see the problem. It says 'Cleared' so if you want to clear every dungeon in the game, you have the option of knowing which ones you've cleared and which ones you haven't.

Those of us who would rather not return to a dungeon previously cleared, won't, thanks to the marker.

Those of us who LIKE repeating a dungeon previously cleared can, thanks to 30 day respawns.

And those who just want to haul everything of conceivable value out of a dungeon have 30 game days to do so. Everyone wins.

Why complain?

My complaint is with the dungeon boss. IMHO, it totally pulls me out when this undead overlord I duked it out with in an epic battle "last month" just gets to respawn and I have to go kick his ass again.

I'm not going to be revisiting all these dungeons, it was just an instance and on that rare instance I would prefer I not have to clear the same dungeon with the same enemies, the same traps, pick the same locks, and fight the same boss again. I don't think that's unreasonable.
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Channing
 
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Post » Sun Jun 03, 2012 4:13 am

See it as a reminder you already been there.


I'm pretty sure that is it's intended purpose anyway.
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Andrew Tarango
 
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Post » Sun Jun 03, 2012 2:56 am

I don't see the problem. It says 'Cleared' so if you want to clear every dungeon in the game, you have the option of knowing which ones you've cleared and which ones you haven't.

Those of us who would rather not return to a dungeon previously cleared, won't, thanks to the marker.

Those of us who LIKE repeating a dungeon previously cleared can, thanks to 30 day respawns.

And those who just want to haul everything of conceivable value out of a dungeon have 30 game days to do so. Everyone wins.

Why complain?

Why complain? well because that is what people do. Not matter what Bethesda adds/removes there will be some people complaining. Bethesda implemented the respawning due to the complaints that in Oblivion there was anything (i.e.dungeon crawling) to do after most of the quests were done, now people are complaing about the respawning. You see some people in here complaing that the game is too easy and some complaining it is too hard. As long as there is the internet and these forums people will complain.
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louise fortin
 
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Post » Sat Jun 02, 2012 9:10 pm

Why complain? well because that is what people do. Not matter what Bethesda adds/removes there will be some people complaining. Bethesda implemented the respawning due to the complaints that in Oblivion there was anything (i.e.dungeon crawling) to do after most of the quests were done, now people are complaing about the respawning. You see some people in here complaing that the game is too easy and some complaining it is too hard. As long as there is the internet and these forums people will complain.

Don't get me wrong, this is no reflection of what I really think about this game (it is actually magnificent in it's near entirety).

You're right though, in Oblivion we complained because nothing respawned. And now we're complaining because EVERYTHING respawns (hell, even picked locks respawn for crying out loud). What, did the undead reset all the traps, lock all the doors, and raise all the bridges after their bodies magically reanimated...then crawl back into their crypts?

Am I being ridiculous in my observation? No, I'm not. Am I demanding perfection? Not at all. Bethesda is doing great in listening to the community, but this is just one example of the "opposite extremes" they go to in order to "fix" things. I know they have a lot to juggle with a game this big, but put a nanosecond more worth of thought and you'll hit the nail on the head with this kind of stuff.
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ruCkii
 
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Post » Sat Jun 02, 2012 6:45 pm

Yes Dungeons respawn and I would argue that they don't respawn quick enough, hence the large memory size files for the game in later hours.
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Anna Kyselova
 
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