Every known bug listed here.

Post » Thu Dec 30, 2010 8:17 pm

This is just a list of every single bug ive encountered so far.

1. Music often plays multiple times in the main menu.
2. Retriever (both the module and challenge) often resets to 0/200 when players approach or reach 500/500 kills with it.
3. Sometimes after sliding the 'in slide blur' will not be removed and will remain until the player is killed.
4. Aiming down sights in Cloak with a Laser Sight will make the laser visible (possibly a feature).
5. The K-Volt cant earn kill assists.
6. The X-MIKE cant earn kill assists.
7. Players at rank 50 still have 6 Mystery Tags they cannot unlock.
8. "View To Kill" Medal Tag gets awarded every time a player completes its requirements.
9. Modules in multiplayer are listed as x/23 but there are only 22 modules.
10. Single player attachments are listed as x/13 but there are only 12 attachments.
11. Sometimes attachments disappear from single player.
12. Multiplayer progress (EXP, challenges, all unlocks, etc) often fails to save and is lost.
13. Doing a Nanosuit Reboot on the PC wipes all operational status stats to 0 even though the game clearly states otherwise.
14. Old items are re-marked as new each time the game is restarted.
15. Players who have the limited edition do not have the Hologram attachment challenge unlocked until they unlock a Hologram for a weapon other than the SCAR.
16. Players who have the EA Store Pre-order bonuses have an extra Armor module token they cannot spend.
17. Sometimes kill cams fail to play.
18. Kill cams involving shotguns are generally out of sync with sound and firing animation.
19. Players are rooted to the ground for a few seconds after ripping off an HMG. They are still free to aim and shoot (possibly a feature).
20. Players can ledge grab through glass.
21. Players can often spawn in inappropriate locations. Its not uncommon for players in Assault to spawn on the other teams part of the map.
22. Its possible to fire the HMG with no recoil and perfect accuracy.
23. Several wall breaches are possible. Players get inside map geometry and can fire out of walls, etc.
24. Form Tetsudo! and Invisible War are not retroactive challenges and thus cannot be completed if a player earns a single level in Armor or Stealth modes before unlocking them.
25. Challenges that are locked are incorrectly listed as completed if the player fulfills their requirements before unlocking them.
26. If a player pulls the pin of a grenade and holds it then does a ledge grab the grenade disappears.
27. Some maps have HMG placements in Assault (some are removed like Pier 17), this allows the attackers to rip it off and slaughter the defenders with ease (possibly a feature).
28. After doing a Nanosuit Reboot modules stay at rank 3 until the game is restarted.

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Lalla Vu
 
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Post » Thu Dec 30, 2010 1:52 pm

I was playing solo as Alcatar a strange bug happend my hole body was compleet invisble ( No cloack mode or cheat but a bug :D )
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MARLON JOHNSON
 
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Post » Thu Dec 30, 2010 1:41 pm

i once got under the ground in Skyline. what a mess :P
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Melanie
 
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Post » Fri Dec 31, 2010 3:30 am

I restarted the campaign, and found that I still had the nano upgrades from my earlier, unfinished playthrough.
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Lil Miss
 
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Post » Thu Dec 30, 2010 9:31 pm

I've noticed that for some reason the silencer on the Grendel functions properly when the gun is set to burst fire but not on the single shot mode.
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Rex Help
 
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Post » Thu Dec 30, 2010 8:11 pm

X-43 Mike Glass Bug

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Claire Jackson
 
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Post » Thu Dec 30, 2010 10:59 pm

X-43 Mike Glass Bug: http://www.youtube.com/watch?v=PDw98nPAxAc

Not a bug. X-43 emits microwaves, not projectiles.
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Damian Parsons
 
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Post » Thu Dec 30, 2010 9:03 pm

raining indoors
wheel rotates on a stationary car
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Matthew Barrows
 
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Post » Thu Dec 30, 2010 1:53 pm

X-43 Mike Glass Bug: http://www.youtube.com/watch?v=PDw98nPAxAc

Not a bug. X-43 emits microwaves, not projectiles.

