Fallen Liberty: A Commonwealth Faction RP OOC Thread II

Post » Tue Jan 19, 2016 5:13 pm

Just a general question, but are Synths affected by chem use? Essentially if hey do drugs can they feel the affects?

Also are Synths actually metal robots, or synthetic replicant like humans
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Celestine Stardust
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Post » Tue Jan 19, 2016 4:59 pm

I don't think its mentioned either way, but I personally doubt they would be affected by chems.

They're basically synthetic humans. All their organs, tissues, and blood is all synthetic organic material. You can watch the Gen-3 creation process here if you want (sort of a spoiler, but not really. Its the process I tried to describe in my first Institute post):


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Bigze Stacks
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Post » Tue Jan 19, 2016 9:58 am

From one I can tell, Gen 1s and 2s are fully robotic. Gen 3's have grown tissue bodies and a computer or cybernetic brain (not sure which).

Edit: nevermind, he answered it.

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Post » Tue Jan 19, 2016 10:41 am

Some familiar faces in here, are you still accepting new characters and/or factions?

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Post » Tue Jan 19, 2016 8:31 pm

Always, just look at whose what Faction so you know what's open or not.

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Lynne Hinton
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Post » Tue Jan 19, 2016 5:13 pm

Yeah, the Gen-1 and Gen-2 Synths are basically just humanoid robots. Gen-1's being more like robo-skeletons and Gen-2's looking like walking mannequins.

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Mason Nevitt
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Post » Tue Jan 19, 2016 12:42 pm

The Gen 2s freak me out. Gen 3s look about as normal as any NPC, Gen 1s look silly, Gen 2s occupy my nightmares.
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Post » Tue Jan 19, 2016 6:51 pm

That's the ol' https://en.wikipedia.org/wiki/Uncanny_valleyfor you. Too human to look fully robotic, too robotic to look fully human. :cold:

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Shae Munro
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Post » Tue Jan 19, 2016 12:16 pm

I'd love to see that explored a bit in an expansion or RP. It wouldn't take much.
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Post » Tue Jan 19, 2016 1:28 pm

Does anyone else see white on the word emissary in the heading? For the life of me I can't seem to get it to appear blue after I post.

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Philip Rua
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Post » Tue Jan 19, 2016 7:44 pm

Sometimes words don't always keep their color, you have to edit your post when this happens.

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x a million...
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Post » Tue Jan 19, 2016 1:47 pm

If you're working on it somewhere else, like in Messenger as I tend to do, make sure you copy it from Edit and not from the actual saved message. It seems like copying it from a post only works sometimes but copying it from the Edit screen always works for me.

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Michelle Chau
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Post » Tue Jan 19, 2016 6:03 pm

I wasn't doing it somewhere else Smiley, but thanks for the advice and VATROU, I had to do it twice, but I got it through edit, thanks.

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Damien Mulvenna
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Post » Tue Jan 19, 2016 5:35 pm

Starting on my FS right now, it should be done within the next few days.

Edit: Anyone opposed to me creating an off-shoot of the Old Minutemen that is more of a crime punishing force like the Regulators? They could either fill the role of the minutemen or function as a seperate entity.

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Jeneene Hunte
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Post » Tue Jan 19, 2016 6:44 am

i dont have a problem with that, hell they could be the regulators. Maybe they expanded their operations?
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Lilit Ager
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Post » Tue Jan 19, 2016 5:08 pm

Seems like a solid idea. The Commonwealth could probably use a vigilante force in lieu of the MM.

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Post » Tue Jan 19, 2016 7:17 pm

So no one has taken the Castle correct? (I didn't see it anywhere in people's FS's but I could have missed it.) If not, may I reserve it for the new anti-crime group?

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Dina Boudreau
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Post » Tue Jan 19, 2016 11:08 am

Well the guy who had the Minutemen was going to re-take it, but since the Minutemen has never appeared in IC as a Faction they may not be in the RP anymore. I'd wait on Andro for confirmation if you wanted to do anything with them, or want make a side Minutemen Faction who operates more like the Regulators.

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Sweet Blighty
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Post » Tue Jan 19, 2016 1:29 pm

I think we can safely say the MM RP'er is out. He posted his sheet and then never made another post again.

So personally I think you're probably good to take the Castle Yes Man.

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louise hamilton
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Post » Tue Jan 19, 2016 7:05 am

Alright, I'll get to work on it then.

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Suzie Dalziel
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Post » Tue Jan 19, 2016 7:16 am

Sorry for my absence, my post will be up tomorrow or Friday.

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Rob Smith
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Post » Tue Jan 19, 2016 10:49 am

I threw together a quickhttp://imgur.com/knCyw6Z for reference.

Brotherhood of Steel - Grey Rectangles

New Olney - Blue Rectangles

75th Dominion - Purple Arrow (UP)

Gunners - Purple Diamonds

Abby of the Road - Yellow Square

Good Neighbor - Black Diamond

Easy City Downs - Dark Green Rectangle

Diamond City - Light Green Rectangle

Scorned - Red Rectangle

Forged - Orange Star

Ronto - Red Triangle

O'Neils - Brown Rectangle

Black - Range of Olney howitzer at Fort Strong.

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Emerald Dreams
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Post » Tue Jan 19, 2016 6:01 am

Awesome, really helps figure out whose most likely to run into each other
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Max Van Morrison
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Post » Tue Jan 19, 2016 10:04 am

O'Niels are a bit north I thought. Hagen, not Natick.
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liz barnes
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Post » Tue Jan 19, 2016 4:07 pm

You are full of interesting info, Andro! :) I like the graph, showing Zombies at the bottom of the Valley LOL

And sorry I haven't posted, was sick and didn't feel like doing anything. I'll make sure to get the RR story going again!

@ Tundra: nice map! http://nerdist.com/wp-content/uploads/2015/11/Fallout-4-Map.png. Is the Kingsport Lighthouse taken? I don't think anyone ever answered that. If not, that's a RR safe house, same with Kendall Hospital and Ticonderoga.

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Sara Lee
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