Exciting real time combat

Post » Sun May 13, 2012 11:23 pm

Exploring will be fun though.

[img]http://dl.dropbox.com/u/38009021/fusrodah.jpg[/img]
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Sarah Edmunds
 
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Post » Mon May 14, 2012 4:36 am

:clap:

yes. The never-ending quest for the gold.
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Emily Rose
 
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Post » Mon May 14, 2012 8:12 am

I don't want to live on this planet anymore
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Nathan Maughan
 
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Post » Mon May 14, 2012 5:16 am

When did an MMO change into a Turned based RPG?
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Laura Hicks
 
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Post » Sun May 13, 2012 5:14 pm

When did an MMO change into a Turned based RPG?
It's the same thing right? You attack and the numbers come up. In MMO games all it seems is you click the attack button and watch your character kill your target, pressing skill key for effect every now and then. The picture sums it up :P
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Loane
 
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Post » Sun May 13, 2012 6:32 pm

Exactly. This MMO idea is stuuuupid.
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No Name
 
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Post » Sun May 13, 2012 8:35 pm

Exactly. This MMO idea is stuuuupid.
Indeed, love your sig by the way! :D
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courtnay
 
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Post » Mon May 14, 2012 7:18 am

Indeed, love your sig by the way! :biggrin:
Its almost like not buying Skyrim because Rage/Brink svcked :lol:
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Brandon Wilson
 
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Post » Mon May 14, 2012 9:27 am

actually the enemies can get staggered, and the combat seems more tactical than alot of mmos.
why dont you go read about it. i cant tell you where or how, but it is available if you are resourceful.
making assumptions never hurt anyone physically...but mentally its excruciating to read these baseless conclusions.
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Bones47
 
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Post » Mon May 14, 2012 12:16 am

It's the same thing right? You attack and the numbers come up. In MMO games all it seems is you click the attack button and watch your character kill your target, pressing skill key for effect every now and then. The picture sums it up :tongue:
The reason why you use this system in MMO is because of lag, real time aiming like in Skyrim would require far more resources, another worry in MMO is exploits, make the combat system to advanced and people will abuse it like you killed Umbra at level 3.
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neil slattery
 
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Post » Mon May 14, 2012 8:38 am

Umbra at level 3.
That was my pure skill. :P
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Naomi Lastname
 
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Post » Mon May 14, 2012 8:04 am

Indeed, love your sig by the way! :biggrin:

Ha ha :) TY :P

Your sig is interesting.. I like it.
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Cheryl Rice
 
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Post » Mon May 14, 2012 6:46 am

The reason why you use this system in MMO is because of lag, real time aiming like in Skyrim would require far more resources, another worry in MMO is exploits, make the combat system to advanced and people will abuse it like you killed Umbra at level 3.
exactly, people are going to get worked up over this though. i completely understand why they did it, and the way its described sounds pretty cool :)
im not interested in the combat as much as the rest of the world, if they nail the solo dungeons and quests then they will have won themselves a fan in me :D
Exactly. This MMO idea is stuuuupid.
your sig is stupid, i mean really. lol. its zenimax doing this, i doubt Bethesda would ever want to do an mmo... that's not their thing, they make a very specific kind of rpg, and have for many many years.
i get it, you dont like mmos, but some people do, and there are very few mmo's i can enjoy, this sounds like it will be one of them...for various reasons, lol.
bethesda will go on to doing what they do.
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Alberto Aguilera
 
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Post » Sun May 13, 2012 5:05 pm

your sig is stupid, i mean really. lol. its zenimax doing this, i doubt Bethesda would ever want to do an mmo... that's not their thing, they make a very specific kind of rpg, and have for many many years.
i get it, you dont like mmos, but some people do, and there are very few mmo's i can enjoy, this sounds like it will be one of them...for various reasons, lol.
bethesda will go on to doing what they do.

Bethesda is involved in this, otherwise their logo wouldn't be gold at the bottom of the page alongside Zenimac Online's.
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John N
 
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Post » Mon May 14, 2012 2:39 am

The reason why you use this system in MMO is because of lag, real time aiming like in Skyrim would require far more resources, another worry in MMO is exploits, make the combat system to advanced and people will abuse it like you killed Umbra at level 3.
No. That's the reason they gave. It's also utter bull.

Heard of Chivalry: Medieval Warfare? It's a first person online game, http://www.youtube.com/watch?v=FYrkn6EFwOg. It's designed to be played online, just like an MMO would be.

So when the devs say "It's not possible to get the classic TES combat system working in an MMO." What they're really saying is "It's difficult, so we'd rather just copy WoW."

They even have classes and factions in the game. It's quite clearly made by an unambitious bunch, going directly after the WoW crowd. Who cares about innovation anyways?
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Dawn Porter
 
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Post » Mon May 14, 2012 1:33 am

No. That's the reason they gave. It's also utter bull.

Heard of Chivalry: Medieval Warfare? It's a first person online game, http://www.youtube.com/watch?v=FYrkn6EFwOg. It's designed to be played online, just like an MMO would be.

So when the devs say "It's not possible to get the classic TES combat system working in an MMO." What they're really saying is "It's difficult, so we'd rather just copy WoW."