It doesn't do damage to targets on the other side of the glass.

If the glass stops the microwaves, then you shouldn't be starting fires on the other side of it.
If it doesn't stop the microwaves, people should take damage.
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N3T4
 
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Post » Fri Dec 31, 2010 1:58 am

NO WONDER i dont get kill assists with my K-Volt. All this time I was getting pissed that people took my kills when I did most of the damage lol. Aww well, guess I'll have to wait for a fix. Mortal Kombat 9 is coming out soon, I might play that while I wait for new bugs and patches for DX11. Portal 2 should also kill sometime. Crysis 2 has a great multiplayer, just it has to be fixed. I'm pretty positive it won't die if Crysis 1 and Wars stayed alive with a few hundred consistent players LOL
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Big mike
 
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Post » Thu Dec 30, 2010 11:26 pm

I know that's no bug, but it must be also fixed:

Don't delete all leaderbord stats after re-boot the suite (prestige)
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anna ley
 
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Post » Thu Dec 30, 2010 2:05 pm

Also, LTAG doesn't award assists. I've never had a problem with the X43MIKE not awarding assists.
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Chloe Yarnall
 
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Post » Thu Dec 30, 2010 2:05 pm

1. Sometimes players (enemy and friendly regardless of FF options) sprinting into you while you are cloaked give you a damage indicator, break your cloak and leave you with no energy. Really **** when an enemy does this uncloaking you by accident but he's left perfectly fine to switch to armor mode and kill you. I've never seen this effect both parties, just one.

2. It seems the first shot fired with some weapons from cloak deal no damage, many people claim this is intended and balanced but obviously it effects different weapons much more dramatically then others so I claim its unintended. Sniper Rifles, Shotguns, the Grendel and Melee are effected the most (high damage slower firing weapons) while Assault Rifles, SMGs and the LMG are almost unaffected because they can spray, its hard to tell if this is 100% repeatable without proper testing because often you do kill people in a reasonable number of hits (i.e. 2 melee, or 2 sniper rounds to torso) but you can't tell if the target was hurt already in normal matches. You can avoid this by breaking stealth manually but...

3. Sometimes suit mode changes fail or lag. I've gotten into a habit of switching out of stealth to armor in almost every encounter but sometimes I'll switch to armor mode and my screen will change with the iconic pattern, then as I fire my energy will instantly deplete as though I broke stealth by firing.

4. On Wallstreet on the 2nd level near the crashed vessel if you stand on one of the ledges and aim with your iron sights your gun and your sights disappear and make it impossible to aim.

5. Orbital strikes will sometimes (about 70%) lag the server causing players to appear to be standing still and preventing reloads from taking place, though normal game sounds continue. This gives players the opportunity to run up to individuals and melee them down often multiple times as they respawn but their avatar does not update. Often during this time kill-cams fail to happen and you might die multiple times afterwards. Another sign is attachments to weapons failing to load either temporarily or until you die and respawn. I've had red dots and scopes not load and I've seen someone using a DSG-1 without any scope attachments because of this lag/bug. Personally worst case scenario for me was unlocking an orbital strike on Skyline and using it. Killing only one individual - I was killed shortly after without being able to see my attacker and no killcam, I died two more times by the same player instantly upon respawning across the map. He was just standing there punching my avatar on his screen and dealing kills to me across the map for three deaths.
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Damned_Queen
 
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Post » Thu Dec 30, 2010 2:34 pm

Added some more.
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Cesar Gomez
 
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Post » Thu Dec 30, 2010 3:01 pm

Great job, Hedgehog8.

There's a similar (large, merged) thread here: http://www.gamesas.com/forums/viewtopic.php?f=40&t=11096
Your thread's title seems better fitting, so maybe we can make yours complete by adding some of that stuff.

