Huh. Removing the perk conditionals works fine, removing the conditionals on the effect or changing the float values, not so much.. For some odd reason, none of the changes do anything. I've changed the actor type to a cow instead of an NPC, didn't work. Just changing the percentage on the perk and leaving the rest alone, let alone removing the conditionals. Just never seemed to work. o.O
I think it has something to do with how TESSnip modifies the conditionals and removes the last 4 digits when they're changed (which is the FF FF FF FF code, think it signifies when to stop the conditional), and it can't work without the conditional, so it could be fixable, but it's a bit late to do it tonight. Try #2 tomorrow, I guess.
Well, regardless of what happens with it, I really appreciate the effort. I actually found a mod that changes the perk to "15% chance on deathblow to creatures and monsters to restore a charged weapon." As in, fully recharge. If you could even come up with something like that, but with a 100% chance or something, that'd still be much better than nothing, until the CK is out.
And again, thanks for the effort.