They even have classes and factions in the game. It's quite clearly made by an unambitious bunch, going directly after the WoW crowd. Who cares about innovation anyways?
chivalry is not an mmo.
let me rephrase that, chivalry is not a mmo persistant world. it is an mmo arena.
meaning its less than 50 people on a server, in a tiny map [in comparison to the whole of tamriel]
there is much more to keep track of in an mmo, and that cuts into bandwidth.

it really is impossible to do without spending an ungodly amount of money on some insane super servers.

they are not copying wow, they are copying ever quest which copied ultima online and so on and so on. you have no idea what you are talking about, so quit. :D
and the combat system is supposed to be very dynamic for something with a hotbar. its not full real time, but its intuitive and viceral like tes.
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Flesh Tunnel
 
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Post » Mon May 14, 2012 7:08 am

Bethesda is involved in this, otherwise their logo wouldn't be gold at the bottom of the page alongside Zenimac Online's.
Bethesda Softworks (Publisher) is not Bethesda Game Studios (TES series developer) is not Zenimax Online Studios (TESO developer).
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Rachael
 
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Post » Mon May 14, 2012 6:08 am

chivalry is not an mmo.
let me rephrase that, chivalry is not a mmo persistant world. it is an mmo arena.
meaning its less than 50 people on a server, in a tiny map [in comparison to the whole of tamriel]
there is much more to keep track of in an mmo, and that cuts into bandwidth.

it really is impossible to do without spending an ungodly amount of money on some insane super servers.
I'm not sure how servers work, but I find it hard to believe that it isn't possible. TERA has already made steps in the right direction, and if Chivalry can keep track of 50 people in one area, I'm sure that can be extended to account for TES Online's goal of 100 vs 100.

And in my opinion, if you're not going to do something like this properly, then you just shouldn't be doing it at all.
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Amber Ably
 
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Post » Mon May 14, 2012 4:33 am

Bethesda is involved in this, otherwise their logo wouldn't be gold at the bottom of the page alongside Zenimac Online's.
i never said they were not involved, i said they were not making it.
bethesda [game studios] has always made a specific type of rpg...they even changed fallout to be more like tes, partially so they could be in their development comfort zone
you know they have to be giving them all of the source material, its not like they are simply making up lore here. and if you dont want the mmo why are you posting on the mmo's forum page?
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Sebrina Johnstone
 
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Post » Sun May 13, 2012 10:26 pm

I'm not sure how servers work, but I find it hard to believe that it isn't possible. TERA has already made steps in the right direction, and if Chivalry can keep track of 50 people in one area, I'm sure that can be extended to account for TES Online's goal of 100 vs 100.

And in my opinion, if you're not going to do something like this properly, then you just shouldn't be doing it at all.
and who are you to judge wether its been done properly? haha
tera is great, but tera is still not full real time, nor is it first person. tera has a hotbar, and has soooo much in common with wow. lol.
just STOP! i have defeated you sir! do i need to break out my white glove and sissy slap you!
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Ebou Suso
 
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Post » Mon May 14, 2012 2:47 am

" its not full real time, but its intuitive and viceral like tes."
this should be all you need. really, im going to miss the immersive side of first person brawls, but this is better than going back to morrowinds click and roll system, and most mmo's i have played have had an option to view the world in first person, its just not practical to fight that way unless you are REALLY GOOD! lol.
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Karine laverre
 
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Post » Mon May 14, 2012 2:13 am

Hmm...interesting. I have to see it in a video, but i still have a bleak outlook.
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Chloe Yarnall
 
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Post » Sun May 13, 2012 11:09 pm

just STOP! i have defeated you sir! do i need to break out my white glove and sissy slap you!
You're kidding me, right? On almost every page of the article they basically said "It's too hard to get this classic TES feature working in an MMO, so we just did it like everyone else." If you think that means we've got an awesome TES-style combat system, then good for you. I'm glad you like it. But a third-person hotbar style combat system sounds absolutely nothing like TES to me. And please don't try mentioning the stamina system and interrupts again. I'm pretty sure that's called a Rogue in WoW.
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J.P loves
 
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Post » Sun May 13, 2012 8:04 pm

"they basically said"
yeah...about that...no, they didnt. haha
but whatever, some people cant be reasoned with. ill try though.
"sprint, block, interupt"
"limited number of skills on the hotbar to do away with ROTATIONS"
each skill can be useful and awesome,
no traditional holy trinity
every person responsible for their own well being and heath.


yeah, so much of this sounds like guild wars 2.

i told you
"the combat system is supposed to be very dynamic for something with a hotbar. its not full real time, but its intuitive and viceral like tes. "
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Matthew Barrows
 
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Post » Sun May 13, 2012 8:35 pm

"they basically said"
yeah...about that...no, they didnt. haha
"Many qualities responsible for forging the series' success - weighty combat, richly interactive environments, a world reactive to player's actions - are not easily translated to the MMO formula."

"Unfortunately, the constraints inherent to online gaming preclude some designs that put Elder Scrolls on the map."

"The reality of network latency and massively-multiplayer games prevents the Elder Scrolls Online from following the real-time combat model that has driven the series since its inception."

"Making player housing work the way fans expect is too hard to implement in an MMO."

Are we reading the same article?
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Mandi Norton
 
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