Specifically (without re-posting) I'd like to mention my points again:
http://www.gamesas.com/forums/viewtopic.php?f=40&t=11096&p=240053#p240053

Let's keep this thread alive and bumped! XD
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Sammygirl
 
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Post » Thu Dec 30, 2010 11:15 pm

these threads are great. there's one thread for each console on their corresponding forums collecting all the bugs - i bet the devs appreciate that alot, since they won't have to search as much.

i'll contribute to keeping this thread at top.
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Susan
 
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Post » Thu Dec 30, 2010 10:05 pm

If you're too close to a pinger when it blows up in SP you can fall through the map, LOL
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Nicola
 
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Post » Thu Dec 30, 2010 7:19 pm

nice list
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oliver klosoff
 
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Post » Thu Dec 30, 2010 2:25 pm

Cba to start own thread, so:

You get fall damage by ledgegrabbing while falling, even if you have Air Stomp upgraded. Or is that not considered fall damage?

Also, about 26 of op, the grenade doesn't disappear, it drops. Great for taking down people chasing you, but pretty annoying otherwise. And about grenades, they indeed do disappear, but only if you die while cooking.
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Felix Walde
 
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Post » Thu Dec 30, 2010 3:14 pm

5. Orbital strikes will sometimes (about 70%) lag the server causing players to appear to be standing still and preventing reloads from taking place, though normal game sounds continue. This gives players the opportunity to run up to individuals and melee them down often multiple times as they respawn but their avatar does not update. Often during this time kill-cams fail to happen and you might die multiple times afterwards. Another sign is attachments to weapons failing to load either temporarily or until you die and respawn. I've had red dots and scopes not load and I've seen someone using a DSG-1 without any scope attachments because of this lag/bug. Personally worst case scenario for me was unlocking an orbital strike on Skyline and using it. Killing only one individual - I was killed shortly after without being able to see my attacker and no killcam, I died two more times by the same player instantly upon respawning across the map. He was just standing there punching my avatar on his screen and dealing kills to me across the map for three deaths.

To add to this, it seems if you get assassinated while this lag is taking place Crysis will stop responding. Wonderful.
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Pants
 
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Post » Thu Dec 30, 2010 9:13 pm

Nanocatalyst is still lost between play sessions. Patch 1.2 installed and it doesn't make a difference.
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Guinevere Wood
 
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Post » Thu Dec 30, 2010 11:32 pm

When I slide or kick a car, I get a partially black screen (Flaming objects are visible.) Can also happen during explosions. Odd because this is also an issue with older Crysis games.
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Rachell Katherine
 
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Post » Thu Dec 30, 2010 9:39 pm

- to remove the "NEW" star for unlocked dog tags, you always have to switch dogtag-Tab (e.g. you unlocked an award, then you must click Awards Tab to see it, then another Tab for the game to acknowledge that you seen it). I'd call that a bug, although it's just sloppy engineering and annoying...

- also sloppy: all game menu windows/frames do not have the input focus when shown. To effectively click something, or select it with keyboard, you gotta click that frame first, then it reacts to your commands. Also very annoying in server browser, basically you gotta click 3 times to join a server, while no double-click is actually required (one to select the server list, one to select the server, and one click to join the selected server)
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Kanaoka
 
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Post » Thu Dec 30, 2010 11:22 pm

I HAVE ONE VERY INTERSSTING BUG, which wasnt mentioned, i think:

i love assault mode. so far i did see it TWICE that one of the attacking team (nanosuite + pistols only) did have an scar rifle! when he was invisible the laser disappeared. when he was visible, the laser was visible as well (just as a kind of proof that i really saw it :P )

it happened today and some days/weeks ago. i tried everything to get the assault weapon as well, but couldn't find any way. i think this is a bug?? please confirm!
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keri seymour
 
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Post » Fri Dec 31, 2010 4:11 am

Here's another bug:

In single player, when you first load a saved game, the movement is slightly bugged. Normally when you move forward or backward or whatever, and then stop, you gradually come to a stop. However, when first loading the game, you start and stop moving suddenly. Jumping causes this to function correctly again.
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Lynne Hinton
 
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