10mm smg would have a higher range and be more accurate but have a lower firing speed.
10mm smg would have a higher range and be more accurate but have a lower firing speed.
Let's compare:
http://vignette4.wikia.nocookie.net/fallout/images/7/7f/10mm_SMG_with_extended_mag.png/revision/latest?cb=20110207230331
https://upload.wikimedia.org/wikipedia/commons/4/4a/MP5.jpg
The design on the MP5 clearly allows for the use of a proper rifle grip; the 10mm SMG does not. Without knowing the design specifications of the 10mm SMG, we can't say for certain that it was designed to be held by the magazine (which is something you do not want to do unless the gun was designed for it, as it can lead to feeding issues.)
uh wrong mp5
http://i46.tinypic.com/2po30p0.jpg
mp5k, no grip
also by the look of the 10mm smg, it can be designed to support a grip if needed, as stated we do not know the design specks so this hole things is moot.
I like the idea of more weapons being available due to the possibilities for new character playthroughs and builds.
All of the different weapons would have made my time earlier in the game more fun, but honestly, I don't think I'll use anything they offer in any DLC. I have a fully leveled Legendary two-round assault rifle, and with fully leveled Rifleman, Mr. Sandman, and Ninja perks, it's just gamebreaking. I one-shot-one-kill pretty much everything, to the point that I'm focusing a tad on some settlement building for another day or two, then this game is getting shelved until DLC comes out. I've done all the endings, so there's literally nothing for me to do now. Skyrim was so much more fun, for me anyway.
I read SMG as squad machine gun, an weapon who is build on the standard combat rifle but is designed so it can do lots of automatic firing, heavier and barrel is lower so it don't climb so much.
Think combat rifle on full auto, the next step up is an .308 machine gun, it can not be fired from shoulder, only lying down or from the hip.
Increase difficulty, overseer guardian don't feel so OP at higher levels against higher level enemies.
You said it's based on the MP5, I gave you the MP5.
you have the wrong mp5 though. At this point you are just whining about a concept to whine.
And you told me the wrong MP5.
Also, the "MP5" Desgination is from the orignal german, Maschinenpistole 5, or "Machine Pistol 5", when Heckler & Koch designed the original MP5. The MP5k variant is a shortened version of the MP5.
The gun is literally called a Machine Pistol.
keep in mind many machine pistols are considered sub machine guns and vise versa.
the point though is to get a weapon with range between that of a pistol and full rifle, along with a high fire rate and better accuracy.
yeah, decided to wiki and gun search it
https://en.wikipedia.org/wiki/Heckler_%26_Koch_MP5
ok the mp5 is called a machine pistol only in name even the people that made it think of it as an smg.
One more wrinkle- the MP5k (unlike your claim) was not designed to be gripped by the magazine.
Here's the original version of the http://world.guns.ru/userfiles/images/smg/smg15/hk_mp5k.jpg. Do you see what it has that the http://vignette2.wikia.nocookie.net/fallout/images/f/f1/10mm_SMG_CA1.jpg/revision/latest?cb=20120229173244 lacks?
Think about this for a second or three.
More bases weapons means a lessened chance at a specific Legendary drop.
Example:
If there are five Legendary attributes for weapons, and five for armor, and there is only one weapon type in game and only one armor type in game, when you kill a Legendary creature, there would be 10 different possible drops. So if you want a Two Shot Gauss Rifle you would have a 10% chance of getting it when you kill a Legendary creature.
If there are two base weapons and two base armor types in game, you have a 1 in 20 or 5% chance of getting your drop.
Basically, the more base weapons and base armor pieces there are, the lower your chance is to get a specific drop on each kill.
I am not saying that there should NOT be more base weapons in game, I am just saying that if BGS (or a modder) were to put them in, it would not be all gravy for everyone.
- Id like a PPK12 Gauss Pistol
- also Fallout 1/2 had the 10 mm SMG which had a unique animation
- the Laser and Plasma Weapons looked better in Fallout 1/2
- the Combat shotgun looks the same as combat rifle
> rather have Fallout 2/Tactics styled shotguns
- solar scorcher pistol and YK42B pulse rifle from Fallout 2
- please also add all the vehicles from Fallout tactics
> especially the beloved APC
I thought the 10mm automatic pistol was......................Wait for it..........
An automatic pistol!
Cause you know.................Automatic pistols exist....You know that right???.............
I mean like you knew that of course.
So a 10mm pistol with a mod to its firing rate that's like you know something you can actually do to a semi automatic pistol in real life....
Thing is unlike in real life those bullets don't suddenly get weaker.
Does increasing the difficulty mean that the enemies will gain new, more interesting AI behaviors? If not, no thanks. Just jacking up the hit-points won't change my experience at all. Again, I have something like 5.9 times damage with sneak attacks (which all of mine are, because I am a Sneak player). So, I don't think anything would be different.
Now, if changing difficulties meant that I'd start seeing better squad tactics, flanking, actually coming to find me, etc., then I'd be all about it.
I sort of wish they included skyrims shield stuff, though in a lighter capacity.
example rarely finding riot shields and make shift shields in the wastes, these would have health like power armor and can take a huge amount of damage, but limit you to one handed weapons like pistols and small blades.
I agree, but as others have said, weapon modding probably limits their number. The Combat Rifle being able to be SMG/assault rifle/sniper rifle (that's better than the .50 Hunting Rifle) is boring. Also, the Combat Shotgun looks like the Combat Rifle! It's like it was originally a receiver-mod to the CR but they made it a separate weapon at the last moment because it was a bit too much.
The only weapon I'd really want is a pistol that's more powerful than 10mm Pistol but with a lower RPM. .44 Revolver is too slow-firing for my taste. New Vegas had good pistols.
Oh, what gun?
Non-English European countries usually call SMGs something other than 'sub-machine gun', like 'machine pistols'.
It seems Swedes call them 'kulsprutepistolen'. I am forced to assume they think of them as 'weapons that fire bursts in a cool way'.
Spruuut! Spruut spruut spruuuut!
yeah the mods seem to have cut down on everything. I am just waiting for the inevitable mostly guns DLC, like the gun runners from NV.
Doesn't help that the line between "machine pistol" and "SMG" is really blurry.
For instance, the https://upload.wikimedia.org/wikipedia/commons/3/39/H%26K_MP7.jpg. Which is both a SMG and a machine pistol. Somehow.